From 6c0aa8889e40a953e969f60a5ce768f2b34b3a32 Mon Sep 17 00:00:00 2001
From: stay <344233108@qq.com>
Date: Sun, 21 May 2023 20:28:12 +0800
Subject: [PATCH 1/2] add missing texts
---
.../panorama/localization/addon_schinese.txt | 28 +-
game/castle_fight/resource/addon_schinese.txt | 388 +++++++++++++++---
2 files changed, 342 insertions(+), 74 deletions(-)
diff --git a/game/castle_fight/panorama/localization/addon_schinese.txt b/game/castle_fight/panorama/localization/addon_schinese.txt
index 451d941d..032b9ebf 100644
--- a/game/castle_fight/panorama/localization/addon_schinese.txt
+++ b/game/castle_fight/panorama/localization/addon_schinese.txt
@@ -18,7 +18,7 @@
"chaos" "混沌"
"mech" "机械"
"corrupted" "堕落"
- "elementals" "元素"
+ "elemental" "元素"
"human_description" "人类擅长制造廉价的单位来击溃敌人。他们拥有高射炮和防御塔。"
@@ -42,7 +42,7 @@
"mech_description" "聪明的工匠和哥布林技师组建了自己的军队。他们的单位拥有强大的溅射攻击和护甲,但没有魔法和远程单位。防御塔可以攻击多个单位。"
- "elementals_description" "元素是自宇宙之处最古老的种族。他们的单位强大但昂贵。可以缩短训练单位的时间。拥有防御塔。"
+ "elemental_description" "元素是自宇宙之处最古老的种族。他们的单位强大但昂贵。可以缩短训练单位的时间。拥有防御塔。"
"random_description" "随机选择种族。"
@@ -64,6 +64,7 @@
"lumber_tip" "木材通过建造训练单位的建筑来获得。"
"gold_tip" "金币从击杀敌人而来和利息而来。"
"round" "回合"
+ "Round" "回合"
"victory" "胜利"
"base_interest" "基本利息"
"interest_from_buildings" "建筑利息"
@@ -75,6 +76,7 @@
"offer_draw" "提议和局"
"draw" "和局"
"reject" "拒绝"
+ "Advanced" "高級"
"Latest_Update" "最近更新"
"Vote_Options" "投票选项"
@@ -82,14 +84,28 @@
"Yes" "是"
"No" "否"
"Rounds_to_win" "胜利所需回合"
-
- "Credits" "Credits"
+ "Draft_mode" "征召模式"
+ "No_opinion" "无选项"
+ "All_pick" "全种族选择"
+ "Single_draft" "单一征召"
+ "All_random" "全种族随机"
+ "Round" "回合"
+ "Round_1" "回合 1"
+ "Info" "资讯"
+ "Tips" "提示"
+ "Settings" "设置"
+ "Discord" "Discord"
+ "Workshop" "创意工坊"
+
+
+ "Credits" "特别鸣谢"
"Credits_Description" "感谢以下人员对城堡战争的贡献"
"Credits_Flam3s" "Flam3s: UI"
"Credits_Myll" "Noya/Myll: Building Helper"
"Credits_Noya" "Noya: Dotacraft"
- "Credits_GeFire" "GeFire: Russian Translation"
- "Credits_東風谷早苗" "東風谷早苗, 赵怜, 玄武: Chinese translation"
+ "Credits_GeFire" "GeFire: 俄语翻译"
+ "Credits_東風谷早苗" "東風谷早苗, 赵怜, 玄武: 中文翻译"
+ "Credits_Napoqe" "Napoqe: 巴西葡萄牙语翻译"
"Credits_VicFrank" "VicFrank"
"Credits_Radar" "radar: Play Battleships"
"Credits_sim" "sim<>n[a]: Many cosmetic changes"
diff --git a/game/castle_fight/resource/addon_schinese.txt b/game/castle_fight/resource/addon_schinese.txt
index 8e70e21f..74f4034b 100644
--- a/game/castle_fight/resource/addon_schinese.txt
+++ b/game/castle_fight/resource/addon_schinese.txt
@@ -11,6 +11,8 @@
"error_out_of_stock" "缺货"
"error_game_paused" "游戏已暂停"
+ "dota_hud_error_target_needs_mana" "目标没有魔法"
+
"npc_dota_hero_kunkka" "人类建造者"
"npc_dota_hero_slark" "娜迦建造者"
"npc_dota_hero_treant" "自然建造者"
@@ -21,6 +23,8 @@
"npc_dota_hero_invoker" "高等精灵建造者"
"npc_dota_hero_grimstroke" "堕落建造者"
"npc_dota_hero_chaos_knight" "混沌建造者"
+ "npc_dota_hero_tinker" "机械建造者"
+ "npc_dota_hero_wisp" "元素建造者"
// Items
@@ -48,6 +52,9 @@
"DOTA_Tooltip_Ability_orb_of_lightning" "雷电法球"
"DOTA_Tooltip_Ability_orb_of_lightning_Description" "创造一个会在10个敌人间弹射的闪电链,造成1000点直接伤害。"
+ "DOTA_Tooltip_Ability_item_custom_blink" "闪烁匕首"
+ "DOTA_Tooltip_Ability_item_custom_blink_Description" "可以传送一段距离"
+
// Item Modifiers
"DOTA_Tooltip_modifier_scroll_of_stone" "坚固卷轴"
@@ -93,14 +100,14 @@
"DOTA_Tooltip_modifier_hexxed" "已被诅咒"
// 城堡战争 护甲/伤害类型
- // 无甲 轻甲 重甲 神圣 英雄
- // 普通 105% 70% 175% 100% 50% 25% 60%
- // 穿刺 105% 175% 100% 70% 45% 25% 60%
- // 魔法 105% 100% 70% 175% 40% 25% 60%
- // 混沌 100% 100% 100% 100% 100% 100% 100%
- // 攻城 100% 70% 70% 70% 160% 20% 40%
- // 英雄 110% 110% 110% 110% 60% 40% 60%
- // 技能 100% 100% 100% 100% 25% 25% 60%
+ // 无甲 轻型 中型 重型 加强 神圣 英雄
+ // 普通 105% 70% 175% 100% 50% 25% 60%
+ // 穿刺 105% 175% 100% 70% 45% 25% 60%
+ // 魔法 105% 100% 70% 175% 40% 25% 60%
+ // 混沌 100% 100% 100% 100% 100% 100% 100%
+ // 攻城 100% 70% 70% 70% 160% 20% 40%
+ // 英雄 110% 110% 110% 110% 60% 40% 60%
+ // 法术 100% 100% 100% 100% 25% 25% 60%
"DOTA_Tooltip_modifier_attack_normal" "攻击类型:普通"
@@ -121,15 +128,15 @@
"DOTA_Tooltip_modifier_attack_chaos" "攻击类型:混沌"
"DOTA_Tooltip_modifier_attack_chaos_Description" "伤害克制:
重甲: 100%%
无甲: 100%%
轻甲: 100%%
中甲: 100%%
城墙: 100%%
神圣: 100%%"
- // Castle Fight 护甲/Weapon
- // 无甲 轻甲 中甲 重甲 城墙 神圣 英雄
- // 普通 105% 70% 175% 100% 50% 25% 60%
- // 穿刺 105% 175% 100% 70% 45% 25% 60%
- // 魔法 105% 100% 70% 175% 40% 25% 60%
- // 混沌 100% 100% 100% 100% 100% 100% 100%
- // 攻城 100% 70% 70% 70% 160% 20% 40%
- // 英雄 110% 110% 110% 110% 60% 40% 60%
- // 法术s 100% 100% 100% 100% 25% 25% 60%
+ // 城堡战争 护甲/伤害类型
+ // 无甲 轻型 中型 重型 加强 神圣 英雄
+ // 普通 105% 70% 175% 100% 50% 25% 60%
+ // 穿刺 105% 175% 100% 70% 45% 25% 60%
+ // 魔法 105% 100% 70% 175% 40% 25% 60%
+ // 混沌 100% 100% 100% 100% 100% 100% 100%
+ // 攻城 100% 70% 70% 70% 160% 20% 40%
+ // 英雄 110% 110% 110% 110% 60% 40% 60%
+ // 法术 100% 100% 100% 100% 25% 25% 60%
"DOTA_Tooltip_modifier_armor_unarmored" "护甲类型:无甲"
"DOTA_Tooltip_modifier_armor_unarmored_Description" "伤害类型:
英雄: 110%%
普通: 105%%
穿刺: 105%%
魔法: 105%%
混沌: 100%%
攻城: 100%%"
@@ -239,6 +246,9 @@
"DOTA_Tooltip_Ability_item_building_self_destruct" "拆除"
"DOTA_Tooltip_Ability_item_building_self_destruct_Description" "摧毁这个建筑,返还一般的建造金币。 \n\n 如建筑收到损害则不可使用。"
+ "DOTA_Tooltip_Ability_item_building_cancel" "取消"
+ "DOTA_Tooltip_Ability_item_building_cancel_Description" "取消建造该建筑。"
+
// Human 建造Abilities
"DOTA_Tooltip_Ability_train_footman" "训练步兵"
"DOTA_Tooltip_Ability_train_footman" "训练步兵"
@@ -281,7 +291,7 @@
"DOTA_Tooltip_Ability_build_weapon_lab" "建造武器实验室"
"DOTA_Tooltip_Ability_build_weapon_lab_Lore" "升级: 0"
- "DOTA_Tooltip_Ability_build_weapon_lab_Description" "攻城 单位训练\n
炮手
攻击:攻城 (1000射程)
护甲类型:轻甲\n\n技能:
- 溅射伤害
- 无法对空"
+ "DOTA_Tooltip_Ability_build_weapon_lab_Description" "攻城单位\n炮手
攻击:攻城 (1000射程)
护甲类型:轻甲\n\n技能:
- 溅射伤害
- 无法对空"
"DOTA_Tooltip_Ability_train_mortar" "训练炮手"
"DOTA_Tooltip_Ability_train_mortar_Description" "炮手
攻击:攻城 (1000射程)
护甲类型:轻甲\n\n技能:
- 溅射伤害
- 无法对空"
@@ -326,7 +336,7 @@
// Human Unit Abilities
"DOTA_Tooltip_Ability_defender_evasion" "闪避"
- "DOTA_Tooltip_Ability_defender_evasion_evasion" "%闪避:"
+ "DOTA_Tooltip_Ability_defender_evasion_Evasion" "%闪避:"
"DOTA_Tooltip_Ability_defender_evasion_Description" "这个单位有机会闪避攻击。"
