From 6c0aa8889e40a953e969f60a5ce768f2b34b3a32 Mon Sep 17 00:00:00 2001 From: stay <344233108@qq.com> Date: Sun, 21 May 2023 20:28:12 +0800 Subject: [PATCH 1/2] add missing texts --- .../panorama/localization/addon_schinese.txt | 28 +- game/castle_fight/resource/addon_schinese.txt | 388 +++++++++++++++--- 2 files changed, 342 insertions(+), 74 deletions(-) diff --git a/game/castle_fight/panorama/localization/addon_schinese.txt b/game/castle_fight/panorama/localization/addon_schinese.txt index 451d941d..032b9ebf 100644 --- a/game/castle_fight/panorama/localization/addon_schinese.txt +++ b/game/castle_fight/panorama/localization/addon_schinese.txt @@ -18,7 +18,7 @@ "chaos" "混沌" "mech" "机械" "corrupted" "堕落" - "elementals" "元素" + "elemental" "元素" "human_description" "人类擅长制造廉价的单位来击溃敌人。他们拥有高射炮和防御塔。" @@ -42,7 +42,7 @@ "mech_description" "聪明的工匠和哥布林技师组建了自己的军队。他们的单位拥有强大的溅射攻击和护甲,但没有魔法和远程单位。防御塔可以攻击多个单位。" - "elementals_description" "元素是自宇宙之处最古老的种族。他们的单位强大但昂贵。可以缩短训练单位的时间。拥有防御塔。" + "elemental_description" "元素是自宇宙之处最古老的种族。他们的单位强大但昂贵。可以缩短训练单位的时间。拥有防御塔。" "random_description" "随机选择种族。" @@ -64,6 +64,7 @@ "lumber_tip" "木材通过建造训练单位的建筑来获得。" "gold_tip" "金币从击杀敌人而来和利息而来。" "round" "回合" + "Round" "回合" "victory" "胜利" "base_interest" "基本利息" "interest_from_buildings" "建筑利息" @@ -75,6 +76,7 @@ "offer_draw" "提议和局" "draw" "和局" "reject" "拒绝" + "Advanced" "高級" "Latest_Update" "最近更新" "Vote_Options" "投票选项" @@ -82,14 +84,28 @@ "Yes" "是" "No" "否" "Rounds_to_win" "胜利所需回合" - - "Credits" "Credits" + "Draft_mode" "征召模式" + "No_opinion" "无选项" + "All_pick" "全种族选择" + "Single_draft" "单一征召" + "All_random" "全种族随机" + "Round" "回合" + "Round_1" "回合 1" + "Info" "资讯" + "Tips" "提示" + "Settings" "设置" + "Discord" "Discord" + "Workshop" "创意工坊" + + + "Credits" "特别鸣谢" "Credits_Description" "感谢以下人员对城堡战争的贡献" "Credits_Flam3s" "Flam3s: UI" "Credits_Myll" "Noya/Myll: Building Helper" "Credits_Noya" "Noya: Dotacraft" - "Credits_GeFire" "GeFire: Russian Translation" - "Credits_東風谷早苗" "東風谷早苗, 赵怜, 玄武: Chinese translation" + "Credits_GeFire" "GeFire: 俄语翻译" + "Credits_東風谷早苗" "東風谷早苗, 赵怜, 玄武: 中文翻译" + "Credits_Napoqe" "Napoqe: 巴西葡萄牙语翻译" "Credits_VicFrank" "VicFrank" "Credits_Radar" "radar: Play Battleships" "Credits_sim" "sim<>n[a]: Many cosmetic changes" diff --git a/game/castle_fight/resource/addon_schinese.txt b/game/castle_fight/resource/addon_schinese.txt index 8e70e21f..74f4034b 100644 --- a/game/castle_fight/resource/addon_schinese.txt +++ b/game/castle_fight/resource/addon_schinese.txt @@ -11,6 +11,8 @@ "error_out_of_stock" "缺货" "error_game_paused" "游戏已暂停" + "dota_hud_error_target_needs_mana" "目标没有魔法" + "npc_dota_hero_kunkka" "人类建造者" "npc_dota_hero_slark" "娜迦建造者" "npc_dota_hero_treant" "自然建造者" @@ -21,6 +23,8 @@ "npc_dota_hero_invoker" "高等精灵建造者" "npc_dota_hero_grimstroke" "堕落建造者" "npc_dota_hero_chaos_knight" "混沌建造者" + "npc_dota_hero_tinker" "机械建造者" + "npc_dota_hero_wisp" "元素建造者" // Items @@ -48,6 +52,9 @@ "DOTA_Tooltip_Ability_orb_of_lightning" "雷电法球" "DOTA_Tooltip_Ability_orb_of_lightning_Description" "创造一个会在10个敌人间弹射的闪电链,造成1000点直接伤害。" + "DOTA_Tooltip_Ability_item_custom_blink" "闪烁匕首" + "DOTA_Tooltip_Ability_item_custom_blink_Description" "可以传送一段距离" + // Item Modifiers "DOTA_Tooltip_modifier_scroll_of_stone" "坚固卷轴" @@ -93,14 +100,14 @@ "DOTA_Tooltip_modifier_hexxed" "已被诅咒" // 城堡战争 护甲/伤害类型 - // 无甲 轻甲 重甲 神圣 英雄 - // 普通 105% 70% 175% 100% 50% 25% 60% - // 穿刺 105% 175% 100% 70% 45% 25% 60% - // 魔法 105% 100% 70% 175% 40% 25% 60% - // 混沌 100% 100% 100% 100% 100% 100% 100% - // 攻城 100% 70% 70% 70% 160% 20% 40% - // 英雄 110% 110% 110% 110% 60% 40% 60% - // 技能 100% 100% 100% 100% 25% 25% 60% + // 无甲 轻型 中型 重型 加强 神圣 英雄 + // 普通 105% 70% 175% 100% 50% 25% 60% + // 穿刺 105% 175% 100% 70% 45% 25% 60% + // 魔法 105% 100% 70% 175% 40% 25% 60% + // 混沌 100% 100% 100% 100% 100% 100% 100% + // 攻城 100% 70% 70% 70% 160% 20% 40% + // 英雄 110% 110% 110% 110% 60% 40% 60% + // 法术 100% 100% 100% 100% 25% 25% 60% "DOTA_Tooltip_modifier_attack_normal" "攻击类型:普通" @@ -121,15 +128,15 @@ "DOTA_Tooltip_modifier_attack_chaos" "攻击类型:混沌" "DOTA_Tooltip_modifier_attack_chaos_Description" "伤害克制:
重甲: 100%%
无甲: 100%%
轻甲: 100%%
中甲: 100%%
城墙: 100%%
神圣: 100%%" - // Castle Fight 护甲/Weapon - // 无甲 轻甲 中甲 重甲 城墙 神圣 英雄 - // 普通 105% 70% 175% 100% 50% 25% 60% - // 穿刺 105% 175% 100% 70% 45% 25% 60% - // 魔法 105% 100% 70% 175% 40% 25% 60% - // 混沌 100% 100% 100% 100% 100% 100% 100% - // 攻城 100% 70% 70% 70% 160% 20% 40% - // 英雄 110% 110% 110% 110% 60% 40% 60% - // 法术s 100% 100% 100% 100% 25% 25% 60% + // 城堡战争 护甲/伤害类型 + // 无甲 轻型 中型 重型 加强 神圣 英雄 + // 普通 105% 70% 175% 100% 50% 25% 60% + // 穿刺 105% 175% 100% 70% 45% 25% 60% + // 魔法 105% 100% 70% 175% 40% 25% 60% + // 混沌 100% 100% 100% 100% 100% 100% 100% + // 攻城 100% 70% 70% 70% 160% 20% 40% + // 英雄 110% 110% 110% 110% 60% 40% 60% + // 法术 100% 100% 100% 100% 25% 25% 60% "DOTA_Tooltip_modifier_armor_unarmored" "护甲类型:无甲" "DOTA_Tooltip_modifier_armor_unarmored_Description" "伤害类型:
英雄: 110%%
普通: 105%%
穿刺: 105%%
魔法: 105%%
混沌: 100%%
攻城: 100%%" @@ -239,6 +246,9 @@ "DOTA_Tooltip_Ability_item_building_self_destruct" "拆除" "DOTA_Tooltip_Ability_item_building_self_destruct_Description" "摧毁这个建筑,返还一般的建造金币。 \n\n 如建筑收到损害则不可使用。" + "DOTA_Tooltip_Ability_item_building_cancel" "取消" + "DOTA_Tooltip_Ability_item_building_cancel_Description" "取消建造该建筑。" + // Human 建造Abilities "DOTA_Tooltip_Ability_train_footman" "训练步兵" "DOTA_Tooltip_Ability_train_footman" "训练步兵" @@ -281,7 +291,7 @@ "DOTA_Tooltip_Ability_build_weapon_lab" "建造武器实验室" "DOTA_Tooltip_Ability_build_weapon_lab_Lore" "升级: 0" - "DOTA_Tooltip_Ability_build_weapon_lab_Description" "攻城 单位训练\n

炮手

攻击:攻城 (1000射程)
护甲类型:轻甲\n\n

技能:

- 溅射伤害
- 无法对空" + "DOTA_Tooltip_Ability_build_weapon_lab_Description" "攻城单位\n

炮手

攻击:攻城 (1000射程)
护甲类型:轻甲\n\n

技能:

- 溅射伤害
- 无法对空" "DOTA_Tooltip_Ability_train_mortar" "训练炮手" "DOTA_Tooltip_Ability_train_mortar_Description" "

炮手

攻击:攻城 (1000射程)
护甲类型:轻甲\n\n

技能:

