diff --git a/rules.ini b/rules.ini index 91b63ca72..a432b48e1 100644 --- a/rules.ini +++ b/rules.ini @@ -197,9 +197,10 @@ Unigine[] = (?:^|/)Unigine_x(?:86|64)\.dll$ Unigine[] = (?:^|/)core\.ung$ Unity[] = (?:^|/)Unity(?:Engine|Player)\.(?:dylib|dll)$ Unity[] = (?:^|/)globalgamemanagers\.assets$ -Unreal[] = (?:^|/)Binaries/Win(?:32|64)/ +Unreal[] = (?:^|/)Engine/Shaders/Binaries/ Unreal[] = (?:^|/)Engine/Binaries/ThirdParty/ Unreal[] = (?:^|/)UnrealEd\. +Unreal[] = \.u(?:pk|asset)$ Virtools = (?:^|/)CKDX[7-9]Rasterizer\.dll$ Vision = (?:^|/)vision(?:71|80|90|100)?\.dll$ VisionaireStudio = (?:^|/)VisionaireConfigurationTool\.exe(?:$|/) diff --git a/tests/types/Engine.Unreal.txt b/tests/types/Engine.Unreal.txt index 2f31c3ff5..ab7f3fc1f 100644 --- a/tests/types/Engine.Unreal.txt +++ b/tests/types/Engine.Unreal.txt @@ -1,17 +1,8 @@ -/Binaries/Win32/ -/Binaries/Win64/ +.uasset +.upk /Engine/Binaries/ThirdParty/ +/Engine/Shaders/Binaries/ /UnrealEd. -Binaries/Win32/ -Binaries/Win32/EOSSDK-Win32-Shipping.dll -Binaries/Win32/Test.txt -Binaries/Win64/ -Binaries/Win64/APEX_Clothing_x64.dll -Binaries/Win64/AgentInterface.dll -Binaries/Win64/BugSplat64.dll -Binaries/Win64/UE3ShaderCompileWorker.exe -Binaries/Win64/lib64/DoNotDelete.txt -Binaries/Win64/lib64/libEOSSDK-Linux-Shipping.so Engine/Binaries/ThirdParty/ Engine/Binaries/ThirdParty/AMD Engine/Binaries/ThirdParty/GameWorks @@ -21,4 +12,13 @@ Engine/Binaries/ThirdParty/PhysX Engine/Binaries/ThirdParty/PhysX/APEX-1.3/Win64/VS2015 Engine/Binaries/ThirdParty/Steamworks Engine/Binaries/ThirdParty/Steamworks/Steamv137/Win64/steam_api64.dll +Engine/Content/BasicShapes/Plane.uasset +Engine/Shaders/Binaries/ +Engine/Shaders/Binaries/Common.bin +Engine/Shaders/Binaries/Definitions.bin +Project/Content/Blueprints/HUD/HUD.uasset UnrealEd. +UnrealEngine3/MarsGame/CookedPCClient/EditorMaterials.upk +UnrealEngine3/MarsGame/CookedPCClient/UI/DefaultUISkin.upk +WillowGame/CookedPCConsole/AkAudio.upk +engine/unreal/5.4/HoudiniEngine/Content/big_question_mark.uasset