"DOTA_Tooltip_Ability_defender_evasion_evade" "闪避:"
"DOTA_Tooltip_Ability_defender_defend" "远程格挡"
@@ -339,14 +349,10 @@
"DOTA_Tooltip_Ability_marksman_critical_strike" "致命一击"
"DOTA_Tooltip_Ability_marksman_critical_strike_Description" "神射手每次攻击有%crit_chance%%%机会造成%crit_damage*100%%%伤害。"
- "DOTA_Tooltip_Ability_gryphon_bash" "重击"
- "DOTA_Tooltip_Ability_gryphon_bash_Description" "每次攻击有%bash_chance%%概率对敌人造成重击,造成%bash_duration% 秒击晕。"
"DOTA_Tooltip_Ability_passive_chain_lightning" "闪电链"
"DOTA_Tooltip_Ability_passive_chain_lightning_Description" "每次攻击有%trigger_chance%%%概率触发一次在%max_targets%目标之间弹射的闪电链。伤害随着弹跳次数递减。"
"DOTA_Tooltip_Ability_passive_chain_lightning_initial_damage" "直接伤害"
- "DOTA_Tooltip_Ability_crusader_cleave" "分裂"
- "DOTA_Tooltip_Ability_crusader_cleave_Description" "对扇形范围内其他敌方单位造成攻击力%分裂_damage%%%伤害。"
"DOTA_Tooltip_Ability_crusader_bash" "重击"
"DOTA_Tooltip_Ability_crusader_bash_Description" "每次攻击有%bash_chance%%概率对敌人造成重击,造成%bash_duration% 秒击晕。"
"DOTA_Tooltip_Ability_crusader_blessing" "祝福"
@@ -383,10 +389,8 @@
"DOTA_Tooltip_Ability_call_to_arms" "武装动员"
"DOTA_Tooltip_Ability_call_to_arms_Description" "所有友军建筑都有24%%机会额外训练一个单位,此效果不会叠加。"
- "DOTA_Tooltip_modifier_call_to_arms_aura" "武装动员光环"
- "DOTA_Tooltip_modifier_call_to_arms_aura_Description" "全部友军建筑有机会额外招募一个单位,效果不会叠加。"
- "DOTA_Tooltip_modifier_call_to_arms_aura_buff" "武装动员"
- "DOTA_Tooltip_modifier_call_to_arms_aura_buff_Description" "这个建筑有机会额外招募一个单位"
+ "DOTA_Tooltip_modifier_call_to_arms_buff" "武装动员"
+ "DOTA_Tooltip_modifier_call_to_arms_buff_Description" "这个建筑有机会额外招募一个单位"
//////////////////////
@@ -476,7 +480,7 @@
"DOTA_Tooltip_Ability_train_royal_guard_Description" "皇家卫士
攻击:穿刺(近战)
护甲类型:重甲\n\n技能:
- 分裂 (50%%)
- 致命一击 (10%%,2x)"
"DOTA_Tooltip_Ability_build_reptile_pool" "建造冷血栖息地"
- "DOTA_Tooltip_Ability_build_reptile_pool_Description" "攻城 Trainer\n龙龟
攻击:攻城 (550射程)
护甲类型:重甲\n\n技能:
- 重击 (15%,25点伤害,2s)
- 反伤 (35%%)"
+ "DOTA_Tooltip_Ability_build_reptile_pool_Description" "攻城单位\n龙龟
攻击:攻城 (550射程)
护甲类型:重甲\n\n技能:
- 重击 (15%,25点伤害,2s)
- 反伤 (35%%)"
"DOTA_Tooltip_Ability_train_dragon_turtle" "训练龙龟"
"DOTA_Tooltip_Ability_train_dragon_turtle_Description" "龙龟
攻击:攻城 (550射程)
护甲类型:重甲\n\n技能:
- 重击 (15%,25点伤害,2s)
- 反伤 (35%%)"
@@ -499,12 +503,12 @@
"DOTA_Tooltip_Ability_item_build_tidal_guardian_Description" "杀戮建筑\n技能: 海啸\n朝随机敌人的方向射出一道巨浪。 对行进路线上所有敌人造成270点伤害"
// Abilities
- "DOTA_Tooltip_Ability_地震" "地震"
- "DOTA_Tooltip_Ability_地震_Description" "震撼一个随机单位附近的地面,伤害并减速范围内的所有单位。"
- "DOTA_Tooltip_Ability_地震_damage" "伤害:"
- "DOTA_Tooltip_Ability_地震_slow_pct" "减速:"
- "DOTA_Tooltip_Ability_地震_slow_duration" "持续时间:"
- "DOTA_Tooltip_Ability_地震_radius" "半径:"
+ "DOTA_Tooltip_Ability_earthquake" "地震"
+ "DOTA_Tooltip_Ability_earthquake_Description" "震撼一个随机单位附近的地面,伤害并减速范围内的所有单位。"
+ "DOTA_Tooltip_Ability_earthquake_damage" "伤害:"
+ "DOTA_Tooltip_Ability_earthquake_slow_pct" "减速:"
+ "DOTA_Tooltip_Ability_earthquake_slow_duration" "持续时间:"
+ "DOTA_Tooltip_Ability_earthquake_radius" "半径:"
"DOTA_Tooltip_Ability_control_enemy" "精神控制"
"DOTA_Tooltip_Ability_control_enemy_Description" "控制一个非传奇敌方单位"
"DOTA_Tooltip_Ability_restore_area" "范围回复"
@@ -596,8 +600,8 @@
"DOTA_Tooltip_modifier_restore_area" "范围回复"
"DOTA_Tooltip_modifier_restore_area_Description" "这个单位正在缓慢回复。"
- "DOTA_Tooltip_modifier_地震_slow" "地震减速"
- "DOTA_Tooltip_modifier_地震_slow_Description" "这个单位被地震减速了。"
+ "DOTA_Tooltip_modifier_earthquake_slow" "地震减速"
+ "DOTA_Tooltip_modifier_earthquake_slow_Description" "这个单位被地震减速了。"
//////////////////////
// Undead Race
@@ -653,7 +657,7 @@
"DOTA_Tooltip_Ability_train_zombie_Description" "丧尸
攻击:混沌(近战)
护甲类型:中甲\n\n技能:
- 腐烂 (8dps)"
"DOTA_Tooltip_Ability_upgrade_tainted_farm" "升级成死亡农场"
- "DOTA_Tooltip_Ability_upgrade_tainted_farm" "升级: 1"
+ "DOTA_Tooltip_Ability_upgrade_tainted_farm_Lore" "升级: 1"
"DOTA_Tooltip_Ability_upgrade_tainted_farm_Description" "单位训练\n窒息丧尸
攻击:混沌(近战)
护甲类型:中甲\n\n技能:
- 腐烂 (12dps)
- 瘟疫攻击 (15%% ms,8dps)"
"DOTA_Tooltip_Ability_train_suffocated_zombie" "训练窒息丧尸"
"DOTA_Tooltip_Ability_train_suffocated_zombie_Description" "窒息丧尸
攻击:混沌(近战)
护甲类型:中甲\n\n技能:
- 腐烂 (12dps)
- 瘟疫攻击 (15%% ms,8dps)"
@@ -692,24 +696,29 @@
"DOTA_Tooltip_Ability_train_vampire_lord_Description" "吸血鬼领主
攻击:穿刺(近战)
护甲类型:英雄\n\n技能:
- 唤醒吸血鬼
- 吸血光环 (30%%,仅近战)
- 吸血鬼攻击 (100%%吸血)"
"DOTA_Tooltip_Ability_build_haunted_mine" "建造闹鬼矿洞"
+ "DOTA_Tooltip_Ability_build_haunted_mine_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_haunted_mine_Description" "单位训练\n女妖
攻击:魔法 (420射程)
护甲类型:神圣\n\n技能:
- 魂界锁链 (-30%%移速和攻速)
- 恐惧光环 (-15%%伤害)"
"DOTA_Tooltip_Ability_train_banshee" "训练女妖"
"DOTA_Tooltip_Ability_train_banshee_Description" "女妖
攻击:魔法 (420射程)
护甲类型:神圣\n\n技能:
- 魂界锁链 (-30%%移速和攻速)
- 恐惧光环 (-15%%伤害)"
"DOTA_Tooltip_Ability_build_slaughter_house" "建造屠宰场"
- "DOTA_Tooltip_Ability_build_slaughter_house_Description" "攻城 Trainer\n血肉傀儡
攻击:攻城(近战)
护甲类型:中甲\n\n技能:
- 摧毁 (对建筑造成额外伤害)
- 粉碎 (33%%,125点伤害)"
+ "DOTA_Tooltip_Ability_build_slaughter_house_Lore" "升级: 0"
+ "DOTA_Tooltip_Ability_build_slaughter_house_Description" "攻城单位\n血肉傀儡
攻击:攻城(近战)
护甲类型:中甲\n\n技能:
- 摧毁 (对建筑造成额外伤害)
- 粉碎 (33%%,125点伤害)"
"DOTA_Tooltip_Ability_train_flesh_golem" "训练血肉傀儡"
"DOTA_Tooltip_Ability_train_flesh_golem_Description" "血肉傀儡
攻击:攻城(近战)
护甲类型:中甲\n\n技能:
- 摧毁 (对建筑造成额外伤害)
- 粉碎 (33%%,125点伤害)"
"DOTA_Tooltip_Ability_build_dragon_cemetary" "建造巨龙坟场"
+ "DOTA_Tooltip_Ability_build_dragon_cemetary_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_dragon_cemetary_Description" "单位训练\n冰霜巨龙
攻击:普通 (325射程)
护甲类型:轻甲\n\n技能:
- 寒冷攻击
-
- 飞行"
"DOTA_Tooltip_Ability_train_frost_wyrm" "训练冰霜巨龙"
"DOTA_Tooltip_Ability_train_frost_wyrm_Description" "冰霜巨龙
攻击:普通 (325射程)
护甲类型:轻甲\n\n技能:
- 寒冷攻击
-
- 飞行"
"DOTA_Tooltip_Ability_upgrade_skull_shrine" "升级成骸骨神殿"
+ "DOTA_Tooltip_Ability_upgrade_skull_shrine_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_skull_shrine_Description" "辅助建筑\n技能: 高级死者复苏\n从随机尸体中唤醒一个随机骷髅兵。 可以唤醒普通,高级或领主单位。"
"DOTA_Tooltip_Ability_item_build_death_pit" "建造死亡深渊"
+ "DOTA_Tooltip_Ability_item_build_death_pit_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_death_pit_Description" "杀戮建筑\n技能: 猝死\n瞬间杀死一个随机敌人。"
"DOTA_Tooltip_Ability_item_build_skull_pile" "建造头骨堆"
@@ -717,9 +726,11 @@