- 溅射伤害
- 无法对空" @@ -326,7 +336,7 @@ // Human Unit Abilities "DOTA_Tooltip_Ability_defender_evasion" "闪避" - "DOTA_Tooltip_Ability_defender_evasion_evasion" "%闪避:" + "DOTA_Tooltip_Ability_defender_evasion_Evasion" "%闪避:" "DOTA_Tooltip_Ability_defender_evasion_Description" "这个单位有机会闪避攻击。" "DOTA_Tooltip_Ability_defender_evasion_evade" "闪避:" "DOTA_Tooltip_Ability_defender_defend" "远程格挡" @@ -339,14 +349,10 @@ "DOTA_Tooltip_Ability_marksman_critical_strike" "致命一击" "DOTA_Tooltip_Ability_marksman_critical_strike_Description" "神射手每次攻击有%crit_chance%%%机会造成%crit_damage*100%%%伤害。" - "DOTA_Tooltip_Ability_gryphon_bash" "重击" - "DOTA_Tooltip_Ability_gryphon_bash_Description" "每次攻击有%bash_chance%%概率对敌人造成重击,造成%bash_duration% 秒击晕。" "DOTA_Tooltip_Ability_passive_chain_lightning" "闪电链" "DOTA_Tooltip_Ability_passive_chain_lightning_Description" "每次攻击有%trigger_chance%%%概率触发一次在%max_targets%目标之间弹射的闪电链。伤害随着弹跳次数递减。" "DOTA_Tooltip_Ability_passive_chain_lightning_initial_damage" "直接伤害" - "DOTA_Tooltip_Ability_crusader_cleave" "分裂" - "DOTA_Tooltip_Ability_crusader_cleave_Description" "对扇形范围内其他敌方单位造成攻击力%分裂_damage%%%伤害。" "DOTA_Tooltip_Ability_crusader_bash" "重击" "DOTA_Tooltip_Ability_crusader_bash_Description" "每次攻击有%bash_chance%%概率对敌人造成重击,造成%bash_duration% 秒击晕。" "DOTA_Tooltip_Ability_crusader_blessing" "祝福" @@ -383,10 +389,8 @@ "DOTA_Tooltip_Ability_call_to_arms" "武装动员" "DOTA_Tooltip_Ability_call_to_arms_Description" "所有友军建筑都有24%%机会额外训练一个单位,此效果不会叠加。" - "DOTA_Tooltip_modifier_call_to_arms_aura" "武装动员光环" - "DOTA_Tooltip_modifier_call_to_arms_aura_Description" "全部友军建筑有机会额外招募一个单位,效果不会叠加。" - "DOTA_Tooltip_modifier_call_to_arms_aura_buff" "武装动员" - "DOTA_Tooltip_modifier_call_to_arms_aura_buff_Description" "这个建筑有机会额外招募一个单位" + "DOTA_Tooltip_modifier_call_to_arms_buff" "武装动员" + "DOTA_Tooltip_modifier_call_to_arms_buff_Description" "这个建筑有机会额外招募一个单位" ////////////////////// @@ -476,7 +480,7 @@ "DOTA_Tooltip_Ability_train_royal_guard_Description" "

皇家卫士

攻击:穿刺(近战)
护甲类型:重甲\n\n

技能:

- 分裂 (50%%)
- 致命一击 (10%%,2x)" "DOTA_Tooltip_Ability_build_reptile_pool" "建造冷血栖息地" - "DOTA_Tooltip_Ability_build_reptile_pool_Description" "攻城 Trainer\n

龙龟

攻击:攻城 (550射程)
护甲类型:重甲\n\n

技能:

- 重击 (15%,25点伤害,2s)
- 反伤 (35%%)" + "DOTA_Tooltip_Ability_build_reptile_pool_Description" "攻城单位\n

龙龟

攻击:攻城 (550射程)
护甲类型:重甲\n\n

技能:

- 重击 (15%,25点伤害,2s)
- 反伤 (35%%)" "DOTA_Tooltip_Ability_train_dragon_turtle" "训练龙龟" "DOTA_Tooltip_Ability_train_dragon_turtle_Description" "

龙龟

攻击:攻城 (550射程)
护甲类型:重甲\n\n

技能:

- 重击 (15%,25点伤害,2s)
- 反伤 (35%%)" @@ -499,12 +503,12 @@ "DOTA_Tooltip_Ability_item_build_tidal_guardian_Description" "杀戮建筑\n技能: 海啸\n朝随机敌人的方向射出一道巨浪。 对行进路线上所有敌人造成270点伤害" // Abilities - "DOTA_Tooltip_Ability_地震" "地震" - "DOTA_Tooltip_Ability_地震_Description" "震撼一个随机单位附近的地面,伤害并减速范围内的所有单位。" - "DOTA_Tooltip_Ability_地震_damage" "伤害:" - "DOTA_Tooltip_Ability_地震_slow_pct" "减速:" - "DOTA_Tooltip_Ability_地震_slow_duration" "持续时间:" - "DOTA_Tooltip_Ability_地震_radius" "半径:" + "DOTA_Tooltip_Ability_earthquake" "地震" + "DOTA_Tooltip_Ability_earthquake_Description" "震撼一个随机单位附近的地面,伤害并减速范围内的所有单位。" + "DOTA_Tooltip_Ability_earthquake_damage" "伤害:" + "DOTA_Tooltip_Ability_earthquake_slow_pct" "减速:" + "DOTA_Tooltip_Ability_earthquake_slow_duration" "持续时间:" + "DOTA_Tooltip_Ability_earthquake_radius" "半径:" "DOTA_Tooltip_Ability_control_enemy" "精神控制" "DOTA_Tooltip_Ability_control_enemy_Description" "控制一个非传奇敌方单位" "DOTA_Tooltip_Ability_restore_area" "范围回复" @@ -596,8 +600,8 @@ "DOTA_Tooltip_modifier_restore_area" "范围回复" "DOTA_Tooltip_modifier_restore_area_Description" "这个单位正在缓慢回复。" - "DOTA_Tooltip_modifier_地震_slow" "地震减速" - "DOTA_Tooltip_modifier_地震_slow_Description" "这个单位被地震减速了。" + "DOTA_Tooltip_modifier_earthquake_slow" "地震减速" + "DOTA_Tooltip_modifier_earthquake_slow_Description" "这个单位被地震减速了。" ////////////////////// // Undead Race @@ -653,7 +657,7 @@ "DOTA_Tooltip_Ability_train_zombie_Description" "

丧尸

攻击:混沌(近战)
护甲类型:中甲\n\n

技能:

- 腐烂 (8dps)" "DOTA_Tooltip_Ability_upgrade_tainted_farm" "升级成死亡农场" - "DOTA_Tooltip_Ability_upgrade_tainted_farm" "升级: 1" + "DOTA_Tooltip_Ability_upgrade_tainted_farm_Lore" "升级: 1" "DOTA_Tooltip_Ability_upgrade_tainted_farm_Description" "单位训练\n

窒息丧尸

攻击:混沌(近战)
护甲类型:中甲\n\n

技能:

- 腐烂 (12dps)
- 瘟疫攻击 (15%% ms,8dps)" "DOTA_Tooltip_Ability_train_suffocated_zombie" "训练窒息丧尸" "DOTA_Tooltip_Ability_train_suffocated_zombie_Description" "

窒息丧尸

攻击:混沌(近战)
护甲类型:中甲\n\n

技能:

- 腐烂 (12dps)
- 瘟疫攻击 (15%% ms,8dps)" @@ -692,24 +696,29 @@ "DOTA_Tooltip_Ability_train_vampire_lord_Description" "

吸血鬼领主

攻击:穿刺(近战)
护甲类型:英雄\n\n

技能:

- 唤醒吸血鬼
- 吸血光环 (30%%,仅近战)
- 吸血鬼攻击 (100%%吸血)" "DOTA_Tooltip_Ability_build_haunted_mine" "建造闹鬼矿洞" + "DOTA_Tooltip_Ability_build_haunted_mine_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_haunted_mine_Description" "单位训练\n

女妖

攻击:魔法 (420射程)
护甲类型:神圣\n\n

技能:

- 魂界锁链 (-30%%移速和攻速)
- 恐惧光环 (-15%%伤害)" "DOTA_Tooltip_Ability_train_banshee" "训练女妖" "DOTA_Tooltip_Ability_train_banshee_Description" "

女妖

攻击:魔法 (420射程)
护甲类型:神圣\n\n

技能:

- 魂界锁链 (-30%%移速和攻速)
- 恐惧光环 (-15%%伤害)" "DOTA_Tooltip_Ability_build_slaughter_house" "建造屠宰场" - "DOTA_Tooltip_Ability_build_slaughter_house_Description" "攻城 Trainer\n

血肉傀儡

攻击:攻城(近战)
护甲类型:中甲\n\n

技能:

- 摧毁 (对建筑造成额外伤害)
- 粉碎 (33%%,125点伤害)" + "DOTA_Tooltip_Ability_build_slaughter_house_Lore" "升级: 0" + "DOTA_Tooltip_Ability_build_slaughter_house_Description" "攻城单位\n

血肉傀儡

攻击:攻城(近战)
护甲类型:中甲\n\n

技能:

- 摧毁 (对建筑造成额外伤害)
- 粉碎 (33%%,125点伤害)" "DOTA_Tooltip_Ability_train_flesh_golem" "训练血肉傀儡" "DOTA_Tooltip_Ability_train_flesh_golem_Description" "

血肉傀儡

攻击:攻城(近战)
护甲类型:中甲\n\n

技能:

- 摧毁 (对建筑造成额外伤害)
- 粉碎 (33%%,125点伤害)" "DOTA_Tooltip_Ability_build_dragon_cemetary" "建造巨龙坟场" + "DOTA_Tooltip_Ability_build_dragon_cemetary_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_dragon_cemetary_Description" "单位训练\n

冰霜巨龙

攻击:普通 (325射程)
护甲类型:轻甲\n\n

技能:

- 寒冷攻击
-
- 飞行" "DOTA_Tooltip_Ability_train_frost_wyrm" "训练冰霜巨龙" "DOTA_Tooltip_Ability_train_frost_wyrm_Description" "

冰霜巨龙

攻击:普通 (325射程)
护甲类型:轻甲\n\n

技能:

- 寒冷攻击
-
- 飞行" "DOTA_Tooltip_Ability_upgrade_skull_shrine" "升级成骸骨神殿" + "DOTA_Tooltip_Ability_upgrade_skull_shrine_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_skull_shrine_Description" "辅助建筑\n技能: 高级死者复苏\n从随机尸体中唤醒一个随机骷髅兵。 可以唤醒普通,高级或领主单位。" "DOTA_Tooltip_Ability_item_build_death_pit" "建造死亡深渊" + "DOTA_Tooltip_Ability_item_build_death_pit_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_death_pit_Description" "杀戮建筑\n技能: 猝死\n瞬间杀死一个随机敌人。" "DOTA_Tooltip_Ability_item_build_skull_pile" "建造头骨堆" @@ -717,9 +726,11 @@ "DOTA_Tooltip_Ability_item_build_skull_pile_Description" "辅助建筑\n技能: 死者复苏\n从随机尸体中唤醒一个随机骷髅兵" "DOTA_Tooltip_Ability_item_build_turret_of_souls" "建造灵魂之塔" + "DOTA_Tooltip_Ability_item_build_turret_of_souls_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_turret_of_souls_Description" "防御塔\n攻击:混沌 (800射程)
护甲类型:城墙

技能:

