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enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
Description
Current situation
In 64a790e I added the initial implementation of obfuscated text.
Text is initially obfuscated on the server by replacing the original string with blocks.
The replacement has the same amount of characters that the original text had.
Then, on the website, that text is obfuscated every second, though some JavaScript.
Problems
The main problem with this is that it does not match the length in pixels of the original text, which is something that happens in-game.
I am also open for suggestions on optimizations of this JavaScript code, because I can imagine it would not be very fast on worlds with a lot of signs.
If it has been optimised more, perhaps it could be run more often than 1 second, like in-game, as well.
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enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed