diff --git a/EnforcerMod_VS/Modules/Tokens.cs b/EnforcerMod_VS/Modules/Tokens.cs
index e7ee5704..44b793e4 100644
--- a/EnforcerMod_VS/Modules/Tokens.cs
+++ b/EnforcerMod_VS/Modules/Tokens.cs
@@ -309,7 +309,8 @@ private static void RegisterNemforcerTokens() {
LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNUP_NAME", "Suppression Stance");
LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION", "Take an offensive stance, . .");
-
+ LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNDOWN_NAME", "Endurance Stance");
+ LanguageAPI.Add("NEMFORCER_SPECIAL_MINIGUNDOWN_DESCRIPTION", "Take a neutral stance, .");
#endregion Special
#endregion SKills
diff --git a/EnforcerMod_VS/States/Nemforcer/Secondary/NemSecondaryMinigun.cs b/EnforcerMod_VS/States/Nemforcer/Secondary/NemSecondaryMinigun.cs
index 8636b6c3..db01e544 100644
--- a/EnforcerMod_VS/States/Nemforcer/Secondary/NemSecondaryMinigun.cs
+++ b/EnforcerMod_VS/States/Nemforcer/Secondary/NemSecondaryMinigun.cs
@@ -138,6 +138,7 @@ private void FireBlast()
blastAttack.procCoefficient = HammerSlam.procCoefficient;
blastAttack.position = center;
blastAttack.attacker = base.gameObject;
+ blastAttack.inflictor = base.gameObject;
blastAttack.crit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
blastAttack.baseDamage = base.characterBody.damage * HammerSlam.damageCoefficient;
blastAttack.falloffModel = BlastAttack.FalloffModel.None;
diff --git a/Release/plugins/Language/english/Nemforcer.txt b/Release/plugins/Language/english/Nemforcer.txt
index c869ac50..d3633d0e 100644
--- a/Release/plugins/Language/english/Nemforcer.txt
+++ b/Release/plugins/Language/english/Nemforcer.txt
@@ -36,6 +36,8 @@
"NEMFORCER_UTILITY_CRASH_DESCRIPTION" : " Jump into the air, then slam down for . ",
"NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance",
"NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Take an offensive stance, . .",
+ "NEMFORCER_SPECIAL_MINIGUNDOWN_NAME" : "Endurance Stance",
+ "NEMFORCER_SPECIAL_MINIGUNDOWN_DESCRIPTION" : "Take a neutral stance, .",
"NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nemesis",
"NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer",
"NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classic",