You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: changelog.txt
+35-4Lines changed: 35 additions & 4 deletions
Original file line number
Diff line number
Diff line change
@@ -16,8 +16,12 @@ Template for new versions:
16
16
17
17
## New Features
18
18
19
+
- `gui/design`: add option to draw N-point stars, hollow or filled or inverted, and change the main axis to orient in any direction
20
+
19
21
## Fixes
20
22
23
+
- `gui/design`: prevent line thickness from extending outside the map boundary
24
+
21
25
## Misc Improvements
22
26
23
27
## Removed
@@ -27,19 +31,46 @@ Template for new versions:
27
31
# Future
28
32
29
33
## New Tools
34
+
- `deteriorate`: (reinstated) allow corpses, body parts, food, and/or damaged clothes to rot away
35
+
- `modtools/moddable-gods`: (reinstated) create new deities from scratch
30
36
31
37
## New Features
32
-
- `gui/mass-remove`: add a button to the bottom toolbar when eraser mode is active for launching `gui/mass-remove`
33
-
- `idle-crafting`: default to only considering happy and ecstatic units for the highest need threshold
34
-
- `gui/sitemap`: add a button to the toolbar at the bottom left corner of the screen for launching `gui/sitemap`
38
+
- `gui/spectate`: added "Prefer nicknamed" to the list of options
39
+
- `gui/mod-manager`: when run in a loaded world, shows a list of active mods -- click to export the list to the clipboard for easy sharing or posting
40
+
- `gui/blueprint`: now records zone designations
35
41
36
42
## Fixes
37
-
- `idle-crafting`: check that units still have crafting needs before creating a job for them
43
+
- `starvingdead`: properly restore to correct enabled state when loading a new game that is different from the first game loaded in this session
44
+
- `starvingdead`: ensure undead decay does not happen faster than the declared decay rate when saving and loading the game
38
45
39
46
## Misc Improvements
47
+
- `remove-stress`: also applied to long-term stress, immediately removing stressed and haggard statuses
40
48
41
49
## Removed
42
50
51
+
# 51.11-r1
52
+
53
+
## Fixes
54
+
- `list-agreements`: fix date math when determining petition age
55
+
- `gui/petitions`: fix date math when determining petition age
56
+
- `gui/rename`: fix commandline processing when manually specifying target ids
57
+
- `gui/sandbox`: restore metal equipment options when spawning units
58
+
59
+
## Misc Improvements
60
+
- `fix/loyaltycascade`: now also breaks up brawls and other intra-fort conflicts that *look* like loyalty cascades
61
+
- `makeown`: remove selected unit from any current conflicts so they don't just start attacking other citizens when you make them a citizen of your fort
62
+
63
+
# 51.09-r1
64
+
65
+
## New Features
66
+
- `gui/mass-remove`: add a button to the bottom toolbar when eraser mode is active for launching `gui/mass-remove`
67
+
- `idle-crafting`: default to only considering happy and ecstatic units for the highest need threshold
68
+
- `gui/sitemap`: add a button to the toolbar at the bottom left corner of the screen for launching `gui/sitemap`
69
+
70
+
## Fixes
71
+
- `idle-crafting`: check that units still have crafting needs before creating a job for them
72
+
- `gui/journal`: prevent pause/unpause events from leaking through the UI when keys are mashed
0 commit comments