"DOTA_Tooltip_Ability_item_build_skull_pile_Description" "辅助建筑\n技能: 死者复苏\n从随机尸体中唤醒一个随机骷髅兵"
"DOTA_Tooltip_Ability_item_build_turret_of_souls" "建造灵魂之塔"
+ "DOTA_Tooltip_Ability_item_build_turret_of_souls_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_turret_of_souls_Description" "防御塔\n攻击:混沌 (800射程)
护甲类型:城墙技能:
- 灵魂吸取(5%%)
- 灵魂削弱 (-3护甲光环)"
"DOTA_Tooltip_Ability_item_build_city_of_decay" "建造腐朽都市"
+ "DOTA_Tooltip_Ability_item_build_city_of_decay_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_city_of_decay_Description" "杀戮建筑\n技能: 腐朽\n对所有非机械单位每秒造成8点伤害。不可叠加。"
// Abilities
@@ -762,9 +773,6 @@
"DOTA_Tooltip_Ability_vampire_lifesteal_aura" "吸血光环"
"DOTA_Tooltip_Ability_vampire_lifesteal_aura_lifesteal" "吸血:"
"DOTA_Tooltip_Ability_vampire_lifesteal_aura_Description" "附近友方近战单位获得吸血。"
- "DOTA_Tooltip_Ability_vampire_attack" "吸血鬼攻击"
- "DOTA_Tooltip_Ability_vampire_attack_lifeteal" "吸血:"
- "DOTA_Tooltip_Ability_vampire_attack_Description" "攻击时吸血。"
"DOTA_Tooltip_Ability_banshee_fear_aura" "恐惧光环"
"DOTA_Tooltip_Ability_banshee_fear_aura_Description" "降低附近450范围内敌人15%%伤害输出"
"DOTA_Tooltip_Ability_banshee_fear_aura_Lore" "可怕的女鬼。"
@@ -887,6 +895,7 @@
"DOTA_Tooltip_Ability_train_ranger_Description" "游侠
攻击:穿刺 (425射程)
护甲类型:轻甲\n\n技能:
- 闪避 (15%%)
- 分裂箭 (3目标)"
"DOTA_Tooltip_Ability_upgrade_amazons_hall" "升级亚马逊大厅"
+"DOTA_Tooltip_Ability_upgrade_amazons_hall_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_amazons_hall_Description" "单位训练\n亚马逊
攻击:穿刺 (460射程)
护甲类型:轻甲\n\n技能:
- 闪避 (25%%)
- 分裂箭 (7目标)
- 传奇技能免疫"
"DOTA_Tooltip_Ability_train_amazon" "训练亚马逊"
"DOTA_Tooltip_Ability_train_amazon_Description" "亚马逊
攻击:穿刺 (460射程)
护甲类型:轻甲\n\n技能:
- 闪避 (25%%)
- 分裂箭 (7目标)
- 传奇技能免疫"
@@ -898,6 +907,7 @@
"DOTA_Tooltip_Ability_train_druid_Description" "德鲁伊
攻击:混沌 (375射程)
护甲类型:无甲\n\n技能:
- 缠绕"
"DOTA_Tooltip_Ability_upgrade_moon_altar" "升级月神殿"
+"DOTA_Tooltip_Ability_upgrade_moon_altar_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_moon_altar_Description" "单位训练\n德鲁伊
攻击:混沌 (375射程)
护甲类型:无甲\n\n技能:
- 群体缠绕 (3目标)"
"DOTA_Tooltip_Ability_train_sage_druid" "训练贤者德鲁伊"
"DOTA_Tooltip_Ability_train_sage_druid_Description" "贤者德鲁伊
攻击:混沌 (375射程)
护甲类型:无甲\n\n技能:
- 群体缠绕 (3目标)"
@@ -909,6 +919,7 @@
"DOTA_Tooltip_Ability_train_assassin_Description" "刺客
攻击:穿刺(近战)
护甲类型:中甲\n\n技能:
- 闪避 (15%%)
- 反馈 (40魔法,x1.7)
- 背刺 (150点伤害,风行)"
"DOTA_Tooltip_Ability_upgrade_guild_of_shadows" "升级成暗影公会"
+"DOTA_Tooltip_Ability_upgrade_guild_of_shadows_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_guild_of_shadows_Description" "单位训练\n皇家刺客
攻击:穿刺(近战)
护甲类型:中甲\n\n技能:
- 闪避 (25%%)
- 反馈 (60魔法,x2.2)
- 背刺 (300点伤害,风行)"
"DOTA_Tooltip_Ability_train_royal_assassin" "训练皇家刺客"
"DOTA_Tooltip_Ability_train_royal_assassin_Description" "皇家刺客
攻击:穿刺(近战)
护甲类型:中甲\n\n技能:
- 闪避 (25%%)
- 反馈 (60魔法,x2.2)
- 背刺 (300点伤害,风行)"
@@ -920,30 +931,37 @@
"DOTA_Tooltip_Ability_train_avenging_spirit_Description" "复仇之魂
攻击:魔法(近战)
护甲类型:轻甲\n\n技能:
- 腐蚀攻击 (-4护甲)
- 法术减伤
-击杀回血(12%%)
- 闪避 (40%%)
"
"DOTA_Tooltip_Ability_upgrade_scorched_mansion" "升级成焚烧公馆"
+"DOTA_Tooltip_Ability_upgrade_scorched_mansion_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_scorched_mansion_Description" "单位训练\n复仇女神
攻击:魔法(近战)
护甲类型:轻甲\n\n技能:
- 腐蚀攻击 (-7护甲)
- 法术减伤
-击杀回血(14%%)
- 闪避 (40%%)
- 复仇 (350点伤害)"
"DOTA_Tooltip_Ability_train_avatar_of_vengeance" "训练Avatar Of Vengeance"
"DOTA_Tooltip_Ability_train_avatar_of_vengeance_Description" "复仇女神
攻击:魔法(近战)
护甲类型:轻甲\n\n技能:
- 腐蚀攻击 (-7护甲)
- 法术减伤
-击杀回血(14%%)
- 闪避 (40%%)
- 复仇 (350点伤害)"
"DOTA_Tooltip_Ability_build_fountain_of_wonders" "建造奇迹源泉"
+"DOTA_Tooltip_Ability_build_fountain_of_wonders_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_fountain_of_wonders_Description" "单位训练\n精灵龙
攻击:魔法 (350射程)
护甲类型:轻甲\n\n技能:
- 飞行
- 治疗 (175)
- 反馈 (25魔法,x1.0点伤害)"
"DOTA_Tooltip_Ability_train_faerie_dragon" "训练精灵龙"
"DOTA_Tooltip_Ability_train_faerie_dragon_Description" "精灵龙
攻击:魔法 (350射程)
护甲类型:轻甲\n\n技能:
- 飞行
- 治疗 (175)
- 反馈 (25魔法,x1.0点伤害)"
"DOTA_Tooltip_Ability_build_nightelf_siege_factory" "建造暗夜精灵攻城工厂"
-"DOTA_Tooltip_Ability_build_nightelf_siege_factory_Description" "攻城 Trainer\n投刃车
攻击:攻城 (1000射程)
护甲类型:重甲\n\n技能:
- 弹射 (4目标)
- 无法对空"
+"DOTA_Tooltip_Ability_build_nightelf_siege_factory_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_build_nightelf_siege_factory_Description" "攻城单位\n投刃车
攻击:攻城 (1000射程)
护甲类型:重甲\n\n技能:
- 弹射 (4目标)
- 无法对空"
"DOTA_Tooltip_Ability_train_glaive_thrower" "训练投刃车"
"DOTA_Tooltip_Ability_train_glaive_thrower_Description" "投刃车
攻击:攻城 (1000射程)
护甲类型:重甲\n\n技能:
- 弹射 (4目标)
- 无法对空"
"DOTA_Tooltip_Ability_item_build_silver_glade" "建造白银林地"
+"DOTA_Tooltip_Ability_item_build_silver_glade_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_silver_glade_Description" "辅助建筑\n技能: 月光殿祝福\n祝福一个受到攻击的友军附近所有单位。 祝福的单位在6秒内获得175生命,50魔法,6护甲。"
"DOTA_Tooltip_Ability_item_build_obelisk_of_wilderness" "建造荒野之碑"
+"DOTA_Tooltip_Ability_item_build_obelisk_of_wilderness_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_obelisk_of_wilderness_Description" "辅助建筑\n技能:荒野抗性\n随机给予一个友方单位荒野抗性,提供40%%法术减伤和40%%概率抵挡40点伤害。有额外概率选择无buff的单位施放。"
"DOTA_Tooltip_Ability_item_build_elunes_lantern" "建造月神之灯"
+"DOTA_Tooltip_Ability_item_build_elunes_lantern_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_elunes_lantern_Description" "防御塔\n攻击:魔法 (850射程)
护甲类型:城墙\n\n技能:
- 反馈 (35魔法)"
"DOTA_Tooltip_Ability_item_build_starfall_obelisk" "建造星落圣碑"
+"DOTA_Tooltip_Ability_item_build_starfall_obelisk_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_starfall_obelisk_Description" "杀戮建筑\n技能: 星落\n群星坠落到一个随机敌人的附近,10秒对范围内所有敌人造成每秒50点伤害。"
@@ -1075,7 +1093,7 @@
"DOTA_Tooltip_Ability_build_spider_egg_clutch" "建造蜘蛛蛋堆"
"DOTA_Tooltip_Ability_build_spider_egg_clutch_Description" "单位训练\n黑蜘蛛 (2x)
攻击:穿刺(近战)
护甲类型:无甲\n\n技能:
-麻痹(10%减速,每秒5点伤害)"
"DOTA_Tooltip_Ability_train_black_spiders" "训练黑蜘蛛 (2x)"
-"DOTA_Tooltip_Ability_train_black_spiders_Description" "黑蜘蛛s (2x)
攻击:穿刺(近战)
护甲类型:无甲\n\n技能:
-麻痹(10%减速,每秒5点伤害)"
+"DOTA_Tooltip_Ability_train_black_spiders_Description" "黑蜘蛛 (2x)
攻击:穿刺(近战)
护甲类型:无甲\n\n技能:
-麻痹(10%减速,每秒5点伤害)"
"DOTA_Tooltip_Ability_upgrade_spider_egg_nest" "升级成蜘蛛巢穴"
"DOTA_Tooltip_Ability_upgrade_spider_egg_nest_Description" "单位训练\n巨型蜘蛛 (2x)
攻击:穿刺(近战)
护甲类型:无甲\n\n技能:
-麻痹(15%减速,每秒8点伤害)