- 灵魂吸取(5%%)
- 灵魂削弱 (-3护甲光环)" "DOTA_Tooltip_Ability_item_build_city_of_decay" "建造腐朽都市" + "DOTA_Tooltip_Ability_item_build_city_of_decay_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_city_of_decay_Description" "杀戮建筑\n技能: 腐朽\n对所有非机械单位每秒造成8点伤害。不可叠加。" // Abilities @@ -762,9 +773,6 @@ "DOTA_Tooltip_Ability_vampire_lifesteal_aura" "吸血光环" "DOTA_Tooltip_Ability_vampire_lifesteal_aura_lifesteal" "吸血:" "DOTA_Tooltip_Ability_vampire_lifesteal_aura_Description" "附近友方近战单位获得吸血。" - "DOTA_Tooltip_Ability_vampire_attack" "吸血鬼攻击" - "DOTA_Tooltip_Ability_vampire_attack_lifeteal" "吸血:" - "DOTA_Tooltip_Ability_vampire_attack_Description" "攻击时吸血。" "DOTA_Tooltip_Ability_banshee_fear_aura" "恐惧光环" "DOTA_Tooltip_Ability_banshee_fear_aura_Description" "降低附近450范围内敌人15%%伤害输出" "DOTA_Tooltip_Ability_banshee_fear_aura_Lore" "可怕的女鬼。" @@ -887,6 +895,7 @@ "DOTA_Tooltip_Ability_train_ranger_Description" "

游侠

攻击:穿刺 (425射程)
护甲类型:轻甲\n\n

技能:

- 闪避 (15%%)
- 分裂箭 (3目标)" "DOTA_Tooltip_Ability_upgrade_amazons_hall" "升级亚马逊大厅" +"DOTA_Tooltip_Ability_upgrade_amazons_hall_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_amazons_hall_Description" "单位训练\n

亚马逊

攻击:穿刺 (460射程)
护甲类型:轻甲\n\n

技能:

- 闪避 (25%%)
- 分裂箭 (7目标)
- 传奇技能免疫" "DOTA_Tooltip_Ability_train_amazon" "训练亚马逊" "DOTA_Tooltip_Ability_train_amazon_Description" "

亚马逊

攻击:穿刺 (460射程)
护甲类型:轻甲\n\n

技能:

- 闪避 (25%%)
- 分裂箭 (7目标)
- 传奇技能免疫" @@ -898,6 +907,7 @@ "DOTA_Tooltip_Ability_train_druid_Description" "

德鲁伊

攻击:混沌 (375射程)
护甲类型:无甲\n\n

技能:

- 缠绕" "DOTA_Tooltip_Ability_upgrade_moon_altar" "升级月神殿" +"DOTA_Tooltip_Ability_upgrade_moon_altar_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_moon_altar_Description" "单位训练\n

德鲁伊

攻击:混沌 (375射程)
护甲类型:无甲\n\n

技能:

- 群体缠绕 (3目标)" "DOTA_Tooltip_Ability_train_sage_druid" "训练贤者德鲁伊" "DOTA_Tooltip_Ability_train_sage_druid_Description" "

贤者德鲁伊

攻击:混沌 (375射程)
护甲类型:无甲\n\n

技能:

- 群体缠绕 (3目标)" @@ -909,6 +919,7 @@ "DOTA_Tooltip_Ability_train_assassin_Description" "

刺客

攻击:穿刺(近战)
护甲类型:中甲\n\n

技能:

- 闪避 (15%%)
- 反馈 (40魔法,x1.7)
- 背刺 (150点伤害,风行)" "DOTA_Tooltip_Ability_upgrade_guild_of_shadows" "升级成暗影公会" +"DOTA_Tooltip_Ability_upgrade_guild_of_shadows_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_guild_of_shadows_Description" "单位训练\n

皇家刺客

攻击:穿刺(近战)
护甲类型:中甲\n\n

技能:

- 闪避 (25%%)
- 反馈 (60魔法,x2.2)
- 背刺 (300点伤害,风行)" "DOTA_Tooltip_Ability_train_royal_assassin" "训练皇家刺客" "DOTA_Tooltip_Ability_train_royal_assassin_Description" "

皇家刺客

攻击:穿刺(近战)
护甲类型:中甲\n\n

技能:

- 闪避 (25%%)
- 反馈 (60魔法,x2.2)
- 背刺 (300点伤害,风行)" @@ -920,30 +931,37 @@ "DOTA_Tooltip_Ability_train_avenging_spirit_Description" "

复仇之魂

攻击:魔法(近战)
护甲类型:轻甲\n\n

技能:

- 腐蚀攻击 (-4护甲)
- 法术减伤
-击杀回血(12%%)
- 闪避 (40%%)
" "DOTA_Tooltip_Ability_upgrade_scorched_mansion" "升级成焚烧公馆" +"DOTA_Tooltip_Ability_upgrade_scorched_mansion_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_scorched_mansion_Description" "单位训练\n

复仇女神

攻击:魔法(近战)
护甲类型:轻甲\n\n

技能:

- 腐蚀攻击 (-7护甲)
- 法术减伤
-击杀回血(14%%)
- 闪避 (40%%)
- 复仇 (350点伤害)" "DOTA_Tooltip_Ability_train_avatar_of_vengeance" "训练Avatar Of Vengeance" "DOTA_Tooltip_Ability_train_avatar_of_vengeance_Description" "

复仇女神

攻击:魔法(近战)
护甲类型:轻甲\n\n

技能:

- 腐蚀攻击 (-7护甲)
- 法术减伤
-击杀回血(14%%)
- 闪避 (40%%)
- 复仇 (350点伤害)" "DOTA_Tooltip_Ability_build_fountain_of_wonders" "建造奇迹源泉" +"DOTA_Tooltip_Ability_build_fountain_of_wonders_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_fountain_of_wonders_Description" "单位训练\n

精灵龙

攻击:魔法 (350射程)
护甲类型:轻甲\n\n

技能:

- 飞行
- 治疗 (175)
- 反馈 (25魔法,x1.0点伤害)" "DOTA_Tooltip_Ability_train_faerie_dragon" "训练精灵龙" "DOTA_Tooltip_Ability_train_faerie_dragon_Description" "

精灵龙

攻击:魔法 (350射程)
护甲类型:轻甲\n\n

技能:

- 飞行
- 治疗 (175)
- 反馈 (25魔法,x1.0点伤害)" "DOTA_Tooltip_Ability_build_nightelf_siege_factory" "建造暗夜精灵攻城工厂" -"DOTA_Tooltip_Ability_build_nightelf_siege_factory_Description" "攻城 Trainer\n

投刃车

攻击:攻城 (1000射程)
护甲类型:重甲\n\n

技能:

- 弹射 (4目标)
- 无法对空" +"DOTA_Tooltip_Ability_build_nightelf_siege_factory_Lore" "升级: 0" +"DOTA_Tooltip_Ability_build_nightelf_siege_factory_Description" "攻城单位\n

投刃车

攻击:攻城 (1000射程)
护甲类型:重甲\n\n

技能:

- 弹射 (4目标)
- 无法对空" "DOTA_Tooltip_Ability_train_glaive_thrower" "训练投刃车" "DOTA_Tooltip_Ability_train_glaive_thrower_Description" "

投刃车

攻击:攻城 (1000射程)
护甲类型:重甲\n\n

技能:

- 弹射 (4目标)
- 无法对空" "DOTA_Tooltip_Ability_item_build_silver_glade" "建造白银林地" +"DOTA_Tooltip_Ability_item_build_silver_glade_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_silver_glade_Description" "辅助建筑\n技能: 月光殿祝福\n祝福一个受到攻击的友军附近所有单位。 祝福的单位在6秒内获得175生命,50魔法,6护甲。" "DOTA_Tooltip_Ability_item_build_obelisk_of_wilderness" "建造荒野之碑" +"DOTA_Tooltip_Ability_item_build_obelisk_of_wilderness_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_obelisk_of_wilderness_Description" "辅助建筑\n技能:荒野抗性\n随机给予一个友方单位荒野抗性,提供40%%法术减伤和40%%概率抵挡40点伤害。有额外概率选择无buff的单位施放。" "DOTA_Tooltip_Ability_item_build_elunes_lantern" "建造月神之灯" +"DOTA_Tooltip_Ability_item_build_elunes_lantern_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_elunes_lantern_Description" "防御塔\n攻击:魔法 (850射程)
护甲类型:城墙\n\n

技能:

- 反馈 (35魔法)" "DOTA_Tooltip_Ability_item_build_starfall_obelisk" "建造星落圣碑" +"DOTA_Tooltip_Ability_item_build_starfall_obelisk_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_starfall_obelisk_Description" "杀戮建筑\n技能: 星落\n群星坠落到一个随机敌人的附近,10秒对范围内所有敌人造成每秒50点伤害。" @@ -1075,7 +1093,7 @@ "DOTA_Tooltip_Ability_build_spider_egg_clutch" "建造蜘蛛蛋堆" "DOTA_Tooltip_Ability_build_spider_egg_clutch_Description" "单位训练\n

黑蜘蛛 (2x)

攻击:穿刺(近战)
护甲类型:无甲\n\n

技能:

-麻痹(10%减速,每秒5点伤害)" "DOTA_Tooltip_Ability_train_black_spiders" "训练黑蜘蛛 (2x)" -"DOTA_Tooltip_Ability_train_black_spiders_Description" "

黑蜘蛛s (2x)

攻击:穿刺(近战)
护甲类型:无甲\n\n

技能:

-麻痹(10%减速,每秒5点伤害)" +"DOTA_Tooltip_Ability_train_black_spiders_Description" "

黑蜘蛛 (2x)

攻击:穿刺(近战)
护甲类型:无甲\n\n

技能:

-麻痹(10%减速,每秒5点伤害)" "DOTA_Tooltip_Ability_upgrade_spider_egg_nest" "升级成蜘蛛巢穴" "DOTA_Tooltip_Ability_upgrade_spider_egg_nest_Description" "单位训练\n

巨型蜘蛛 (2x)

攻击:穿刺(近战)
护甲类型:无甲\n\n

技能:

-麻痹(15%减速,每秒8点伤害)
- 分裂 (2只森林蜘蛛)" @@ -1128,7 +1146,7 @@ "DOTA_Tooltip_Ability_train_emerald_dragon_Description" "

绿宝石龙

攻击:混沌 (250射程)
护甲类型:重甲\n\n

技能:

-
- 腐蚀吐息 (每次攻击-2护甲,最多-6)
- 飞行" "DOTA_Tooltip_Ability_build_monolith" "建造巨石堆" -"DOTA_Tooltip_Ability_build_monolith_Description" "攻城 Trainer\n

山岭巨人

攻击:普通(近战)
护甲类型:城墙\n\n

技能:

- 粉碎 (30%%,200点伤害,175 AoE)
- 嘲讽 (350 AoE)
- 硬化皮肤 (-25物理攻击伤害)
-抗性皮肤 (20%%减伤)
- 拔树" +"DOTA_Tooltip_Ability_build_monolith_Description" "攻城单位\n

山岭巨人

攻击:普通(近战)
护甲类型:城墙\n\n

技能:

- 粉碎 (30%%,200点伤害,175 AoE)
- 嘲讽 (350 AoE)
- 硬化皮肤 (-25物理攻击伤害)
-抗性皮肤 (20%%减伤)
- 拔树" "DOTA_Tooltip_Ability_train_mountain_giant" "训练山岭巨人" "DOTA_Tooltip_Ability_train_mountain_giant_Description" "

山岭巨人

攻击:普通(近战)
护甲类型:城墙\n\n

技能:

