diff --git a/Assets/_StyleSheet/StyleExample.cs b/Assets/_StyleSheet/StyleExample.cs index 6c4e147..0588ddf 100644 --- a/Assets/_StyleSheet/StyleExample.cs +++ b/Assets/_StyleSheet/StyleExample.cs @@ -303,7 +303,7 @@ public Sprite GetRarityIcon(Rarity rarity) // e.g. DoorOpened?.Invoke(); // - UnityEngine.Objects need the explicit null comparison with the custom == operator // e.g. if (MyDoor != null) - // - See https://blog.unity.com/technology/custom-operator-should-we-keep-it for more info + // - See https://unity.com/blog/engine-platform/custom-operator-should-we-keep-it for more info }