- 分裂 (2只森林蜘蛛)"
@@ -1128,7 +1146,7 @@
"DOTA_Tooltip_Ability_train_emerald_dragon_Description" "绿宝石龙
攻击:混沌 (250射程)
护甲类型:重甲\n\n技能:
-
- 腐蚀吐息 (每次攻击-2护甲,最多-6)
- 飞行"
"DOTA_Tooltip_Ability_build_monolith" "建造巨石堆"
-"DOTA_Tooltip_Ability_build_monolith_Description" "攻城 Trainer\n山岭巨人
攻击:普通(近战)
护甲类型:城墙\n\n技能:
- 粉碎 (30%%,200点伤害,175 AoE)
- 嘲讽 (350 AoE)
- 硬化皮肤 (-25物理攻击伤害)
-抗性皮肤 (20%%减伤)
- 拔树"
+"DOTA_Tooltip_Ability_build_monolith_Description" "攻城单位\n山岭巨人
攻击:普通(近战)
护甲类型:城墙\n\n技能:
- 粉碎 (30%%,200点伤害,175 AoE)
- 嘲讽 (350 AoE)
- 硬化皮肤 (-25物理攻击伤害)
-抗性皮肤 (20%%减伤)
- 拔树"
"DOTA_Tooltip_Ability_train_mountain_giant" "训练山岭巨人"
"DOTA_Tooltip_Ability_train_mountain_giant_Description" "山岭巨人
攻击:普通(近战)
护甲类型:城墙\n\n技能:
- 粉碎 (30%%,200点伤害,175 AoE)
- 嘲讽 (350 AoE)
- 硬化皮肤 (-25物理攻击伤害)
-抗性皮肤 (20%%减伤)
- 拔树"
@@ -1156,7 +1174,7 @@
"DOTA_Tooltip_Ability_ancient_protector_bash_bash_damage" "伤害:"
"DOTA_Tooltip_Ability_ancient_protector_bash_Description" "攻击时有概率击晕敌人。"
"DOTA_Tooltip_Ability_ancient_guardian_banish" "放逐"
-"DOTA_Tooltip_Ability_ancient_guardian_banish_持续时间" "持续时间"
+"DOTA_Tooltip_Ability_ancient_guardian_banish_Duration" "持续时间"
"DOTA_Tooltip_Ability_ancient_guardian_banish_Description" "将随机敌人送入星界,避免其攻击或受到攻击,并受到额外魔法伤害。"
"DOTA_Tooltip_Ability_spider_poison" "蜘蛛毒"
"DOTA_Tooltip_Ability_spider_poison_slow" "%减速:"
@@ -1576,7 +1594,7 @@
"DOTA_Tooltip_Ability_train_spellbreaker_kodo_Description" "破法型科多兽
攻击:穿刺 (200射程)
护甲类型:轻甲\n\n技能:
- 魔法抗性 (80%%)"
"DOTA_Tooltip_Ability_build_orcish_siege_factory" "建造兽人攻城工厂"
-"DOTA_Tooltip_Ability_build_orcish_siege_factory_Description" "单位训练\n攻城车
攻击:攻城 (1000射程)
护甲类型:中甲\n\n技能:
- 溅射伤害
- 燃烧弹 (48dps)
- 无法对空"
+"DOTA_Tooltip_Ability_build_orcish_siege_factory_Description" "攻城单位\n攻城车
攻击:攻城 (1000射程)
护甲类型:中甲\n\n技能:
- 溅射伤害
- 燃烧弹 (48dps)
- 无法对空"
"DOTA_Tooltip_Ability_train_catapult" "训练攻城车"
"DOTA_Tooltip_Ability_train_catapult_Description" "攻城车
攻击:攻城 (1000射程)
护甲类型:中甲\n\n技能:
- 溅射伤害
- 燃烧弹 (48dps)
- 无法对空"
@@ -1694,6 +1712,10 @@
"DOTA_Tooltip_modifier_kodo_armor_aura_Description" "附近友军获得护甲。"
"DOTA_Tooltip_modifier_kodo_armor_aura_buff" "科多兽护甲"
"DOTA_Tooltip_modifier_kodo_armor_aura_buff_Description" "护甲提高。"
+"DOTA_Tooltip_modifier_kodo_magic_resist_aura" "魔法抗性光环"
+"DOTA_Tooltip_modifier_kodo_magic_resist_aura_Description" "增加周围友军的魔法抗性。"
+"DOTA_Tooltip_modifier_kodo_magic_resist_aura_buff" "科多兽魔法抗性"
+"DOTA_Tooltip_modifier_kodo_magic_resist_aura_buff_Description" "增加了魔法看行。"
"DOTA_Tooltip_modifier_tribal_blessing" "部落祝福"
"DOTA_Tooltip_modifier_tribal_blessing_Description" "永久提高伤害,护甲,攻速,血量。"
@@ -1763,7 +1785,7 @@
"DOTA_Tooltip_Ability_train_dragonhawk_rider_Description" "龙鹰骑士
攻击:穿刺 (450射程)
护甲类型:重甲\n\n技能:
- 太阳冲击 (对飞行单位造成伤害并击晕)
- 飞行"
"DOTA_Tooltip_Ability_build_highelf_siege_factory" "建造高等精灵攻城工厂"
-"DOTA_Tooltip_Ability_build_highelf_siege_factory_Description" "攻城 Trainer\n弩车
攻击:攻城 (850射程)
护甲类型:中甲\n\n技能:
- 直线伤害
- 无法对空"
+"DOTA_Tooltip_Ability_build_highelf_siege_factory_Description" "攻城单位\n弩车
攻击:攻城 (850射程)
护甲类型:中甲\n\n技能:
- 直线伤害
- 无法对空"
"DOTA_Tooltip_Ability_train_siege_ballista" "训练弩车"
"DOTA_Tooltip_Ability_train_siege_ballista_Description" "弩车
攻击:攻城 (850射程)
护甲类型:中甲\n\n技能:
- 直线伤害
- 无法对空"
@@ -1809,15 +1831,15 @@
"DOTA_Tooltip_Ability_archer_headshot_damage" "伤害:"
"DOTA_Tooltip_Ability_archer_headshot_Description" "攻击时有概率爆头,造成伤害并短暂眩晕。"
"DOTA_Tooltip_Ability_archer_evasion" "闪避"
-"DOTA_Tooltip_Ability_archer_evasion_evasion" "%闪避:"
+"DOTA_Tooltip_Ability_archer_evasion_Evasion" "%闪避:"
"DOTA_Tooltip_Ability_archer_evasion_Description" "拥有闪避攻击的机会"
"DOTA_Tooltip_Ability_blademaster_evasion" "闪避"
-"DOTA_Tooltip_Ability_blademaster_evasion_evasion" "%闪避:"
+"DOTA_Tooltip_Ability_blademaster_evasion_Evasion" "%闪避:"
"DOTA_Tooltip_Ability_blademaster_evasion_Description" "拥有闪避攻击的机会"
"DOTA_Tooltip_Ability_blademaster_critical_strike" "致命一击"
-"DOTA_Tooltip_Ability_blademaster_critical_strike_Description" "攻击有几率暴击"
"DOTA_Tooltip_Ability_blademaster_critical_strike_crit_chance" "触发几率:"
"DOTA_Tooltip_Ability_blademaster_critical_strike_crit_damage" "%伤害:"
+"DOTA_Tooltip_Ability_blademaster_critical_strike_Description" "攻击有几率暴击"
"DOTA_Tooltip_Ability_blademaster_spell_resist" "魔法抗性"
"DOTA_Tooltip_Ability_blademaster_spell_resist_magic_resist" "魔法抗性:"
"DOTA_Tooltip_Ability_blademaster_spell_resist_Description" "剑圣的魔法抗性提高"
@@ -1847,22 +1869,24 @@
"DOTA_Tooltip_Ability_sorceress_chain_lightning_max_targets" "最大目标数:"
"DOTA_Tooltip_Ability_sorceress_chain_lightning_jump_damage_reduction" "%伤害递减:"
"DOTA_Tooltip_Ability_sorceress_chain_lightning_Description" "攻击时有概率射出一道弹射的闪电箭。每次弹射伤害递减。"
-"DOTA_Tooltip_Ability_wizard_fire箭" "燃烧弹"
-"DOTA_Tooltip_Ability_wizard_fire箭_damage" "伤害:"
-"DOTA_Tooltip_Ability_wizard_fire箭_dps" "火焰每秒伤害:"
-"DOTA_Tooltip_Ability_wizard_fire箭_duration" "火焰持续时间:"
-"DOTA_Tooltip_Ability_wizard_fire箭_Description" "每%fire_interval%秒朝随机敌方单位或建筑扔出一个燃烧弹。被命中的单位持续烧伤。"
+"DOTA_Tooltip_Ability_wizard_firebolt" "燃烧弹"
+"DOTA_Tooltip_Ability_wizard_firebolt_damage" "伤害:"
+"DOTA_Tooltip_Ability_wizard_firebolt_dps" "火焰每秒伤害:"
+"DOTA_Tooltip_Ability_wizard_firebolt_duration" "火焰持续时间:"
+"DOTA_Tooltip_Ability_wizard_firebolt_Description" "每%fire_interval%秒朝随机敌方单位或建筑扔出一个燃烧弹。被命中的单位持续烧伤。"
"DOTA_Tooltip_modifier_bright_aura_of_grace_aura" "复生光环"
"DOTA_Tooltip_modifier_bright_aura_of_grace_aura_Description" "友方单位死亡时有20%%概率在2秒后复活。"
"DOTA_Tooltip_modifier_bright_aura_of_grace_aura_buff" "复生光环"
"DOTA_Tooltip_modifier_bright_aura_of_grace_aura_buff_Description" "死亡时有20%%概率在2秒后复活。"
+"DOTA_Tooltip_modifier_bright_aura_of_grace_resurrect_debuff" "复生疲劳"
+"DOTA_Tooltip_modifier_bright_aura_of_grace_resurrect_debuff_Description" "无法再重生。"
"DOTA_Tooltip_modifier_bloodthirster_faerie_fire" "精灵之火"
"DOTA_Tooltip_modifier_bloodthirster_faerie_fire_Description" "护甲被减少。"
-"DOTA_Tooltip_modifier_wizard_fire箭" "燃烧弹"
-"DOTA_Tooltip_modifier_wizard_fire箭_Description" "每隔一段时间扔出燃烧弹。"
-"DOTA_Tooltip_modifier_wizard_fire箭_debuff" "着火了!"
-"DOTA_Tooltip_modifier_wizard_fire箭_debuff_Description" "着火中。"
+"DOTA_Tooltip_modifier_wizard_firebolt" "燃烧弹"
+"DOTA_Tooltip_modifier_wizard_firebolt_Description" "每隔一段时间扔出燃烧弹。"
+"DOTA_Tooltip_modifier_wizard_firebolt_debuff" "着火了!"