- 粉碎 (30%%,200点伤害,175 AoE)
- 嘲讽 (350 AoE)
- 硬化皮肤 (-25物理攻击伤害)
-抗性皮肤 (20%%减伤)
- 拔树" @@ -1156,7 +1174,7 @@ "DOTA_Tooltip_Ability_ancient_protector_bash_bash_damage" "伤害:" "DOTA_Tooltip_Ability_ancient_protector_bash_Description" "攻击时有概率击晕敌人。" "DOTA_Tooltip_Ability_ancient_guardian_banish" "放逐" -"DOTA_Tooltip_Ability_ancient_guardian_banish_持续时间" "持续时间" +"DOTA_Tooltip_Ability_ancient_guardian_banish_Duration" "持续时间" "DOTA_Tooltip_Ability_ancient_guardian_banish_Description" "将随机敌人送入星界,避免其攻击或受到攻击,并受到额外魔法伤害。" "DOTA_Tooltip_Ability_spider_poison" "蜘蛛毒" "DOTA_Tooltip_Ability_spider_poison_slow" "%减速:" @@ -1576,7 +1594,7 @@ "DOTA_Tooltip_Ability_train_spellbreaker_kodo_Description" "

破法型科多兽

攻击:穿刺 (200射程)
护甲类型:轻甲\n\n

技能:

- 魔法抗性 (80%%)" "DOTA_Tooltip_Ability_build_orcish_siege_factory" "建造兽人攻城工厂" -"DOTA_Tooltip_Ability_build_orcish_siege_factory_Description" "单位训练\n

攻城车

攻击:攻城 (1000射程)
护甲类型:中甲\n\n

技能:

- 溅射伤害
- 燃烧弹 (48dps)
- 无法对空" +"DOTA_Tooltip_Ability_build_orcish_siege_factory_Description" "攻城单位\n

攻城车

攻击:攻城 (1000射程)
护甲类型:中甲\n\n

技能:

- 溅射伤害
- 燃烧弹 (48dps)
- 无法对空" "DOTA_Tooltip_Ability_train_catapult" "训练攻城车" "DOTA_Tooltip_Ability_train_catapult_Description" "

攻城车

攻击:攻城 (1000射程)
护甲类型:中甲\n\n

技能:

- 溅射伤害
- 燃烧弹 (48dps)
- 无法对空" @@ -1694,6 +1712,10 @@ "DOTA_Tooltip_modifier_kodo_armor_aura_Description" "附近友军获得护甲。" "DOTA_Tooltip_modifier_kodo_armor_aura_buff" "科多兽护甲" "DOTA_Tooltip_modifier_kodo_armor_aura_buff_Description" "护甲提高。" +"DOTA_Tooltip_modifier_kodo_magic_resist_aura" "魔法抗性光环" +"DOTA_Tooltip_modifier_kodo_magic_resist_aura_Description" "增加周围友军的魔法抗性。" +"DOTA_Tooltip_modifier_kodo_magic_resist_aura_buff" "科多兽魔法抗性" +"DOTA_Tooltip_modifier_kodo_magic_resist_aura_buff_Description" "增加了魔法看行。" "DOTA_Tooltip_modifier_tribal_blessing" "部落祝福" "DOTA_Tooltip_modifier_tribal_blessing_Description" "永久提高伤害,护甲,攻速,血量。" @@ -1763,7 +1785,7 @@ "DOTA_Tooltip_Ability_train_dragonhawk_rider_Description" "

龙鹰骑士

攻击:穿刺 (450射程)
护甲类型:重甲\n\n

技能:

- 太阳冲击 (对飞行单位造成伤害并击晕)
- 飞行" "DOTA_Tooltip_Ability_build_highelf_siege_factory" "建造高等精灵攻城工厂" -"DOTA_Tooltip_Ability_build_highelf_siege_factory_Description" "攻城 Trainer\n

弩车

攻击:攻城 (850射程)
护甲类型:中甲\n\n

技能:

- 直线伤害
- 无法对空" +"DOTA_Tooltip_Ability_build_highelf_siege_factory_Description" "攻城单位\n

弩车

攻击:攻城 (850射程)
护甲类型:中甲\n\n

技能:

- 直线伤害
- 无法对空" "DOTA_Tooltip_Ability_train_siege_ballista" "训练弩车" "DOTA_Tooltip_Ability_train_siege_ballista_Description" "

弩车

攻击:攻城 (850射程)
护甲类型:中甲\n\n

技能:

- 直线伤害
- 无法对空" @@ -1809,15 +1831,15 @@ "DOTA_Tooltip_Ability_archer_headshot_damage" "伤害:" "DOTA_Tooltip_Ability_archer_headshot_Description" "攻击时有概率爆头,造成伤害并短暂眩晕。" "DOTA_Tooltip_Ability_archer_evasion" "闪避" -"DOTA_Tooltip_Ability_archer_evasion_evasion" "%闪避:" +"DOTA_Tooltip_Ability_archer_evasion_Evasion" "%闪避:" "DOTA_Tooltip_Ability_archer_evasion_Description" "拥有闪避攻击的机会" "DOTA_Tooltip_Ability_blademaster_evasion" "闪避" -"DOTA_Tooltip_Ability_blademaster_evasion_evasion" "%闪避:" +"DOTA_Tooltip_Ability_blademaster_evasion_Evasion" "%闪避:" "DOTA_Tooltip_Ability_blademaster_evasion_Description" "拥有闪避攻击的机会" "DOTA_Tooltip_Ability_blademaster_critical_strike" "致命一击" -"DOTA_Tooltip_Ability_blademaster_critical_strike_Description" "攻击有几率暴击" "DOTA_Tooltip_Ability_blademaster_critical_strike_crit_chance" "触发几率:" "DOTA_Tooltip_Ability_blademaster_critical_strike_crit_damage" "%伤害:" +"DOTA_Tooltip_Ability_blademaster_critical_strike_Description" "攻击有几率暴击" "DOTA_Tooltip_Ability_blademaster_spell_resist" "魔法抗性" "DOTA_Tooltip_Ability_blademaster_spell_resist_magic_resist" "魔法抗性:" "DOTA_Tooltip_Ability_blademaster_spell_resist_Description" "剑圣的魔法抗性提高" @@ -1847,22 +1869,24 @@ "DOTA_Tooltip_Ability_sorceress_chain_lightning_max_targets" "最大目标数:" "DOTA_Tooltip_Ability_sorceress_chain_lightning_jump_damage_reduction" "%伤害递减:" "DOTA_Tooltip_Ability_sorceress_chain_lightning_Description" "攻击时有概率射出一道弹射的闪电箭。每次弹射伤害递减。" -"DOTA_Tooltip_Ability_wizard_fire箭" "燃烧弹" -"DOTA_Tooltip_Ability_wizard_fire箭_damage" "伤害:" -"DOTA_Tooltip_Ability_wizard_fire箭_dps" "火焰每秒伤害:" -"DOTA_Tooltip_Ability_wizard_fire箭_duration" "火焰持续时间:" -"DOTA_Tooltip_Ability_wizard_fire箭_Description" "每%fire_interval%秒朝随机敌方单位或建筑扔出一个燃烧弹。被命中的单位持续烧伤。" +"DOTA_Tooltip_Ability_wizard_firebolt" "燃烧弹" +"DOTA_Tooltip_Ability_wizard_firebolt_damage" "伤害:" +"DOTA_Tooltip_Ability_wizard_firebolt_dps" "火焰每秒伤害:" +"DOTA_Tooltip_Ability_wizard_firebolt_duration" "火焰持续时间:" +"DOTA_Tooltip_Ability_wizard_firebolt_Description" "每%fire_interval%秒朝随机敌方单位或建筑扔出一个燃烧弹。被命中的单位持续烧伤。" "DOTA_Tooltip_modifier_bright_aura_of_grace_aura" "复生光环" "DOTA_Tooltip_modifier_bright_aura_of_grace_aura_Description" "友方单位死亡时有20%%概率在2秒后复活。" "DOTA_Tooltip_modifier_bright_aura_of_grace_aura_buff" "复生光环" "DOTA_Tooltip_modifier_bright_aura_of_grace_aura_buff_Description" "死亡时有20%%概率在2秒后复活。" +"DOTA_Tooltip_modifier_bright_aura_of_grace_resurrect_debuff" "复生疲劳" +"DOTA_Tooltip_modifier_bright_aura_of_grace_resurrect_debuff_Description" "无法再重生。" "DOTA_Tooltip_modifier_bloodthirster_faerie_fire" "精灵之火" "DOTA_Tooltip_modifier_bloodthirster_faerie_fire_Description" "护甲被减少。" -"DOTA_Tooltip_modifier_wizard_fire箭" "燃烧弹" -"DOTA_Tooltip_modifier_wizard_fire箭_Description" "每隔一段时间扔出燃烧弹。" -"DOTA_Tooltip_modifier_wizard_fire箭_debuff" "着火了!" -"DOTA_Tooltip_modifier_wizard_fire箭_debuff_Description" "着火中。" +"DOTA_Tooltip_modifier_wizard_firebolt" "燃烧弹" +"DOTA_Tooltip_modifier_wizard_firebolt_Description" "每隔一段时间扔出燃烧弹。" +"DOTA_Tooltip_modifier_wizard_firebolt_debuff" "着火了!" +"DOTA_Tooltip_modifier_wizard_firebolt_debuff_Description" "着火中。" "DOTA_Tooltip_modifier_archer_headshot" "爆头" "DOTA_Tooltip_modifier_archer_headshot_Description" "攻击时有概率爆头,造成伤害并短暂眩晕。" "DOTA_Tooltip_modifier_city_of_magic_hex" "巫术" @@ -2041,6 +2065,7 @@ "DOTA_Tooltip_Ability_train_corrupted_treant_Description" "

堕落

攻击:普通(近战)
护甲类型:重甲\n\n

技能:

- 削弱攻击 (-55%%伤害)
- 分裂 (25%%)
- 致命一击 (10%%,x2)" "DOTA_Tooltip_Ability_upgrade_corrupted_ancient_of_annihilation" "升级成灭绝遗迹" +"DOTA_Tooltip_Ability_upgrade_corrupted_ancient_of_annihilation_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_corrupted_ancient_of_annihilation_Description" "

堕落毁灭者

攻击:普通(近战)
护甲类型:重甲\n\n

技能:

- 削弱攻击 (-100%%伤害)
- 分裂 (40%%)
- 致命一击 (15%%,x2)
- 传奇技能免疫
- 尖刺攻击 (250点伤害,3.5秒眩晕)" "DOTA_Tooltip_Ability_train_corrupted_annihilator" "训练堕落毁灭者" "DOTA_Tooltip_Ability_train_corrupted_annihilator_Description" "

堕落毁灭者

攻击:普通(近战)
护甲类型:重甲\n\n

技能:

