From 1ee26346d8e353d7dbf762349ff799f816ff3ac6 Mon Sep 17 00:00:00 2001 From: Marc-Antoine Lortie Date: Thu, 2 Dec 2021 19:04:20 -0500 Subject: [PATCH] Removed unused variables in ev_hldm.cpp --- cl_dll/ev_hldm.cpp | 24 +++++------------------- dlls/egon.cpp | 4 ++-- dlls/hornetgun.cpp | 4 ++-- 3 files changed, 9 insertions(+), 23 deletions(-) diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 892f2ab51..197d3d069 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -502,7 +502,6 @@ void EV_FireGlock2( event_args_t *args ) vec3_t ShellOrigin; int shell; vec3_t vecSrc, vecAiming; - vec3_t vecSpread; vec3_t up, right, forward; idx = args->entindex; @@ -555,9 +554,7 @@ void EV_FireShotGunDouble( event_args_t *args ) vec3_t ShellOrigin; int shell; vec3_t vecSrc, vecAiming; - vec3_t vecSpread; vec3_t up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy( args->origin, origin ); @@ -609,9 +606,7 @@ void EV_FireShotGunSingle( event_args_t *args ) vec3_t ShellOrigin; int shell; vec3_t vecSrc, vecAiming; - vec3_t vecSpread; vec3_t up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy( args->origin, origin ); @@ -668,7 +663,6 @@ void EV_FireMP5( event_args_t *args ) int shell; vec3_t vecSrc, vecAiming; vec3_t up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy( args->origin, origin ); @@ -758,7 +752,6 @@ void EV_FirePython( event_args_t *args ) vec3_t vecSrc, vecAiming; vec3_t up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy( args->origin, origin ); @@ -849,16 +842,13 @@ void EV_FireGauss( event_args_t *args ) vec3_t angles; vec3_t velocity; float flDamage = args->fparam1; - int primaryfire = args->bparam1; int m_fPrimaryFire = args->bparam1; - int m_iWeaponVolume = GAUSS_PRIMARY_FIRE_VOLUME; vec3_t vecSrc; vec3_t vecDest; edict_t *pentIgnore; pmtrace_t tr, beam_tr; float flMaxFrac = 1.0; - int nTotal = 0; int fHasPunched = 0; int fFirstBeam = 1; int nMaxHits = 10; @@ -1142,8 +1132,6 @@ void EV_Crowbar( event_args_t *args ) { int idx; vec3_t origin; - vec3_t angles; - vec3_t velocity; idx = args->entindex; VectorCopy( args->origin, origin ); @@ -1389,12 +1377,11 @@ BEAM *pBeam2; void EV_EgonFire( event_args_t *args ) { - int idx, iFireState, iFireMode; + int idx, iFireMode; vec3_t origin; idx = args->entindex; VectorCopy( args->origin, origin ); - iFireState = args->iparam1; iFireMode = args->iparam2; int iStartup = args->bparam1; @@ -1420,7 +1407,7 @@ void EV_EgonFire( event_args_t *args ) if ( iStartup == 1 && EV_IsLocal( idx ) && !pBeam && !pBeam2 && cl_lw->value ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction. { - vec3_t vecSrc, vecEnd, origin, angles, forward, right, up; + vec3_t vecSrc, vecEnd, angles, forward, right, up; pmtrace_t tr; cl_entity_t *pl = gEngfuncs.GetEntityByIndex( idx ); @@ -1518,13 +1505,12 @@ enum hgun_e { void EV_HornetGunFire( event_args_t *args ) { - int idx, iFireMode; - vec3_t origin, angles, vecSrc, forward, right, up; + int idx; + vec3_t origin, angles; idx = args->entindex; VectorCopy( args->origin, origin ); VectorCopy( args->angles, angles ); - iFireMode = args->iparam1; //Only play the weapon anims if I shot it. if ( EV_IsLocal( idx ) ) @@ -1617,7 +1603,7 @@ enum squeak_e { void EV_SnarkFire( event_args_t *args ) { int idx; - vec3_t vecSrc, angles, view_ofs, forward; + vec3_t vecSrc, angles, forward; pmtrace_t tr; idx = args->entindex; diff --git a/dlls/egon.cpp b/dlls/egon.cpp index c1cdf9a09..22b7270bd 100644 --- a/dlls/egon.cpp +++ b/dlls/egon.cpp @@ -202,7 +202,7 @@ void CEgon::Attack( void ) m_flAmmoUseTime = gpGlobals->time;// start using ammo ASAP. - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, m_fireState, m_fireMode, 1, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, m_fireMode, 1, 0 ); m_shakeTime = 0; @@ -222,7 +222,7 @@ void CEgon::Attack( void ) if ( pev->fuser1 <= UTIL_WeaponTimeBase() ) { - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, m_fireState, m_fireMode, 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, m_fireMode, 0, 0 ); pev->fuser1 = 1000; } diff --git a/dlls/hornetgun.cpp b/dlls/hornetgun.cpp index a23aa412f..cfd88c68f 100644 --- a/dlls/hornetgun.cpp +++ b/dlls/hornetgun.cpp @@ -160,7 +160,7 @@ void CHgun::PrimaryAttack() flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usHornetFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, FIREMODE_TRACK, 0, 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usHornetFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); @@ -247,7 +247,7 @@ void CHgun::SecondaryAttack( void ) flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usHornetFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, FIREMODE_FAST, 0, 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usHornetFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;