+"DOTA_Tooltip_modifier_wizard_firebolt_debuff_Description" "着火中。"
"DOTA_Tooltip_modifier_archer_headshot" "爆头"
"DOTA_Tooltip_modifier_archer_headshot_Description" "攻击时有概率爆头,造成伤害并短暂眩晕。"
"DOTA_Tooltip_modifier_city_of_magic_hex" "巫术"
@@ -2041,6 +2065,7 @@
"DOTA_Tooltip_Ability_train_corrupted_treant_Description" "堕落
攻击:普通(近战)
护甲类型:重甲\n\n技能:
- 削弱攻击 (-55%%伤害)
- 分裂 (25%%)
- 致命一击 (10%%,x2)"
"DOTA_Tooltip_Ability_upgrade_corrupted_ancient_of_annihilation" "升级成灭绝遗迹"
+"DOTA_Tooltip_Ability_upgrade_corrupted_ancient_of_annihilation_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_corrupted_ancient_of_annihilation_Description" "堕落毁灭者
攻击:普通(近战)
护甲类型:重甲\n\n技能:
- 削弱攻击 (-100%%伤害)
- 分裂 (40%%)
- 致命一击 (15%%,x2)
- 传奇技能免疫
- 尖刺攻击 (250点伤害,3.5秒眩晕)"
"DOTA_Tooltip_Ability_train_corrupted_annihilator" "训练堕落毁灭者"
"DOTA_Tooltip_Ability_train_corrupted_annihilator_Description" "堕落毁灭者
攻击:普通(近战)
护甲类型:重甲\n\n技能:
- 削弱攻击 (-100%%伤害)
- 分裂 (40%%)
- 致命一击 (15%%,x2)
- 传奇技能免疫
- 尖刺攻击 (250点伤害,3.5秒眩晕)"
@@ -2052,6 +2077,7 @@
"DOTA_Tooltip_Ability_train_void_walker_Description" "虚空行者
攻击:魔法 (380射程)
护甲类型:轻甲\n\n技能:
- 灼烧 (每次攻击+7点伤害)
- 腐败光环 (-2护甲)"
"DOTA_Tooltip_Ability_upgrade_portal_of_the_abyss" "升级成深渊传送门"
+"DOTA_Tooltip_Ability_upgrade_portal_of_the_abyss_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_portal_of_the_abyss_Description" "虚空守望者
攻击:魔法 (380射程)
护甲类型:轻甲\n\n技能:
- 灼烧 (每次攻击+7点伤害)
- 腐败光环 (-4护甲)"
"DOTA_Tooltip_Ability_train_void_keeper" "训练虚空守望者"
"DOTA_Tooltip_Ability_train_void_keeper_Description" "虚空守望者
攻击:魔法 (380射程)
护甲类型:轻甲\n\n技能:
- 灼烧 (每次攻击+7点伤害)
- 腐败光环 (-4护甲)"
@@ -2063,41 +2089,50 @@
"DOTA_Tooltip_Ability_train_nether_drake_Description" "夜龙
攻击:魔法 (400射程)
护甲类型:中甲\n\n技能:
- 飞行
- 溅射攻击 (+20点伤害)"
"DOTA_Tooltip_Ability_upgrade_shadow_ancient" "升级成暗影遗迹"
+"DOTA_Tooltip_Ability_upgrade_shadow_ancient_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_shadow_ancient_Description" "影龙
攻击:魔法 (400射程)
护甲类型:中甲\n\n技能:
- 飞行
- 溅射攻击 (+25点伤害)"
"DOTA_Tooltip_Ability_train_shadow_drake" "训练影龙"
"DOTA_Tooltip_Ability_train_shadow_drake_Description" "影龙
攻击:魔法 (400射程)
护甲类型:中甲\n\n技能:
- 飞行
- 溅射攻击 (+25点伤害)"
"DOTA_Tooltip_Ability_build_felhound_shrine" "建造魔犬营地"
+"DOTA_Tooltip_Ability_build_felhound_shrine_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_felhound_shrine_Description" "魔犬/h1>攻击:穿刺(近战)
护甲类型:中甲\n\n技能:
- 急速光环 (+18%%攻速)"
"DOTA_Tooltip_Ability_train_felhound" "训练魔犬"
"DOTA_Tooltip_Ability_train_felhound_Description" "魔犬/h1>攻击:穿刺(近战)
护甲类型:中甲\n\n技能:
- 急速光环 (+18%%攻速)"
"DOTA_Tooltip_Ability_build_hells_gate" "建造地狱之门"
+"DOTA_Tooltip_Ability_build_hells_gate_Lore" "升级: 1"
"DOTA_Tooltip_Ability_build_hells_gate_Description" "地狱机车
攻击:攻城 (600射程)
护甲类型:重甲\n\n技能:
- 无法对空
- 引爆 (100点伤害)"
"DOTA_Tooltip_Ability_train_infernal_machine" "训练地狱机车"
"DOTA_Tooltip_Ability_train_infernal_machine_Description" "地狱机车
攻击:攻城 (600射程)
护甲类型:重甲\n\n技能:
- 无法对空
- 引爆 (100点伤害)"
"DOTA_Tooltip_Ability_upgrade_hells_portal" "升级成地狱传送门"
+"DOTA_Tooltip_Ability_upgrade_hells_portal_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_hells_portal_Description" "地狱战车
攻击:攻城 (600射程)
护甲类型:重甲\n\n技能:
- 无法对空
- 引爆 (150点伤害)
- 直线伤害 (60)"
"DOTA_Tooltip_Ability_train_infernal_tank" "训练地狱战车"
"DOTA_Tooltip_Ability_train_infernal_tank_Description" "地狱战车
攻击:攻城 (600射程)
护甲类型:重甲\n\n技能:
- 无法对空
- 引爆 (150点伤害)
- 直线伤害 (60)"
"DOTA_Tooltip_Ability_build_demonic_statue" "建造恶魔石雕"
+"DOTA_Tooltip_Ability_build_demonic_statue_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_demonic_statue_Description" "梦魇
攻击:混沌 (530射程)
护甲类型:中甲\n\n技能:
- 溅射伤害
- 掌控 (10%%)"
"DOTA_Tooltip_Ability_train_incubus" "训练梦魇"
"DOTA_Tooltip_Ability_train_incubus_Description" "梦魇
攻击:混沌 (530射程)
护甲类型:中甲\n\n技能:
- 溅射伤害
- 掌控 (10%%)"
"DOTA_Tooltip_Ability_item_build_well_of_pain" "建造痛苦深井"
+"DOTA_Tooltip_Ability_item_build_well_of_pain_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_well_of_pain_Description" "杀戮建筑\n技能:痛苦之触\n对随机敌人造成200点伤害。"
"DOTA_Tooltip_Ability_item_build_forgotten_one" "建造被遗忘者"
+"DOTA_Tooltip_Ability_item_build_forgotten_one_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_forgotten_one_Description" "杀戮建筑\n技能: 触手牢狱\n在随机敌人附近创造6根触手。触手拥有次级致命一击。"
"DOTA_Tooltip_Ability_item_build_corrupted_protector" "建造堕落守护者"
+"DOTA_Tooltip_Ability_item_build_corrupted_protector_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_corrupted_protector_Description" "防御塔\n攻击:混沌 (800射程)\n\n技能:
- 溅射伤害"
"DOTA_Tooltip_Ability_item_build_eye_of_corruption" "建造腐蚀之眼"
+"DOTA_Tooltip_Ability_item_build_eye_of_corruption_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_eye_of_corruption_Description" "辅助建筑\n技能: 腐蚀凝视\n所有敌人护甲-6。不可叠加。"
"DOTA_Tooltip_Ability_gaze_of_corruption" "腐蚀凝视"
@@ -2110,9 +2145,9 @@
"DOTA_Tooltip_Ability_tentacle_critical_strike_Description" "攻击时有概率造成致命一击"
"DOTA_Tooltip_Ability_touch_of_pain" "痛苦之触"
"DOTA_Tooltip_Ability_touch_of_pain_Description" "对随机敌人造成200点伤害。"
-"DOTA_Tooltip_Ability_corrupted_削弱_attack" "削弱攻击"
-"DOTA_Tooltip_Ability_corrupted_削弱_attack_damage" "%伤害:"
-"DOTA_Tooltip_Ability_corrupted_削弱_attack_Description" "减少目标的攻击。"
+"DOTA_Tooltip_Ability_corrupted_weakening_attack" "削弱攻击"
+"DOTA_Tooltip_Ability_corrupted_weakening_attack_damage" "%伤害:"
+"DOTA_Tooltip_Ability_corrupted_weakening_attack_Description" "减少目标的攻击。"
"DOTA_Tooltip_Ability_corrupted_treant_cleave" "分裂"
"DOTA_Tooltip_Ability_corrupted_treant_cleave_cleave_damage" "%伤害:"
"DOTA_Tooltip_Ability_corrupted_treant_cleave_Description" "近战攻击造成锥形范围伤害。"
@@ -2184,6 +2219,7 @@
"DOTA_Tooltip_modifier_present_of_chaos_lifesteal" "混沌馈赠"
"DOTA_Tooltip_modifier_present_of_chaos_lifesteal_Description" "30%%吸血"
+
//////////////////////
// Mech
//////////////////////
@@ -2217,84 +2253,100 @@
"flame_gunner" "喷火兵"
"flamegunner_sergeant" "喷火兵队长"
"iron_golem" "铁皮机甲"
-"adamant_golem" ">金人"
+"adamant_golem" "金人"
"goblin_shredder" "哥布林撕裂者"
"gobbo_mechanist" "哥布林工匠"
"DOTA_Tooltip_Ability_build_aircraft_factory" "建造飞行器工厂"
"DOTA_Tooltip_Ability_build_aircraft_factory_Lore" "升级: 1"
-"DOTA_Tooltip_Ability_build_aircraft_factory_Description" "直升机
攻击: 穿刺 (500 射程)
护甲:轻甲\n\n技能:
- 飞行
- 不能对地
- 重击 (30%%,40点伤害,1.2秒)""DOTA_Tooltip_Ability_train_roterothopter" "训练直升机"
+"DOTA_Tooltip_Ability_build_aircraft_factory_Description" "直升机
攻击: 穿刺 (500 射程)
护甲:轻甲\n\n技能:
- 飞行
- 不能对地
- 重击 (30%%,40点伤害,1.2秒)"
+"DOTA_Tooltip_Ability_train_roterothopter" "训练直升机"
"DOTA_Tooltip_Ability_train_roterothopter_Description" "直升机
攻击: 穿刺 (500 射程)
护甲:轻甲\n\n技能:
- 飞行
- 不能对地
- 重击 (30%%,40点伤害,1.2秒)"
"DOTA_Tooltip_Ability_upgrade_bomber_factory" "升级成轰炸机工厂"
+"DOTA_Tooltip_Ability_upgrade_bomber_factory_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_bomber_factory_Description" "轰炸直升机
攻击: 穿刺 (500 射程)
护甲:轻甲\n\n技能:
- 飞行
- 不能对地
- 重击 (50%%,60点伤害,1.2秒)"
"DOTA_Tooltip_Ability_train_gyrocopter" "训练轰炸直升机"
-"DOTA_Tooltip_Ability_train_gyrocopter_Description" "轰炸直升机
攻击: 穿刺 (500 射程)
护甲:轻甲\n\n技能:
- 飞行
- 不能对地
- 重击 (50%%,60点伤害,1.2秒)"
+"DOTA_Tooltip_Ability_train_gyrocopter_Description" ""
"DOTA_Tooltip_Ability_build_tank_factory" "建造坦克工厂"
+"DOTA_Tooltip_Ability_build_tank_factory_Lore" "升级: 1-2"
"DOTA_Tooltip_Ability_build_tank_factory_Description" "轻型坦克
攻击: 普通 (375 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 轻型坦克装甲 (-12点伤害)"
"DOTA_Tooltip_Ability_train_light_tank" "训练轻型坦克"