- 削弱攻击 (-100%%伤害)
- 分裂 (40%%)
- 致命一击 (15%%,x2)
- 传奇技能免疫
- 尖刺攻击 (250点伤害,3.5秒眩晕)" @@ -2052,6 +2077,7 @@ "DOTA_Tooltip_Ability_train_void_walker_Description" "

虚空行者

攻击:魔法 (380射程)
护甲类型:轻甲\n\n

技能:

- 灼烧 (每次攻击+7点伤害)
- 腐败光环 (-2护甲)" "DOTA_Tooltip_Ability_upgrade_portal_of_the_abyss" "升级成深渊传送门" +"DOTA_Tooltip_Ability_upgrade_portal_of_the_abyss_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_portal_of_the_abyss_Description" "

虚空守望者

攻击:魔法 (380射程)
护甲类型:轻甲\n\n

技能:

- 灼烧 (每次攻击+7点伤害)
- 腐败光环 (-4护甲)" "DOTA_Tooltip_Ability_train_void_keeper" "训练虚空守望者" "DOTA_Tooltip_Ability_train_void_keeper_Description" "

虚空守望者

攻击:魔法 (380射程)
护甲类型:轻甲\n\n

技能:

- 灼烧 (每次攻击+7点伤害)
- 腐败光环 (-4护甲)" @@ -2063,41 +2089,50 @@ "DOTA_Tooltip_Ability_train_nether_drake_Description" "

夜龙

攻击:魔法 (400射程)
护甲类型:中甲\n\n

技能:

- 飞行
- 溅射攻击 (+20点伤害)" "DOTA_Tooltip_Ability_upgrade_shadow_ancient" "升级成暗影遗迹" +"DOTA_Tooltip_Ability_upgrade_shadow_ancient_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_shadow_ancient_Description" "

影龙

攻击:魔法 (400射程)
护甲类型:中甲\n\n

技能:

- 飞行
- 溅射攻击 (+25点伤害)" "DOTA_Tooltip_Ability_train_shadow_drake" "训练影龙" "DOTA_Tooltip_Ability_train_shadow_drake_Description" "

影龙

攻击:魔法 (400射程)
护甲类型:中甲\n\n

技能:

- 飞行
- 溅射攻击 (+25点伤害)" "DOTA_Tooltip_Ability_build_felhound_shrine" "建造魔犬营地" +"DOTA_Tooltip_Ability_build_felhound_shrine_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_felhound_shrine_Description" "

魔犬/h1>攻击:穿刺(近战)
护甲类型:中甲\n\n

技能:

- 急速光环 (+18%%攻速)" "DOTA_Tooltip_Ability_train_felhound" "训练魔犬" "DOTA_Tooltip_Ability_train_felhound_Description" "

魔犬/h1>攻击:穿刺(近战)
护甲类型:中甲\n\n

技能:

- 急速光环 (+18%%攻速)" "DOTA_Tooltip_Ability_build_hells_gate" "建造地狱之门" +"DOTA_Tooltip_Ability_build_hells_gate_Lore" "升级: 1" "DOTA_Tooltip_Ability_build_hells_gate_Description" "

地狱机车

攻击:攻城 (600射程)
护甲类型:重甲\n\n

技能:

- 无法对空
- 引爆 (100点伤害)" "DOTA_Tooltip_Ability_train_infernal_machine" "训练地狱机车" "DOTA_Tooltip_Ability_train_infernal_machine_Description" "

地狱机车

攻击:攻城 (600射程)
护甲类型:重甲\n\n

技能:

- 无法对空
- 引爆 (100点伤害)" "DOTA_Tooltip_Ability_upgrade_hells_portal" "升级成地狱传送门" +"DOTA_Tooltip_Ability_upgrade_hells_portal_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_hells_portal_Description" "

地狱战车

攻击:攻城 (600射程)
护甲类型:重甲\n\n

技能:

- 无法对空
- 引爆 (150点伤害)
- 直线伤害 (60)" "DOTA_Tooltip_Ability_train_infernal_tank" "训练地狱战车" "DOTA_Tooltip_Ability_train_infernal_tank_Description" "

地狱战车

攻击:攻城 (600射程)
护甲类型:重甲\n\n

技能:

- 无法对空
- 引爆 (150点伤害)
- 直线伤害 (60)" "DOTA_Tooltip_Ability_build_demonic_statue" "建造恶魔石雕" +"DOTA_Tooltip_Ability_build_demonic_statue_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_demonic_statue_Description" "

梦魇

攻击:混沌 (530射程)
护甲类型:中甲\n\n

技能:

- 溅射伤害
- 掌控 (10%%)" "DOTA_Tooltip_Ability_train_incubus" "训练梦魇" "DOTA_Tooltip_Ability_train_incubus_Description" "

梦魇

攻击:混沌 (530射程)
护甲类型:中甲\n\n

技能:

- 溅射伤害
- 掌控 (10%%)" "DOTA_Tooltip_Ability_item_build_well_of_pain" "建造痛苦深井" +"DOTA_Tooltip_Ability_item_build_well_of_pain_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_well_of_pain_Description" "杀戮建筑\n技能:痛苦之触\n对随机敌人造成200点伤害。" "DOTA_Tooltip_Ability_item_build_forgotten_one" "建造被遗忘者" +"DOTA_Tooltip_Ability_item_build_forgotten_one_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_forgotten_one_Description" "杀戮建筑\n技能: 触手牢狱\n在随机敌人附近创造6根触手。触手拥有次级致命一击。" "DOTA_Tooltip_Ability_item_build_corrupted_protector" "建造堕落守护者" +"DOTA_Tooltip_Ability_item_build_corrupted_protector_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_corrupted_protector_Description" "防御塔\n攻击:混沌 (800射程)\n\n

技能:

- 溅射伤害" "DOTA_Tooltip_Ability_item_build_eye_of_corruption" "建造腐蚀之眼" +"DOTA_Tooltip_Ability_item_build_eye_of_corruption_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_eye_of_corruption_Description" "辅助建筑\n技能: 腐蚀凝视\n所有敌人护甲-6。不可叠加。" "DOTA_Tooltip_Ability_gaze_of_corruption" "腐蚀凝视" @@ -2110,9 +2145,9 @@ "DOTA_Tooltip_Ability_tentacle_critical_strike_Description" "攻击时有概率造成致命一击" "DOTA_Tooltip_Ability_touch_of_pain" "痛苦之触" "DOTA_Tooltip_Ability_touch_of_pain_Description" "对随机敌人造成200点伤害。" -"DOTA_Tooltip_Ability_corrupted_削弱_attack" "削弱攻击" -"DOTA_Tooltip_Ability_corrupted_削弱_attack_damage" "%伤害:" -"DOTA_Tooltip_Ability_corrupted_削弱_attack_Description" "减少目标的攻击。" +"DOTA_Tooltip_Ability_corrupted_weakening_attack" "削弱攻击" +"DOTA_Tooltip_Ability_corrupted_weakening_attack_damage" "%伤害:" +"DOTA_Tooltip_Ability_corrupted_weakening_attack_Description" "减少目标的攻击。" "DOTA_Tooltip_Ability_corrupted_treant_cleave" "分裂" "DOTA_Tooltip_Ability_corrupted_treant_cleave_cleave_damage" "%伤害:" "DOTA_Tooltip_Ability_corrupted_treant_cleave_Description" "近战攻击造成锥形范围伤害。" @@ -2184,6 +2219,7 @@ "DOTA_Tooltip_modifier_present_of_chaos_lifesteal" "混沌馈赠" "DOTA_Tooltip_modifier_present_of_chaos_lifesteal_Description" "30%%吸血" + ////////////////////// // Mech ////////////////////// @@ -2217,84 +2253,100 @@ "flame_gunner" "喷火兵" "flamegunner_sergeant" "喷火兵队长" "iron_golem" "铁皮机甲" -"adamant_golem" ">金人" +"adamant_golem" "金人" "goblin_shredder" "哥布林撕裂者" "gobbo_mechanist" "哥布林工匠" "DOTA_Tooltip_Ability_build_aircraft_factory" "建造飞行器工厂" "DOTA_Tooltip_Ability_build_aircraft_factory_Lore" "升级: 1" -"DOTA_Tooltip_Ability_build_aircraft_factory_Description" "

直升机

攻击: 穿刺 (500 射程)
护甲:轻甲\n\n

技能:

- 飞行
- 不能对地
- 重击 (30%%,40点伤害,1.2秒)""DOTA_Tooltip_Ability_train_roterothopter" "训练直升机" +"DOTA_Tooltip_Ability_build_aircraft_factory_Description" "

直升机

攻击: 穿刺 (500 射程)
护甲:轻甲\n\n

技能:

- 飞行
- 不能对地
- 重击 (30%%,40点伤害,1.2秒)" +"DOTA_Tooltip_Ability_train_roterothopter" "训练直升机" "DOTA_Tooltip_Ability_train_roterothopter_Description" "

直升机

攻击: 穿刺 (500 射程)
护甲:轻甲\n\n

技能:

- 飞行
- 不能对地
- 重击 (30%%,40点伤害,1.2秒)" "DOTA_Tooltip_Ability_upgrade_bomber_factory" "升级成轰炸机工厂" +"DOTA_Tooltip_Ability_upgrade_bomber_factory_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_bomber_factory_Description" "

轰炸直升机

攻击: 穿刺 (500 射程)
护甲:轻甲\n\n

技能:

- 飞行
- 不能对地
- 重击 (50%%,60点伤害,1.2秒)" "DOTA_Tooltip_Ability_train_gyrocopter" "训练轰炸直升机" -"DOTA_Tooltip_Ability_train_gyrocopter_Description" "

轰炸直升机

攻击: 穿刺 (500 射程)
护甲:轻甲\n\n

技能:

- 飞行
- 不能对地
- 重击 (50%%,60点伤害,1.2秒)" +"DOTA_Tooltip_Ability_train_gyrocopter_Description" "" "DOTA_Tooltip_Ability_build_tank_factory" "建造坦克工厂" +"DOTA_Tooltip_Ability_build_tank_factory_Lore" "升级: 1-2" "DOTA_Tooltip_Ability_build_tank_factory_Description" "

轻型坦克

攻击: 普通 (375 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 轻型坦克装甲 (-12点伤害)" "DOTA_Tooltip_Ability_train_light_tank" "训练轻型坦克" "DOTA_Tooltip_Ability_train_light_tank_Description" "

轻型坦克

攻击: 普通 (375 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 轻型坦克装甲 (-12点伤害)" "DOTA_Tooltip_Ability_upgrade_heavy_tank_factory" "升级成重型坦克工厂" +"DOTA_Tooltip_Ability_upgrade_heavy_tank_factory_Lore" "升级: 1" "DOTA_Tooltip_Ability_upgrade_heavy_tank_factory_Description" "

重型坦克

攻击: 普通 (400 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 重型坦克装甲(-24点伤害)" "DOTA_Tooltip_Ability_train_heavy_tank" "训练重型坦克" "DOTA_Tooltip_Ability_train_heavy_tank_Description" "

