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Custom models/textures for asteroid classes #25

@Starstrider42

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@Starstrider42

#4 was resolved without making the new asteroid classes visually distinct. Because asteroids are generated procedurally using a PQS mesh, standard part modelling techniques will not suffice.

Edit: old discussion on this subject: http://forum.kerbalspaceprogram.com/index.php?/topic/68266-/&do=findComment&comment=1167867

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