Finalised GitHub Actions to build project automatically #8
Triggered via pull request
November 19, 2025 07:51
Status
Cancelled
Total duration
2h 9m 49s
Artifacts
–
Annotations
12 errors and 10 warnings
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build
Error: Global Illumination requires a graphics device to render albedo.
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build
Error: Global Illumination requires a graphics device to render albedo.
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Error: Global Illumination requires a graphics device to render albedo.
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build
Failed to load '/github/workspace/Assets/Maps/Lost_Paradise_II/Lost_Paradise_2/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity.
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Unity Windows Build EXE
The run was canceled by @todor02.
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Failed to load '/github/workspace/Assets/Maps/Catalyst/Catalyst/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity.
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build
Error while reading movie: /github/workspace/Assets/Menus/Textures/intro.mp4
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build
Failed to load '/github/workspace/Assets/Maps/SuperPRISM_Reactor/SuperPRISM_Reactor/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity.
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build
Failed to load '/github/workspace/Assets/Maps/Lost_Paradise_II/Lost_Paradise_2/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity.
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build
Failed to load '/github/workspace/Assets/Maps/Catalyst/Catalyst/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity.
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build
Failed to load '/github/workspace/Assets/Maps/Temple_Of_The_Raven/Temple_Of_The_Raven/LightingData.asset'. File may be corrupted or was serialized with a newer version of Unity.
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build
ImportFBX Warnings:
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build
Mesh 'Amination_Machine_Gun_0' has no normals. Recalculating normals.
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build
ImportFBX Warnings:
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build
Mesh 'RedSideGlass_0' has no normals. Recalculating normals.
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build
ImportFBX Warnings:
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build
Mesh 'F_JP_ring_effect_0' has no normals. Recalculating normals.
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build
ImportFBX Warnings:
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Mesh 'polySurface26_0' has no normals. Recalculating normals.
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build
ImportFBX Warnings:
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build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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