"DOTA_Tooltip_Ability_train_light_tank_Description" "轻型坦克
攻击: 普通 (375 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 轻型坦克装甲 (-12点伤害)"
"DOTA_Tooltip_Ability_upgrade_heavy_tank_factory" "升级成重型坦克工厂"
+"DOTA_Tooltip_Ability_upgrade_heavy_tank_factory_Lore" "升级: 1"
"DOTA_Tooltip_Ability_upgrade_heavy_tank_factory_Description" "重型坦克
攻击: 普通 (400 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 重型坦克装甲(-24点伤害)"
"DOTA_Tooltip_Ability_train_heavy_tank" "训练重型坦克"
"DOTA_Tooltip_Ability_train_heavy_tank_Description" "重型坦克
攻击: 普通 (400 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 重型坦克装甲(-24点伤害)"
"DOTA_Tooltip_Ability_upgrade_rocket_tank_factory" "升级成火箭坦克工厂"
+"DOTA_Tooltip_Ability_upgrade_rocket_tank_factory_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_rocket_tank_factory_Description" "火箭坦克
攻击: 普通 (400 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 重型坦克装甲(-24点伤害)
- AA型火箭 (75点伤害,每秒1颗,对空)"
"DOTA_Tooltip_Ability_train_rocket_tank" "训练火箭坦克"
"DOTA_Tooltip_Ability_train_rocket_tank_Description" "火箭坦克
攻击: 普通 (400 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 重型坦克装甲(-24点伤害)
- AA型火箭 (75点伤害,每秒1颗,对空)"
"DOTA_Tooltip_Ability_upgrade_assault_tank_factory" "升级成强袭坦克工厂"
+"DOTA_Tooltip_Ability_upgrade_assault_tank_factory_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_assault_tank_factory_Description" "强袭坦克
攻击: 混沌 (550 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 中型坦克装甲(-18点伤害)
- 溅射伤害"
"DOTA_Tooltip_Ability_train_assault_tank" "训练强袭坦克"
"DOTA_Tooltip_Ability_train_assault_tank_Description" "强袭坦克
攻击: 混沌 (550 射程)
护甲: 重甲\n\n技能:
- 不能对空
- 中型坦克装甲(-18点伤害)
- 溅射伤害"
"DOTA_Tooltip_Ability_upgrade_mine_layer_factory" "升级成地雷坦克工厂"
+"DOTA_Tooltip_Ability_upgrade_mine_layer_factory_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_mine_layer_factory_Description" "地雷坦克
攻击: 普通 (近战)
护甲: 重甲\n\n技能:
- 轻型坦克装甲(-12点伤害)
- 埋雷 (250点伤害)"
"DOTA_Tooltip_Ability_train_mine_layer" "训练地雷坦克"
"DOTA_Tooltip_Ability_train_mine_layer_Description" "地雷坦克
攻击: 普通 (近战)
护甲: 重甲\n\n技能:
- 轻型坦克装甲(-12点伤害)
- 埋雷 (250点伤害)"
"DOTA_Tooltip_Ability_build_demolition_lab" "建造引爆实验室"
+"DOTA_Tooltip_Ability_build_demolition_lab_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_demolition_lab_Description" "炸弹人
不能攻击
护甲: 无甲\n\n技能:
-自爆 (275点伤害)
- 引爆 (150点伤害)"
"DOTA_Tooltip_Ability_train_lunatic_goblin" "训练炸弹人"
"DOTA_Tooltip_Ability_train_lunatic_goblin_Description" "炸弹人
不能攻击
护甲: 无甲\n\n技能:
-自爆 (275点伤害)
- 引爆 (150点伤害)"
"DOTA_Tooltip_Ability_build_gun_smith" "建造枪械铺"
+"DOTA_Tooltip_Ability_build_gun_smith_Lore" "升级: 1"
"DOTA_Tooltip_Ability_build_gun_smith_Description" "喷火兵
攻击: 混沌 (200 射程)
护甲:轻甲\n\n技能:
- 不能对空
- 直线伤害"
"DOTA_Tooltip_Ability_train_flame_gunner" "训练喷火兵"
"DOTA_Tooltip_Ability_train_flame_gunner_Description" "喷火兵
攻击: 混沌 (200 射程)
护甲:轻甲\n\n技能:
- 不能对空
- 直线伤害"
"DOTA_Tooltip_Ability_upgrade_arsenal" "升级成军工厂"
+"DOTA_Tooltip_Ability_upgrade_arsenal_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_arsenal_Description" "喷火兵队长
攻击: 混沌 (200 射程)
护甲:轻甲\n\n技能:
- 不能对空
- 直线伤害
- 榴弹"
"DOTA_Tooltip_Ability_train_flamegunner_sergeant" "训练喷火兵队长"
"DOTA_Tooltip_Ability_train_flamegunner_sergeant_Description" "喷火兵队长
攻击: 混沌 (200 射程)
护甲:轻甲\n\n技能:
- 不能对空
- 直线伤害
- 榴弹"
"DOTA_Tooltip_Ability_build_golem_factory" "建造机甲工厂"
+"DOTA_Tooltip_Ability_build_golem_factory_Lore" "升级: 1"
"DOTA_Tooltip_Ability_build_golem_factory_Description" "铁皮机甲
攻击: 英雄 (近战)
护甲: 中型\n\n技能:
- 魔法抗性 (30%%)
- 重击 (15%%,40点伤害,2秒)
- 粉碎 (25%%,60点伤害)"
"DOTA_Tooltip_Ability_train_iron_golem" "训练铁皮机甲"
"DOTA_Tooltip_Ability_train_iron_golem_Description" "铁皮机甲
攻击: 英雄 (近战)
护甲: 中型\n\n技能:
- 魔法抗性 (30%%)
- 重击 (15%%,40点伤害,2秒)
- 粉碎 (25%%,60点伤害)"
"DOTA_Tooltip_Ability_upgrade_precious_golem_factory" "升级成金人工厂"
-"DOTA_Tooltip_Ability_upgrade_precious_golem_factory_Description" ">金人
攻击: 英雄 (近战)
护甲: 神圣\n\n技能:
- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)"
-"DOTA_Tooltip_Ability_train_adamant_golem" "训练>金人"
-"DOTA_Tooltip_Ability_train_adamant_golem_Description" ">金人
攻击: 英雄 (近战)
护甲: 神圣\n\n技能:
- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)"
+"DOTA_Tooltip_Ability_upgrade_precious_golem_factory_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_upgrade_precious_golem_factory_Description" "金人
攻击: 英雄 (近战)
护甲: 神圣\n\n技能:
- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)"
+"DOTA_Tooltip_Ability_train_adamant_golem" "训练金人"
+"DOTA_Tooltip_Ability_train_adamant_golem_Description" "金人
攻击: 英雄 (近战)
护甲: 神圣\n\n技能:
- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)"
"DOTA_Tooltip_Ability_build_lumber_mill" "建造伐木场"
+"DOTA_Tooltip_Ability_build_lumber_mill_Lore" "升级: 0"
"DOTA_Tooltip_Ability_build_lumber_mill_Description" "哥布林撕裂者
攻击: 穿刺 (melee)
护甲: 中型\n\n技能:
- 激怒
- 引爆 (50点伤害)
-撕裂"
"DOTA_Tooltip_Ability_train_goblin_shredder" "训练哥布林撕裂者"
"DOTA_Tooltip_Ability_train_goblin_shredder_Description" "哥布林撕裂者
攻击: 穿刺 (melee)
护甲: 中型\n\n技能:
- 激怒
- 引爆 (50点伤害)
-撕裂"
"DOTA_Tooltip_Ability_item_build_power_plant" "建造发电厂"
+"DOTA_Tooltip_Ability_item_build_power_plant_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_power_plant_Description" "发电厂
为180范围内建筑提供电力,护甲+2,有概率去除减益效果。防御塔伤害提升+25%%,特殊建筑每秒魔法恢复提升0.25。生产建筑训练更强的单位。/n- 100额外血量
- 2额外护甲
- 20%%额外伤害"
"DOTA_Tooltip_Ability_item_build_spare_part_heap" "建造零件堆"
+"DOTA_Tooltip_Ability_item_build_spare_part_heap_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_spare_part_heap_Description" "组装
每25秒组装一个哥布林工匠,持续40秒。自动维修建筑。"
"DOTA_Tooltip_Ability_item_build_energy_tower" "建造能源塔"
+"DOTA_Tooltip_Ability_item_build_energy_tower_Lore" "升级: 0"
"DOTA_Tooltip_Ability_item_build_energy_tower_Description" "攻击: 混沌 (600 射程)技能:
- 弹射 (3目标,30%%伤害递减)
- 能量爆破 (20%%,8目标,80点伤害,20%%伤害递减)"
"DOTA_Tooltip_Ability_item_build_blue_shield_generator" "建造蓝盾生成器"
@@ -2302,6 +2354,7 @@
"DOTA_Tooltip_Ability_item_build_blue_shield_generator_Description" "能量盾
给予随机友方单位能量盾,护甲+2。能抵消一次负面建筑能力。"
"DOTA_Tooltip_Ability_upgrade_red_shield_generator" "升级成红盾生成器"
+"DOTA_Tooltip_Ability_upgrade_red_shield_generator_Lore" "升级: 0"
"DOTA_Tooltip_Ability_upgrade_red_shield_generator_Description" "高级能量盾
给予随机友方单位能量盾,护甲+4。 能抵消两次负面建筑能力。生命+100。"
"DOTA_Tooltip_Ability_generator_energy_shield" "能量盾"
@@ -2370,6 +2423,205 @@
"DOTA_Tooltip_modifier_power_buildings_creep_buff_Description" "提升生命,护甲,伤害。"
+//////////////////////
+// Elemental
+//////////////////////
+
+"lesser_wind_elemental" "低级风元素"
+"wind_elemental" "风元素"
+"greater_wind_elemental" "高级风元素"
+"lesser_water_elemental" "低级水元素"
+"water_elemental" "水元素"
+"greater_water_elemental" "高级水元素"
+"lightning_elemental" "电元素"
+"greater_lightning_elemental" "高级电元素"
+"fire_elemental" "火元素"
+"greater_fire_elemental" "高级火元素"
+"master_of_elements" "元素大师"
+"earth_elemental" "土元素"
+"greater_earth_elemental" "高级土元素"
+
+"trapped_gale" "风柱"
+"monument_of_wind_stream" "风碑"
+"zephyros_memorial" "风神榜"
+"water_spring" "水泉"
+"golden_fountain" "黄金水泉"
+"spellbound_fountain" "迷人水泉"
+"pillar_of_globe_lightning" "球状闪电之柱"
+"pillar_of_elmo_fire" "圣艾尔摩之火柱"
+"altar_of_fire" "火焰祭坛"
+"altar_of_blaze" "烈火圣坛"
+"tower_of_elder_knowledge" "远古学识之塔"
+"rock_pile" "石晶"
+"greater_fissure" "石笋"
+"mana_generator" "魔法电机"
+"obelisk_of_element" "元素方尖碑"
+"book_of_conjuration" "魔法之书"
+"elemental_guard_tower" "元素守卫"
+"linker" "羁绊"
+
+