重型坦克

攻击: 普通 (400 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 重型坦克装甲(-24点伤害)" "DOTA_Tooltip_Ability_upgrade_rocket_tank_factory" "升级成火箭坦克工厂" +"DOTA_Tooltip_Ability_upgrade_rocket_tank_factory_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_rocket_tank_factory_Description" "

火箭坦克

攻击: 普通 (400 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 重型坦克装甲(-24点伤害)
- AA型火箭 (75点伤害,每秒1颗,对空)" "DOTA_Tooltip_Ability_train_rocket_tank" "训练火箭坦克" "DOTA_Tooltip_Ability_train_rocket_tank_Description" "

火箭坦克

攻击: 普通 (400 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 重型坦克装甲(-24点伤害)
- AA型火箭 (75点伤害,每秒1颗,对空)" "DOTA_Tooltip_Ability_upgrade_assault_tank_factory" "升级成强袭坦克工厂" +"DOTA_Tooltip_Ability_upgrade_assault_tank_factory_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_assault_tank_factory_Description" "

强袭坦克

攻击: 混沌 (550 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 中型坦克装甲(-18点伤害)
- 溅射伤害" "DOTA_Tooltip_Ability_train_assault_tank" "训练强袭坦克" "DOTA_Tooltip_Ability_train_assault_tank_Description" "

强袭坦克

攻击: 混沌 (550 射程)
护甲: 重甲\n\n

技能:

- 不能对空
- 中型坦克装甲(-18点伤害)
- 溅射伤害" "DOTA_Tooltip_Ability_upgrade_mine_layer_factory" "升级成地雷坦克工厂" +"DOTA_Tooltip_Ability_upgrade_mine_layer_factory_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_mine_layer_factory_Description" "

地雷坦克

攻击: 普通 (近战)
护甲: 重甲\n\n

技能:

- 轻型坦克装甲(-12点伤害)
- 埋雷 (250点伤害)" "DOTA_Tooltip_Ability_train_mine_layer" "训练地雷坦克" "DOTA_Tooltip_Ability_train_mine_layer_Description" "

地雷坦克

攻击: 普通 (近战)
护甲: 重甲\n\n

技能:

- 轻型坦克装甲(-12点伤害)
- 埋雷 (250点伤害)" "DOTA_Tooltip_Ability_build_demolition_lab" "建造引爆实验室" +"DOTA_Tooltip_Ability_build_demolition_lab_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_demolition_lab_Description" "

炸弹人

不能攻击
护甲: 无甲\n\n

技能:

-自爆 (275点伤害)
- 引爆 (150点伤害)" "DOTA_Tooltip_Ability_train_lunatic_goblin" "训练炸弹人" "DOTA_Tooltip_Ability_train_lunatic_goblin_Description" "

炸弹人

不能攻击
护甲: 无甲\n\n

技能:

-自爆 (275点伤害)
- 引爆 (150点伤害)" "DOTA_Tooltip_Ability_build_gun_smith" "建造枪械铺" +"DOTA_Tooltip_Ability_build_gun_smith_Lore" "升级: 1" "DOTA_Tooltip_Ability_build_gun_smith_Description" "

喷火兵

攻击: 混沌 (200 射程)
护甲:轻甲\n\n

技能:

- 不能对空
- 直线伤害" "DOTA_Tooltip_Ability_train_flame_gunner" "训练喷火兵" "DOTA_Tooltip_Ability_train_flame_gunner_Description" "

喷火兵

攻击: 混沌 (200 射程)
护甲:轻甲\n\n

技能:

- 不能对空
- 直线伤害" "DOTA_Tooltip_Ability_upgrade_arsenal" "升级成军工厂" +"DOTA_Tooltip_Ability_upgrade_arsenal_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_arsenal_Description" "

喷火兵队长

攻击: 混沌 (200 射程)
护甲:轻甲\n\n

技能:

- 不能对空
- 直线伤害
- 榴弹" "DOTA_Tooltip_Ability_train_flamegunner_sergeant" "训练喷火兵队长" "DOTA_Tooltip_Ability_train_flamegunner_sergeant_Description" "

喷火兵队长

攻击: 混沌 (200 射程)
护甲:轻甲\n\n

技能:

- 不能对空
- 直线伤害
- 榴弹" "DOTA_Tooltip_Ability_build_golem_factory" "建造机甲工厂" +"DOTA_Tooltip_Ability_build_golem_factory_Lore" "升级: 1" "DOTA_Tooltip_Ability_build_golem_factory_Description" "

铁皮机甲

攻击: 英雄 (近战)
护甲: 中型\n\n

技能:

- 魔法抗性 (30%%)
- 重击 (15%%,40点伤害,2秒)
- 粉碎 (25%%,60点伤害)" "DOTA_Tooltip_Ability_train_iron_golem" "训练铁皮机甲" "DOTA_Tooltip_Ability_train_iron_golem_Description" "

铁皮机甲

攻击: 英雄 (近战)
护甲: 中型\n\n

技能:

- 魔法抗性 (30%%)
- 重击 (15%%,40点伤害,2秒)
- 粉碎 (25%%,60点伤害)" "DOTA_Tooltip_Ability_upgrade_precious_golem_factory" "升级成金人工厂" -"DOTA_Tooltip_Ability_upgrade_precious_golem_factory_Description" "

>金人

攻击: 英雄 (近战)
护甲: 神圣\n\n

技能:

- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)" -"DOTA_Tooltip_Ability_train_adamant_golem" "训练>金人" -"DOTA_Tooltip_Ability_train_adamant_golem_Description" "

>金人

攻击: 英雄 (近战)
护甲: 神圣\n\n

技能:

- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)" +"DOTA_Tooltip_Ability_upgrade_precious_golem_factory_Lore" "升级: 0" +"DOTA_Tooltip_Ability_upgrade_precious_golem_factory_Description" "

金人

攻击: 英雄 (近战)
护甲: 神圣\n\n

技能:

- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)" +"DOTA_Tooltip_Ability_train_adamant_golem" "训练金人" +"DOTA_Tooltip_Ability_train_adamant_golem_Description" "

金人

攻击: 英雄 (近战)
护甲: 神圣\n\n

技能:

- 终极魔法抗性 (90%%)
- 重击 (50%%,100点伤害,2秒)
- 粉碎 (40%%,150点伤害)" "DOTA_Tooltip_Ability_build_lumber_mill" "建造伐木场" +"DOTA_Tooltip_Ability_build_lumber_mill_Lore" "升级: 0" "DOTA_Tooltip_Ability_build_lumber_mill_Description" "

哥布林撕裂者

攻击: 穿刺 (melee)
护甲: 中型\n\n

技能:

- 激怒
- 引爆 (50点伤害)
-撕裂" "DOTA_Tooltip_Ability_train_goblin_shredder" "训练哥布林撕裂者" "DOTA_Tooltip_Ability_train_goblin_shredder_Description" "

哥布林撕裂者

攻击: 穿刺 (melee)
护甲: 中型\n\n

技能:

- 激怒
- 引爆 (50点伤害)
-撕裂" "DOTA_Tooltip_Ability_item_build_power_plant" "建造发电厂" +"DOTA_Tooltip_Ability_item_build_power_plant_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_power_plant_Description" "

发电厂

为180范围内建筑提供电力,护甲+2,有概率去除减益效果。防御塔伤害提升+25%%,特殊建筑每秒魔法恢复提升0.25。生产建筑训练更强的单位。/n- 100额外血量
- 2额外护甲
- 20%%额外伤害" "DOTA_Tooltip_Ability_item_build_spare_part_heap" "建造零件堆" +"DOTA_Tooltip_Ability_item_build_spare_part_heap_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_spare_part_heap_Description" "

组装

每25秒组装一个哥布林工匠,持续40秒。自动维修建筑。" "DOTA_Tooltip_Ability_item_build_energy_tower" "建造能源塔" +"DOTA_Tooltip_Ability_item_build_energy_tower_Lore" "升级: 0" "DOTA_Tooltip_Ability_item_build_energy_tower_Description" "攻击: 混沌 (600 射程)

技能:

- 弹射 (3目标,30%%伤害递减)
- 能量爆破 (20%%,8目标,80点伤害,20%%伤害递减)" "DOTA_Tooltip_Ability_item_build_blue_shield_generator" "建造蓝盾生成器" @@ -2302,6 +2354,7 @@ "DOTA_Tooltip_Ability_item_build_blue_shield_generator_Description" "

能量盾

给予随机友方单位能量盾,护甲+2。能抵消一次负面建筑能力。" "DOTA_Tooltip_Ability_upgrade_red_shield_generator" "升级成红盾生成器" +"DOTA_Tooltip_Ability_upgrade_red_shield_generator_Lore" "升级: 0" "DOTA_Tooltip_Ability_upgrade_red_shield_generator_Description" "

高级能量盾

给予随机友方单位能量盾,护甲+4。 能抵消两次负面建筑能力。生命+100。" "DOTA_Tooltip_Ability_generator_energy_shield" "能量盾" @@ -2370,6 +2423,205 @@ "DOTA_Tooltip_modifier_power_buildings_creep_buff_Description" "提升生命,护甲,伤害。" +////////////////////// +// Elemental +////////////////////// + +"lesser_wind_elemental" "低级风元素" +"wind_elemental" "风元素" +"greater_wind_elemental" "高级风元素" +"lesser_water_elemental" "低级水元素" +"water_elemental" "水元素" +"greater_water_elemental" "高级水元素" +"lightning_elemental" "电元素" +"greater_lightning_elemental" "高级电元素" +"fire_elemental" "火元素" +"greater_fire_elemental" "高级火元素" +"master_of_elements" "元素大师" +"earth_elemental" "土元素" +"greater_earth_elemental" "高级土元素" + +"trapped_gale" "风柱" +"monument_of_wind_stream" "风碑" +"zephyros_memorial" "风神榜" +"water_spring" "水泉" +"golden_fountain" "黄金水泉" +"spellbound_fountain" "迷人水泉" +"pillar_of_globe_lightning" "球状闪电之柱" +"pillar_of_elmo_fire" "圣艾尔摩之火柱" +"altar_of_fire" "火焰祭坛" +"altar_of_blaze" "烈火圣坛" +"tower_of_elder_knowledge" "远古学识之塔" +"rock_pile" "石晶" +"greater_fissure" "石笋" +"mana_generator" "魔法电机" +"obelisk_of_element" "元素方尖碑" +"book_of_conjuration" "魔法之书" +"elemental_guard_tower" "元素守卫" +"linker" "羁绊" + + +"DOTA_Tooltip_Ability_build_trapped_gale" "建造风柱" +"DOTA_Tooltip_Ability_build_trapped_gale_Lore" "升级: 2" +"DOTA_Tooltip_Ability_build_trapped_gale_Description" "

低级风元素

攻击: 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 不能对地
- 飞行" +"DOTA_Tooltip_Ability_train_lesser_wind_elemental" "训练低级风元素" +"DOTA_Tooltip_Ability_train_lesser_wind_elemental_Description" "

