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Drom's excessively large todo list #1

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-emu speed, turbo, and movie functions are probably still riddled with
crash bugs and need to be heavily redesigned for next time.

-no protection against resuming from invalid states (recording not bulletproof)

-no customizable hotkeys

-"pause on end of playback" should be an option in the movie playback dialog

-UI messages: 1) shouldn't scale with display resolution 2) should be a
single function instead of two very similar functions 3) should
redraw/update with less glitchiness

-no input display

-"stop movie" menu item is erroneously disabled at times

-Stated.cpp says something like "everything causes frame advancing." This
is true, and undesirable.

-movie name should be in title bar

-loading the replay/reload dialogs stops movie replay, even if you cancel
out of the dialog instead of starting a movie.

-must embed Lua. Replace GD with SDL and/or port new APIs from FCEUX and
debugger/memory watch API

-the main menu isn't an actual menu; alt-g-o should call the rom selector, etc.

-Savestate undo and rewind features would be nice

-Shotsfactory code could disable layers via 1-6 keys, like in snes9x.

-no Frame Search in movie play dialog

Original issue reported on code.google.com by dromiceius@gmail.com on 15 Sep 2008 at 8:12

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