diff --git a/Assets/UnityTechnologies/_DesignPatterns/5_State/Scripts/Pattern/SimpleStateMachine/States/JumpState.cs b/Assets/UnityTechnologies/_DesignPatterns/5_State/Scripts/Pattern/SimpleStateMachine/States/JumpState.cs index 93edcae..532a254 100644 --- a/Assets/UnityTechnologies/_DesignPatterns/5_State/Scripts/Pattern/SimpleStateMachine/States/JumpState.cs +++ b/Assets/UnityTechnologies/_DesignPatterns/5_State/Scripts/Pattern/SimpleStateMachine/States/JumpState.cs @@ -34,11 +34,11 @@ public void Execute() { if (Mathf.Abs(player.CharController.velocity.x) > 0.1f || Mathf.Abs(player.CharController.velocity.z) > 0.1f) { - player.PlayerStateMachine.TransitionTo(player.PlayerStateMachine.idleState); + player.PlayerStateMachine.TransitionTo(player.PlayerStateMachine.walkState); } else { - player.PlayerStateMachine.TransitionTo(player.PlayerStateMachine.walkState); + player.PlayerStateMachine.TransitionTo(player.PlayerStateMachine.idleState); } } }