低级风元素

攻击: 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 不能对地
- 飞行" + +"DOTA_Tooltip_Ability_upgrade_monument_of_wind_stream" "升级风碑" +"DOTA_Tooltip_Ability_upgrade_monument_of_wind_stream_Lore" "升级: 1" +"DOTA_Tooltip_Ability_upgrade_monument_of_wind_stream_Description" "

风元素

攻击: 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 飞行
- 飓风 (20%% 减速 (对空))" +"DOTA_Tooltip_Ability_train_wind_elemental" "训练风元素" +"DOTA_Tooltip_Ability_train_wind_elemental_Description" "

风元素

攻击: 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 飞行
- 飓风 (20%% 减速 (对空))" + +"DOTA_Tooltip_Ability_upgrade_zephyros_memorial" "升级风神榜" +"DOTA_Tooltip_Ability_upgrade_zephyros_memorial_Lore" "升级: 0" +"DOTA_Tooltip_Ability_upgrade_zephyros_memorial_Description" "

高级风元素

攻击: 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 飞行
- 飓风 (35%% 减速 (对空))" +"DOTA_Tooltip_Ability_train_greater_wind_elemental" "训练高级风元素" +"DOTA_Tooltip_Ability_train_greater_wind_elemental_Description" "

高级风元素

攻击: 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 飞行
- 飓风 (35%% 减速 (对空))" + +"DOTA_Tooltip_Ability_build_water_spring" "建造水泉" +"DOTA_Tooltip_Ability_build_water_spring_Lore" "升级: 2" +"DOTA_Tooltip_Ability_build_water_spring_Description" "

低级水元素

攻击 (对地): 普通 (近战)
(对空): 穿刺 (300 射程)
护甲: 中型\n\n

技能

- 水体 (60%% 闪避)" +"DOTA_Tooltip_Ability_train_lesser_water_elemental" "训练低级水元素" +"DOTA_Tooltip_Ability_train_lesser_water_elemental_Description" "

低级水元素

攻击 (对地): 普通 (近战)
(对空): 穿刺 (300 射程)
护甲: 中型\n\n

技能

- 水体 (60%% 闪避)" + +"DOTA_Tooltip_Ability_upgrade_golden_fountain" "升级黄金水泉" +"DOTA_Tooltip_Ability_upgrade_golden_fountain_Lore" "升级: 1" +"DOTA_Tooltip_Ability_upgrade_golden_fountain_Description" "

水元素

攻击 (对地): 普通 (近战)
(对空): 穿刺 (340 射程)
护甲: 中型\n\n

技能

- 水体 (80%% 闪避)" +"DOTA_Tooltip_Ability_train_water_elemental" "训练水元素" +"DOTA_Tooltip_Ability_train_water_elemental_Description" "

水元素

攻击 (对地): 普通 (近战)
(对空): 穿刺 (340 射程)
护甲: 中型\n\n

技能

- 水体 (80%% 闪避)" + +"DOTA_Tooltip_Ability_upgrade_spellbound_fountain" "升级迷人水泉" +"DOTA_Tooltip_Ability_upgrade_spellbound_fountain_Lore" "升级: 0" +"DOTA_Tooltip_Ability_upgrade_spellbound_fountain_Description" "

高级水元素

攻击 (对地): 普通 (近战)
(对空): 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 水体 (80%% 闪避)
- 幻象 (20%%)" +"DOTA_Tooltip_Ability_train_greater_water_elemental" "训练高级水元素" +"DOTA_Tooltip_Ability_train_greater_water_elemental_Description" "

高级水元素

攻击 (对地): 普通 (近战)
(对空): 穿刺 (400 射程)
护甲: 中型\n\n

技能

- 水体 (80%% 闪避)
- 幻象 (20%%)" + +"DOTA_Tooltip_Ability_build_pillar_of_globe_lightning" "建造球状闪电之柱" +"DOTA_Tooltip_Ability_build_pillar_of_globe_lightning_Lore" "升级: 1" +"DOTA_Tooltip_Ability_build_pillar_of_globe_lightning_Description" "

电元素

攻击: 魔法 (350 射程)
护甲: 轻型\n\n

技能

- 闪电攻击 (50点伤害, 3个目标)
- 闪电护盾 (15%%)" +"DOTA_Tooltip_Ability_train_lightning_elemental" "训练电元素" +"DOTA_Tooltip_Ability_train_lightning_elemental_Description" "

电元素

攻击: 魔法 (350 射程)
护甲: 轻型\n\n

技能

- 闪电攻击 (50点伤害, 3个目标)
- 闪电护盾 (15%%)" + +"DOTA_Tooltip_Ability_upgrade_pillar_of_elmo_fire" "升级圣艾尔摩之火柱" +"DOTA_Tooltip_Ability_upgrade_pillar_of_elmo_fire_Lore" "升级: 0" +"DOTA_Tooltip_Ability_upgrade_pillar_of_elmo_fire_Description" "

高级电元素

攻击: 魔法 (400 射程)
护甲: 轻型\n\n

技能

- 闪电攻击 (70点伤害, 5个目标)
- 闪电护盾 (30%%)" +"DOTA_Tooltip_Ability_train_greater_lightning_elemental" "训练高级电元素" +"DOTA_Tooltip_Ability_train_greater_lightning_elemental_Description" "

高级电元素

攻击: 魔法 (400 射程)
护甲: 轻型\n\n

技能

- 闪电攻击 (70点伤害, 5个目标)
- 闪电护盾 (30%%)" + +"DOTA_Tooltip_Ability_build_altar_of_fire" "建造火焰祭坛" +"DOTA_Tooltip_Ability_build_altar_of_fire_Lore" "升级: 2" +"DOTA_Tooltip_Ability_build_altar_of_fire_Description" "

火元素

攻击: 混沌 (400射程)
护甲: 重型\n\n

技能

- 无" +"DOTA_Tooltip_Ability_train_fire_elemental" "训练火元素" +"DOTA_Tooltip_Ability_train_fire_elemental_Description" "

火元素

攻击: 混沌 (400射程)
护甲: 重型\n\n

技能

- 无" + +"DOTA_Tooltip_Ability_upgrade_altar_of_blaze" "升级烈火圣坛" +"DOTA_Tooltip_Ability_upgrade_altar_of_blaze_Lore" "升级: 1" +"DOTA_Tooltip_Ability_upgrade_altar_of_blaze_Description" "

高级火元素

攻击: 混沌 (450射程)
护甲: 重型\n\n

技能

- 分裂 (15次攻击)
- 火焰吐息 (20%%, 100点伤害)" +"DOTA_Tooltip_Ability_train_greater_fire_elemental" "训练高级火元素" +"DOTA_Tooltip_Ability_train_greater_fire_elemental_Description" "

高级火元素

攻击: 混沌 (450射程)
护甲: 重型\n\n

技能

- 分裂 (15次攻击)
- 火焰吐息 (20%%, 100点伤害)" + +"DOTA_Tooltip_Ability_upgrade_tower_of_elder_knowledge" "升级远古学识之塔" +"DOTA_Tooltip_Ability_upgrade_tower_of_elder_knowledge_Lore" "升级: 0" +"DOTA_Tooltip_Ability_upgrade_tower_of_elder_knowledge_Description" "

元素大师

攻击: 魔法 (500射程)
护甲: 无护甲\n\n

技能

- 传奇技能免疫
- 元素学识" +"DOTA_Tooltip_Ability_train_master_of_elements" "训练元素大师" +"DOTA_Tooltip_Ability_train_master_of_elements_Description" "

元素大师

攻击: 魔法 (500射程)
护甲: 无护甲\n\n

技能

- 传奇技能免疫
- 元素学识" + +"DOTA_Tooltip_Ability_build_rock_pile" "建造石晶" +"DOTA_Tooltip_Ability_build_rock_pile_Lore" "升级: 1" +"DOTA_Tooltip_Ability_build_rock_pile_Description" "攻城单位\n

土元素

攻击: 攻城 (近战)
护甲: 英雄\n\n

技能

- 粉碎 (20%%, 100点伤害)
- 大地之力 (50点最高伤害)" +"DOTA_Tooltip_Ability_train_earth_elemental" "训练土元素" +"DOTA_Tooltip_Ability_train_earth_elemental_Description" "

土元素

攻击: 攻城 (近战)
护甲: 英雄\n\n

技能

- 粉碎 (20%%, 100点伤害)
- 大地之力 (50点最高伤害)" + +"DOTA_Tooltip_Ability_upgrade_greater_fissure" "升级石笋" +"DOTA_Tooltip_Ability_upgrade_greater_fissure_Lore" "升级: 0" +"DOTA_Tooltip_Ability_upgrade_greater_fissure_Description" "攻城单位\n<

高级土元素

攻击: 攻城 (近战)
护甲: 英雄\n\n

技能

- 粉碎 (25%%, 200点伤害)
- 大地之力 (100点最高伤害)" +"DOTA_Tooltip_Ability_train_greater_earth_elemental" "训练高级土元素" +"DOTA_Tooltip_Ability_train_greater_earth_elemental_Description" "

高级土元素

攻击: 攻城 (近战)
护甲: 英雄\n\n

技能

- 粉碎 (25%%, 200点伤害)
- 大地之力 (100点最高伤害)" + +"DOTA_Tooltip_Ability_build_linker" "建造羁绊" +"DOTA_Tooltip_Ability_build_linker_Description" "辅助建筑\n技能: 羁绊\n每当一个友方元素死亡时,其生命力量会散布到周围友方单位上,对其治疗。治疗数值为20 * 元素建筑数量,不能超过500。效果不叠加。" + +"DOTA_Tooltip_Ability_item_build_mana_generator" "建造魔法电机" +"DOTA_Tooltip_Ability_item_build_mana_generator_Description" "辅助建筑\n技能: 灌注魔法\n产生能量并将其转移到另一个建筑上,增加其0.3魔法恢复。对非元素建筑效果有所减弱。" + +"DOTA_Tooltip_Ability_item_build_obelisk_of_element" "建造元素方尖碑" +"DOTA_Tooltip_Ability_item_build_obelisk_of_element_Description" "杀戮建筑\n技能: 附魔\n对一个随机友军施加4个技能其中之一\n- 强化武器 (溅射攻击, 250范围, 50%%伤害)
- 岩石护盾 (+15 护甲)
- 极速 (增加75%%/25%%攻击/移动速度)
- 回春 (立即治疗450点生命值)" + +"DOTA_Tooltip_Ability_item_build_book_of_conjuration" "建造魔法之书" +"DOTA_Tooltip_Ability_item_build_book_of_conjuration_Description" "杀戮建筑\n随机施加以下其中一个技能\n- 季风 (50点每秒伤害, 5秒)
- 流星雨 (150点伤害, 15点每秒伤害, 3秒)
- 暴风雪 (40点伤害每波, 7波)" + +"DOTA_Tooltip_Ability_item_build_elemental_guard_tower" "建造元素守卫" +"DOTA_Tooltip_Ability_item_build_elemental_guard_tower_Description" "防御塔\攻击: 魔法 (900射程)
护甲: 加强\n\n