+"DOTA_Tooltip_Ability_build_trapped_gale" "建造风柱"
+"DOTA_Tooltip_Ability_build_trapped_gale_Lore" "升级: 2"
+"DOTA_Tooltip_Ability_build_trapped_gale_Description" "低级风元素
攻击: 穿刺 (400 射程)
护甲: 中型\n\n技能
- 不能对地
- 飞行"
+"DOTA_Tooltip_Ability_train_lesser_wind_elemental" "训练低级风元素"
+"DOTA_Tooltip_Ability_train_lesser_wind_elemental_Description" "低级风元素
攻击: 穿刺 (400 射程)
护甲: 中型\n\n技能
- 不能对地
- 飞行"
+
+"DOTA_Tooltip_Ability_upgrade_monument_of_wind_stream" "升级风碑"
+"DOTA_Tooltip_Ability_upgrade_monument_of_wind_stream_Lore" "升级: 1"
+"DOTA_Tooltip_Ability_upgrade_monument_of_wind_stream_Description" "风元素
攻击: 穿刺 (400 射程)
护甲: 中型\n\n技能
- 飞行
- 飓风 (20%% 减速 (对空))"
+"DOTA_Tooltip_Ability_train_wind_elemental" "训练风元素"
+"DOTA_Tooltip_Ability_train_wind_elemental_Description" "风元素
攻击: 穿刺 (400 射程)
护甲: 中型\n\n技能
- 飞行
- 飓风 (20%% 减速 (对空))"
+
+"DOTA_Tooltip_Ability_upgrade_zephyros_memorial" "升级风神榜"
+"DOTA_Tooltip_Ability_upgrade_zephyros_memorial_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_upgrade_zephyros_memorial_Description" "高级风元素
攻击: 穿刺 (400 射程)
护甲: 中型\n\n技能
- 飞行
- 飓风 (35%% 减速 (对空))"
+"DOTA_Tooltip_Ability_train_greater_wind_elemental" "训练高级风元素"
+"DOTA_Tooltip_Ability_train_greater_wind_elemental_Description" "高级风元素
攻击: 穿刺 (400 射程)
护甲: 中型\n\n技能
- 飞行
- 飓风 (35%% 减速 (对空))"
+
+"DOTA_Tooltip_Ability_build_water_spring" "建造水泉"
+"DOTA_Tooltip_Ability_build_water_spring_Lore" "升级: 2"
+"DOTA_Tooltip_Ability_build_water_spring_Description" "低级水元素
攻击 (对地): 普通 (近战)
(对空): 穿刺 (300 射程)
护甲: 中型\n\n技能
- 水体 (60%% 闪避)"
+"DOTA_Tooltip_Ability_train_lesser_water_elemental" "训练低级水元素"
+"DOTA_Tooltip_Ability_train_lesser_water_elemental_Description" "低级水元素
攻击 (对地): 普通 (近战)
(对空): 穿刺 (300 射程)
护甲: 中型\n\n技能
- 水体 (60%% 闪避)"
+
+"DOTA_Tooltip_Ability_upgrade_golden_fountain" "升级黄金水泉"
+"DOTA_Tooltip_Ability_upgrade_golden_fountain_Lore" "升级: 1"
+"DOTA_Tooltip_Ability_upgrade_golden_fountain_Description" "水元素
攻击 (对地): 普通 (近战)
(对空): 穿刺 (340 射程)
护甲: 中型\n\n技能
- 水体 (80%% 闪避)"
+"DOTA_Tooltip_Ability_train_water_elemental" "训练水元素"
+"DOTA_Tooltip_Ability_train_water_elemental_Description" "水元素
攻击 (对地): 普通 (近战)
(对空): 穿刺 (340 射程)
护甲: 中型\n\n技能
- 水体 (80%% 闪避)"
+
+"DOTA_Tooltip_Ability_upgrade_spellbound_fountain" "升级迷人水泉"
+"DOTA_Tooltip_Ability_upgrade_spellbound_fountain_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_upgrade_spellbound_fountain_Description" "高级水元素
攻击 (对地): 普通 (近战)
(对空): 穿刺 (400 射程)
护甲: 中型\n\n技能
- 水体 (80%% 闪避)
- 幻象 (20%%)"
+"DOTA_Tooltip_Ability_train_greater_water_elemental" "训练高级水元素"
+"DOTA_Tooltip_Ability_train_greater_water_elemental_Description" "高级水元素
攻击 (对地): 普通 (近战)
(对空): 穿刺 (400 射程)
护甲: 中型\n\n技能
- 水体 (80%% 闪避)
- 幻象 (20%%)"
+
+"DOTA_Tooltip_Ability_build_pillar_of_globe_lightning" "建造球状闪电之柱"
+"DOTA_Tooltip_Ability_build_pillar_of_globe_lightning_Lore" "升级: 1"
+"DOTA_Tooltip_Ability_build_pillar_of_globe_lightning_Description" "电元素
攻击: 魔法 (350 射程)
护甲: 轻型\n\n技能
- 闪电攻击 (50点伤害, 3个目标)
- 闪电护盾 (15%%)"
+"DOTA_Tooltip_Ability_train_lightning_elemental" "训练电元素"
+"DOTA_Tooltip_Ability_train_lightning_elemental_Description" "电元素
攻击: 魔法 (350 射程)
护甲: 轻型\n\n技能
- 闪电攻击 (50点伤害, 3个目标)
- 闪电护盾 (15%%)"
+
+"DOTA_Tooltip_Ability_upgrade_pillar_of_elmo_fire" "升级圣艾尔摩之火柱"
+"DOTA_Tooltip_Ability_upgrade_pillar_of_elmo_fire_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_upgrade_pillar_of_elmo_fire_Description" "高级电元素
攻击: 魔法 (400 射程)
护甲: 轻型\n\n技能
- 闪电攻击 (70点伤害, 5个目标)
- 闪电护盾 (30%%)"
+"DOTA_Tooltip_Ability_train_greater_lightning_elemental" "训练高级电元素"
+"DOTA_Tooltip_Ability_train_greater_lightning_elemental_Description" "高级电元素
攻击: 魔法 (400 射程)
护甲: 轻型\n\n技能
- 闪电攻击 (70点伤害, 5个目标)
- 闪电护盾 (30%%)"
+
+"DOTA_Tooltip_Ability_build_altar_of_fire" "建造火焰祭坛"
+"DOTA_Tooltip_Ability_build_altar_of_fire_Lore" "升级: 2"
+"DOTA_Tooltip_Ability_build_altar_of_fire_Description" "火元素
攻击: 混沌 (400射程)
护甲: 重型\n\n技能
- 无"
+"DOTA_Tooltip_Ability_train_fire_elemental" "训练火元素"
+"DOTA_Tooltip_Ability_train_fire_elemental_Description" "火元素
攻击: 混沌 (400射程)
护甲: 重型\n\n技能
- 无"
+
+"DOTA_Tooltip_Ability_upgrade_altar_of_blaze" "升级烈火圣坛"
+"DOTA_Tooltip_Ability_upgrade_altar_of_blaze_Lore" "升级: 1"
+"DOTA_Tooltip_Ability_upgrade_altar_of_blaze_Description" "高级火元素
攻击: 混沌 (450射程)
护甲: 重型\n\n技能
- 分裂 (15次攻击)
- 火焰吐息 (20%%, 100点伤害)"
+"DOTA_Tooltip_Ability_train_greater_fire_elemental" "训练高级火元素"
+"DOTA_Tooltip_Ability_train_greater_fire_elemental_Description" "高级火元素
攻击: 混沌 (450射程)
护甲: 重型\n\n技能
- 分裂 (15次攻击)
- 火焰吐息 (20%%, 100点伤害)"
+
+"DOTA_Tooltip_Ability_upgrade_tower_of_elder_knowledge" "升级远古学识之塔"
+"DOTA_Tooltip_Ability_upgrade_tower_of_elder_knowledge_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_upgrade_tower_of_elder_knowledge_Description" "元素大师
攻击: 魔法 (500射程)
护甲: 无护甲\n\n技能
- 传奇技能免疫
- 元素学识"
+"DOTA_Tooltip_Ability_train_master_of_elements" "训练元素大师"
+"DOTA_Tooltip_Ability_train_master_of_elements_Description" "元素大师
攻击: 魔法 (500射程)
护甲: 无护甲\n\n技能
- 传奇技能免疫
- 元素学识"
+
+"DOTA_Tooltip_Ability_build_rock_pile" "建造石晶"
+"DOTA_Tooltip_Ability_build_rock_pile_Lore" "升级: 1"
+"DOTA_Tooltip_Ability_build_rock_pile_Description" "攻城单位\n土元素
攻击: 攻城 (近战)
护甲: 英雄\n\n技能
- 粉碎 (20%%, 100点伤害)
- 大地之力 (50点最高伤害)"
+"DOTA_Tooltip_Ability_train_earth_elemental" "训练土元素"
+"DOTA_Tooltip_Ability_train_earth_elemental_Description" "土元素
攻击: 攻城 (近战)
护甲: 英雄\n\n技能
- 粉碎 (20%%, 100点伤害)
- 大地之力 (50点最高伤害)"
+
+"DOTA_Tooltip_Ability_upgrade_greater_fissure" "升级石笋"
+"DOTA_Tooltip_Ability_upgrade_greater_fissure_Lore" "升级: 0"
+"DOTA_Tooltip_Ability_upgrade_greater_fissure_Description" "攻城单位\n<高级土元素
攻击: 攻城 (近战)
护甲: 英雄\n\n技能
- 粉碎 (25%%, 200点伤害)
- 大地之力 (100点最高伤害)"
+"DOTA_Tooltip_Ability_train_greater_earth_elemental" "训练高级土元素"
+"DOTA_Tooltip_Ability_train_greater_earth_elemental_Description" "高级土元素
攻击: 攻城 (近战)
护甲: 英雄\n\n技能
- 粉碎 (25%%, 200点伤害)
- 大地之力 (100点最高伤害)"
+
+"DOTA_Tooltip_Ability_build_linker" "建造羁绊"
+"DOTA_Tooltip_Ability_build_linker_Description" "辅助建筑\n技能: 羁绊\n每当一个友方元素死亡时,其生命力量会散布到周围友方单位上,对其治疗。治疗数值为20 * 元素建筑数量,不能超过500。效果不叠加。"
+
+"DOTA_Tooltip_Ability_item_build_mana_generator" "建造魔法电机"
+"DOTA_Tooltip_Ability_item_build_mana_generator_Description" "辅助建筑\n技能: 灌注魔法\n产生能量并将其转移到另一个建筑上,增加其0.3魔法恢复。对非元素建筑效果有所减弱。"
+
+"DOTA_Tooltip_Ability_item_build_obelisk_of_element" "建造元素方尖碑"
+"DOTA_Tooltip_Ability_item_build_obelisk_of_element_Description" "杀戮建筑\n技能: 附魔\n对一个随机友军施加4个技能其中之一\n- 强化武器 (溅射攻击, 250范围, 50%%伤害)
- 岩石护盾 (+15 护甲)
- 极速 (增加75%%/25%%攻击/移动速度)
- 回春 (立即治疗450点生命值)"
+
+"DOTA_Tooltip_Ability_item_build_book_of_conjuration" "建造魔法之书"
+"DOTA_Tooltip_Ability_item_build_book_of_conjuration_Description" "杀戮建筑\n随机施加以下其中一个技能\n- 季风 (50点每秒伤害, 5秒)
- 流星雨 (150点伤害, 15点每秒伤害, 3秒)
- 暴风雪 (40点伤害每波, 7波)"
+
+"DOTA_Tooltip_Ability_item_build_elemental_guard_tower" "建造元素守卫"
+"DOTA_Tooltip_Ability_item_build_elemental_guard_tower_Description" "防御塔\攻击: 魔法 (900射程)
护甲: 加强\n\n技能
- 投石 (30%%几率眩晕10秒, 造成100点伤害)"
+
+
+
+
+"DOTA_Tooltip_Ability_gale" "飓风"
+"DOTA_Tooltip_Ability_gale_Description" "降低500范围内敌方空中单位的攻击和移动速度"
+"DOTA_Tooltip_Ability_gale_slow_percent" "%减速:"
+"DOTA_Tooltip_Ability_liquid_body" "水体"
+"DOTA_Tooltip_Ability_liquid_body_Description" "该单位有一定几率闪避攻击。"
+"DOTA_Tooltip_Ability_liquid_body_evasion" "%闪避:"
+"DOTA_Tooltip_Ability_water_elemental_illusion" "水元素幻象"
+"DOTA_Tooltip_Ability_water_elemental_illusion_Description" "在攻击时有%copy_chance%%%几率复制自身。幻象造成%illusion_damage_out_pct%%%伤害,承受%illusion_damage_in_pct%%%伤害"
+"DOTA_Tooltip_Ability_lightning_attack" "闪电攻击"
+"DOTA_Tooltip_Ability_lightning_attack_Description" "用叉状闪电取代攻击"
+"DOTA_Tooltip_Ability_lightning_attack_damage" "伤害:"
+"DOTA_Tooltip_Ability_lightning_attack_num_targets" "最大目标数量:"
+"DOTA_Tooltip_Ability_lightning_attack_max_range" "最大范围:"
+"DOTA_Tooltip_Ability_lightning_shield" "闪电护盾"
+"DOTA_Tooltip_Ability_lightning_shield_Description" "有%chance%%%几率对近战攻击者眩晕%stun_duration%秒。"
+"DOTA_Tooltip_Ability_fire_elemental_split" "火元素分裂"
+"DOTA_Tooltip_Ability_fire_elemental_split_Description" "每15次攻击分裂成2个"
+"DOTA_Tooltip_Ability_fire_breath" "火焰吐息"
+"DOTA_Tooltip_Ability_fire_breath_Description" "有%chance%%%几率吐息火焰,%damage%点伤害"
+"DOTA_Tooltip_Ability_knowledge_of_elementals" "元素学识"
+"DOTA_Tooltip_Ability_knowledge_of_elementals_Description" "召唤一个随机元素技能"
+"DOTA_Tooltip_Ability_earth_elemental_pulverize" "土元素粉碎"
+"DOTA_Tooltip_Ability_earth_elemental_pulverize_Description" "每次攻击有%chance%%%几率对周围敌人造成%close_damage%点伤害。对远处敌人造成的伤害较少。"
+"DOTA_Tooltip_Ability_power_of_earth" "大地之力"
+"DOTA_Tooltip_Ability_power_of_earth_Description" "根据自身生命值造成一定比例的额外伤害。"
+"DOTA_Tooltip_Ability_power_of_earth_max_damage" "最高伤害:"
+"DOTA_Tooltip_Ability_mana_transfusion" "灌注魔法"
+"DOTA_Tooltip_Ability_mana_transfusion_Description" "产生能量并将其转移到另一个建筑上,增加其魔法恢复。对非元素建筑效果有所减弱。不叠加。"
+"DOTA_Tooltip_Ability_mana_transfusion_mana_regen" "额外恢复:"
+"DOTA_Tooltip_Ability_mana_transfusion_non_elemental_reduction" "%非元素建筑恢复:"
+"DOTA_Tooltip_Ability_elemental_enchantment" "元素附魔"
+"DOTA_Tooltip_Ability_elemental_enchantment_Description" "对一个随机友军施加4个技能其中之一\n- 强化武器: 给予溅射攻击
- 岩石护盾: +15 护甲
- 极速: 增加75%%/25%%攻击/移动速度
- 回春: 立即治疗450点生命值"
+"DOTA_Tooltip_Ability_forge_weapons" "强化武器"
+"DOTA_Tooltip_Ability_forge_weapons_Description" "获得溅射攻击。与其他溅射/分裂叠加"
+"DOTA_Tooltip_Ability_forge_weapons_splash_damage" "%溅射伤害:"
+"DOTA_Tooltip_Ability_forge_weapons_splash_radius" "溅射范围:"
+"DOTA_Tooltip_Ability_rock_shield" "岩石护盾"
+"DOTA_Tooltip_Ability_rock_shield_Description" "增加额外护甲"
+"DOTA_Tooltip_Ability_rock_shield_bonus_armor" "额外护甲:"
+"DOTA_Tooltip_Ability_haste" "极速"
+"DOTA_Tooltip_Ability_haste_Description" "增加攻击和移动速度"
+"DOTA_Tooltip_Ability_haste_attack_speed" "%攻击速度:"
+"DOTA_Tooltip_Ability_haste_move_speed" "%移动速度:"
+"DOTA_Tooltip_Ability_elemental_rain" "元素之雨"
+"DOTA_Tooltip_Ability_elemental_rain_Description" "随机施加以下其中一个技能\n- 季风: 50点每秒伤害, 5秒
- 暴风雪: 40点伤害每波, 7波
- 流星雨: 150点伤害, 15点每秒伤害, 3秒"
+"DOTA_Tooltip_Ability_elemental_nature" "元素之力"
+"DOTA_Tooltip_Ability_elemental_nature_Description" "投石 (有30%%几率对敌人眩晕10秒并造成100点额外伤害)"
+"DOTA_Tooltip_Ability_elemental_nature_discharge" "放电"
+"DOTA_Tooltip_Ability_elemental_nature_discharge_Description" "每%interval%对一个随机敌人造成%damage%点伤害"
+"DOTA_Tooltip_Ability_elemental_nature_boulder" "投石"
+"DOTA_Tooltip_Ability_elemental_nature_boulder_Description" "有%chance%%%几率对敌人眩晕%stun_duration%秒并造成%damage%点额外伤害"
+"DOTA_Tooltip_Ability_elemental_nature_immolation" "献祭"
+"DOTA_Tooltip_Ability_elemental_nature_immolation_Description" "每秒对周围%radius%范围内的友军造成%dps%点伤害"
+"DOTA_Tooltip_Ability_elemental_nature_shield_of_mist" "迷雾护盾"
+"DOTA_Tooltip_Ability_elemental_nature_shield_of_mist_Description" "防止近战攻击"
+"DOTA_Tooltip_Ability_link" "羁绊"
+"DOTA_Tooltip_Ability_link_Description" "每当一个友方元素死亡时,其生命力量会散布到周围友方单位上,基于你建造的建筑数量对其治疗,不能超过%max_heal%"
+"DOTA_Tooltip_Ability_link_heal_per_building" "每建筑治疗:"
+
+"DOTA_Tooltip_modifier_gale_debuff" "飓风"
+"DOTA_Tooltip_modifier_gale_debuff_Description" "攻击和移动速度降低%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
+"DOTA_Tooltip_modifier_fire_elemental_split" "分裂"
+"DOTA_Tooltip_modifier_fire_elemental_split_Description" "火元素每15秒会分裂成一个新的复制体"
+"DOTA_Tooltip_modifier_link_aura_buff" "羁绊"
+"DOTA_Tooltip_modifier_link_aura_buff_Description" "死亡时治疗周围友军"
}
}
From 8ab08f73b9ea7ce7ba63e3beac7a509c9a3ed8f4 Mon Sep 17 00:00:00 2001
From: stay <344233108@qq.com>
Date: Sun, 21 May 2023 20:42:50 +0800
Subject: [PATCH 2/2] customization
---
.../layout/custom_game/draw_settings.xml | 10 ++++-----
.../layout/custom_game/team_select.xml | 22 +++++++++----------
.../panorama/localization/addon_english.txt | 12 ++++++++++
.../panorama/localization/addon_schinese.txt | 12 ++++++++++
4 files changed, 40 insertions(+), 16 deletions(-)
diff --git a/content/castle_fight/panorama/layout/custom_game/draw_settings.xml b/content/castle_fight/panorama/layout/custom_game/draw_settings.xml
index c5786709..f1ee4326 100644
--- a/content/castle_fight/panorama/layout/custom_game/draw_settings.xml
+++ b/content/castle_fight/panorama/layout/custom_game/draw_settings.xml
@@ -8,18 +8,18 @@
-
+
-
-
+
+
-
+
-
+
diff --git a/content/castle_fight/panorama/layout/custom_game/team_select.xml b/content/castle_fight/panorama/layout/custom_game/team_select.xml
index ffc34639..445a821e 100644
--- a/content/castle_fight/panorama/layout/custom_game/team_select.xml
+++ b/content/castle_fight/panorama/layout/custom_game/team_select.xml
@@ -27,10 +27,10 @@
-
+
-
+
@@ -48,20 +48,20 @@
-
-
-
+
+
+
-
-
+
+
-
+
@@ -70,10 +70,10 @@
-
+
-
-
+
+
diff --git a/game/castle_fight/panorama/localization/addon_english.txt b/game/castle_fight/panorama/localization/addon_english.txt
index c147300d..639d5664 100644
--- a/game/castle_fight/panorama/localization/addon_english.txt
+++ b/game/castle_fight/panorama/localization/addon_english.txt
@@ -83,7 +83,12 @@
"Enable_bots" "Enable Bots"
"Yes" "Yes"
"No" "No"
+ "auto_assign" "Auto Assign"
+ "shuffle_teams" "Shuffle Teams"
"Rounds_to_win" "Rounds to Win"
+ "Rounds_to_win_1" "1 Round"
+ "Rounds_to_win_2" "2 Rounds"
+ "Rounds_to_win_3" "3 Rounds"
"Draft_mode" "Draft mode"
"No_opinion" "No opinion"
"All_pick" "All pick"
@@ -91,6 +96,7 @@
"All_random" "All random"
"Round" "Round"
"Round_1" "Round 1"
+ "Treasure_box" "Treasure Box"
"Info" "Info"
"Tips" "Tips"
"Settings" "Settings"
@@ -116,4 +122,10 @@
"Info_Description1" "Build buildings that train units to fight off the enemy forces. Destroy the enemy castle to win the round."
"Info_Description2" "There can be multiple rounds, so make sure not to leave after the first round!"
+
+ "Draw_votes" "Draw Votes:"
+ "Accept" "Accept"
+ "Reject" "Reject"
+ "Draw_west" "West: "
+ "Draw_east" "East: "
}
\ No newline at end of file
diff --git a/game/castle_fight/panorama/localization/addon_schinese.txt b/game/castle_fight/panorama/localization/addon_schinese.txt
index 032b9ebf..202cc957 100644
--- a/game/castle_fight/panorama/localization/addon_schinese.txt
+++ b/game/castle_fight/panorama/localization/addon_schinese.txt
@@ -83,7 +83,12 @@
"Enable_bots" "允许机器人"
"Yes" "是"
"No" "否"
+ "auto_assign" "自动分配"
+ "shuffle_teams" "打乱队伍"
"Rounds_to_win" "胜利所需回合"
+ "Rounds_to_win_1" "1回合"
+ "Rounds_to_win_2" "2回合"
+ "Rounds_to_win_3" "3回合"
"Draft_mode" "征召模式"
"No_opinion" "无选项"
"All_pick" "全种族选择"
@@ -91,6 +96,7 @@
"All_random" "全种族随机"
"Round" "回合"
"Round_1" "回合 1"
+ "Treasure_box" "宝箱"
"Info" "资讯"
"Tips" "提示"
"Settings" "设置"
@@ -116,4 +122,10 @@
"Info_Description1" "建造建筑并训练单位来击败敌人。摧毁敌人的城堡来赢得胜利。"
"Info_Description2" "游戏有很多回合,请不要在第一回合结束就离开!"
+
+ "Draw_votes" "和局投票:"
+ "Accept" "同意"
+ "Reject" "反对"
+ "Draw_west" "西方: "
+ "Draw_east" "东方: "
}