技能

- 投石 (30%%几率眩晕10秒, 造成100点伤害)" + + + + +"DOTA_Tooltip_Ability_gale" "飓风" +"DOTA_Tooltip_Ability_gale_Description" "降低500范围内敌方空中单位的攻击和移动速度" +"DOTA_Tooltip_Ability_gale_slow_percent" "%减速:" +"DOTA_Tooltip_Ability_liquid_body" "水体" +"DOTA_Tooltip_Ability_liquid_body_Description" "该单位有一定几率闪避攻击。" +"DOTA_Tooltip_Ability_liquid_body_evasion" "%闪避:" +"DOTA_Tooltip_Ability_water_elemental_illusion" "水元素幻象" +"DOTA_Tooltip_Ability_water_elemental_illusion_Description" "在攻击时有%copy_chance%%%几率复制自身。幻象造成%illusion_damage_out_pct%%%伤害,承受%illusion_damage_in_pct%%%伤害" +"DOTA_Tooltip_Ability_lightning_attack" "闪电攻击" +"DOTA_Tooltip_Ability_lightning_attack_Description" "用叉状闪电取代攻击" +"DOTA_Tooltip_Ability_lightning_attack_damage" "伤害:" +"DOTA_Tooltip_Ability_lightning_attack_num_targets" "最大目标数量:" +"DOTA_Tooltip_Ability_lightning_attack_max_range" "最大范围:" +"DOTA_Tooltip_Ability_lightning_shield" "闪电护盾" +"DOTA_Tooltip_Ability_lightning_shield_Description" "有%chance%%%几率对近战攻击者眩晕%stun_duration%秒。" +"DOTA_Tooltip_Ability_fire_elemental_split" "火元素分裂" +"DOTA_Tooltip_Ability_fire_elemental_split_Description" "每15次攻击分裂成2个" +"DOTA_Tooltip_Ability_fire_breath" "火焰吐息" +"DOTA_Tooltip_Ability_fire_breath_Description" "有%chance%%%几率吐息火焰,%damage%点伤害" +"DOTA_Tooltip_Ability_knowledge_of_elementals" "元素学识" +"DOTA_Tooltip_Ability_knowledge_of_elementals_Description" "召唤一个随机元素技能" +"DOTA_Tooltip_Ability_earth_elemental_pulverize" "土元素粉碎" +"DOTA_Tooltip_Ability_earth_elemental_pulverize_Description" "每次攻击有%chance%%%几率对周围敌人造成%close_damage%点伤害。对远处敌人造成的伤害较少。" +"DOTA_Tooltip_Ability_power_of_earth" "大地之力" +"DOTA_Tooltip_Ability_power_of_earth_Description" "根据自身生命值造成一定比例的额外伤害。" +"DOTA_Tooltip_Ability_power_of_earth_max_damage" "最高伤害:" +"DOTA_Tooltip_Ability_mana_transfusion" "灌注魔法" +"DOTA_Tooltip_Ability_mana_transfusion_Description" "产生能量并将其转移到另一个建筑上,增加其魔法恢复。对非元素建筑效果有所减弱。不叠加。" +"DOTA_Tooltip_Ability_mana_transfusion_mana_regen" "额外恢复:" +"DOTA_Tooltip_Ability_mana_transfusion_non_elemental_reduction" "%非元素建筑恢复:" +"DOTA_Tooltip_Ability_elemental_enchantment" "元素附魔" +"DOTA_Tooltip_Ability_elemental_enchantment_Description" "对一个随机友军施加4个技能其中之一\n- 强化武器: 给予溅射攻击
- 岩石护盾: +15 护甲
- 极速: 增加75%%/25%%攻击/移动速度
- 回春: 立即治疗450点生命值" +"DOTA_Tooltip_Ability_forge_weapons" "强化武器" +"DOTA_Tooltip_Ability_forge_weapons_Description" "获得溅射攻击。与其他溅射/分裂叠加" +"DOTA_Tooltip_Ability_forge_weapons_splash_damage" "%溅射伤害:" +"DOTA_Tooltip_Ability_forge_weapons_splash_radius" "溅射范围:" +"DOTA_Tooltip_Ability_rock_shield" "岩石护盾" +"DOTA_Tooltip_Ability_rock_shield_Description" "增加额外护甲" +"DOTA_Tooltip_Ability_rock_shield_bonus_armor" "额外护甲:" +"DOTA_Tooltip_Ability_haste" "极速" +"DOTA_Tooltip_Ability_haste_Description" "增加攻击和移动速度" +"DOTA_Tooltip_Ability_haste_attack_speed" "%攻击速度:" +"DOTA_Tooltip_Ability_haste_move_speed" "%移动速度:" +"DOTA_Tooltip_Ability_elemental_rain" "元素之雨" +"DOTA_Tooltip_Ability_elemental_rain_Description" "随机施加以下其中一个技能\n- 季风: 50点每秒伤害, 5秒
- 暴风雪: 40点伤害每波, 7波
- 流星雨: 150点伤害, 15点每秒伤害, 3秒" +"DOTA_Tooltip_Ability_elemental_nature" "元素之力" +"DOTA_Tooltip_Ability_elemental_nature_Description" "投石 (有30%%几率对敌人眩晕10秒并造成100点额外伤害)" +"DOTA_Tooltip_Ability_elemental_nature_discharge" "放电" +"DOTA_Tooltip_Ability_elemental_nature_discharge_Description" "每%interval%对一个随机敌人造成%damage%点伤害" +"DOTA_Tooltip_Ability_elemental_nature_boulder" "投石" +"DOTA_Tooltip_Ability_elemental_nature_boulder_Description" "有%chance%%%几率对敌人眩晕%stun_duration%秒并造成%damage%点额外伤害" +"DOTA_Tooltip_Ability_elemental_nature_immolation" "献祭" +"DOTA_Tooltip_Ability_elemental_nature_immolation_Description" "每秒对周围%radius%范围内的友军造成%dps%点伤害" +"DOTA_Tooltip_Ability_elemental_nature_shield_of_mist" "迷雾护盾" +"DOTA_Tooltip_Ability_elemental_nature_shield_of_mist_Description" "防止近战攻击" +"DOTA_Tooltip_Ability_link" "羁绊" +"DOTA_Tooltip_Ability_link_Description" "每当一个友方元素死亡时,其生命力量会散布到周围友方单位上,基于你建造的建筑数量对其治疗,不能超过%max_heal%" +"DOTA_Tooltip_Ability_link_heal_per_building" "每建筑治疗:" + +"DOTA_Tooltip_modifier_gale_debuff" "飓风" +"DOTA_Tooltip_modifier_gale_debuff_Description" "攻击和移动速度降低%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" +"DOTA_Tooltip_modifier_fire_elemental_split" "分裂" +"DOTA_Tooltip_modifier_fire_elemental_split_Description" "火元素每15秒会分裂成一个新的复制体" +"DOTA_Tooltip_modifier_link_aura_buff" "羁绊" +"DOTA_Tooltip_modifier_link_aura_buff_Description" "死亡时治疗周围友军" } } From 8ab08f73b9ea7ce7ba63e3beac7a509c9a3ed8f4 Mon Sep 17 00:00:00 2001 From: stay <344233108@qq.com> Date: Sun, 21 May 2023 20:42:50 +0800 Subject: [PATCH 2/2] customization --- .../layout/custom_game/draw_settings.xml | 10 ++++----- .../layout/custom_game/team_select.xml | 22 +++++++++---------- .../panorama/localization/addon_english.txt | 12 ++++++++++ .../panorama/localization/addon_schinese.txt | 12 ++++++++++ 4 files changed, 40 insertions(+), 16 deletions(-) diff --git a/content/castle_fight/panorama/layout/custom_game/draw_settings.xml b/content/castle_fight/panorama/layout/custom_game/draw_settings.xml index c5786709..f1ee4326 100644 --- a/content/castle_fight/panorama/layout/custom_game/draw_settings.xml +++ b/content/castle_fight/panorama/layout/custom_game/draw_settings.xml @@ -8,18 +8,18 @@ - - - @@ -48,20 +48,20 @@ - - diff --git a/game/castle_fight/panorama/localization/addon_english.txt b/game/castle_fight/panorama/localization/addon_english.txt index c147300d..639d5664 100644 --- a/game/castle_fight/panorama/localization/addon_english.txt +++ b/game/castle_fight/panorama/localization/addon_english.txt @@ -83,7 +83,12 @@ "Enable_bots" "Enable Bots" "Yes" "Yes" "No" "No" + "auto_assign" "Auto Assign" + "shuffle_teams" "Shuffle Teams" "Rounds_to_win" "Rounds to Win" + "Rounds_to_win_1" "1 Round" + "Rounds_to_win_2" "2 Rounds" + "Rounds_to_win_3" "3 Rounds" "Draft_mode" "Draft mode" "No_opinion" "No opinion" "All_pick" "All pick" @@ -91,6 +96,7 @@ "All_random" "All random" "Round" "Round" "Round_1" "Round 1" + "Treasure_box" "Treasure Box" "Info" "Info" "Tips" "Tips" "Settings" "Settings" @@ -116,4 +122,10 @@ "Info_Description1" "Build buildings that train units to fight off the enemy forces. Destroy the enemy castle to win the round." "Info_Description2" "There can be multiple rounds, so make sure not to leave after the first round!" + + "Draw_votes" "Draw Votes:" + "Accept" "Accept" + "Reject" "Reject" + "Draw_west" "West: " + "Draw_east" "East: " } \ No newline at end of file diff --git a/game/castle_fight/panorama/localization/addon_schinese.txt b/game/castle_fight/panorama/localization/addon_schinese.txt index 032b9ebf..202cc957 100644 --- a/game/castle_fight/panorama/localization/addon_schinese.txt +++ b/game/castle_fight/panorama/localization/addon_schinese.txt @@ -83,7 +83,12 @@ "Enable_bots" "允许机器人" "Yes" "是" "No" "否" + "auto_assign" "自动分配" + "shuffle_teams" "打乱队伍" "Rounds_to_win" "胜利所需回合" + "Rounds_to_win_1" "1回合" + "Rounds_to_win_2" "2回合" + "Rounds_to_win_3" "3回合" "Draft_mode" "征召模式" "No_opinion" "无选项" "All_pick" "全种族选择" @@ -91,6 +96,7 @@ "All_random" "全种族随机" "Round" "回合" "Round_1" "回合 1" + "Treasure_box" "宝箱" "Info" "资讯" "Tips" "提示" "Settings" "设置" @@ -116,4 +122,10 @@ "Info_Description1" "建造建筑并训练单位来击败敌人。摧毁敌人的城堡来赢得胜利。" "Info_Description2" "游戏有很多回合,请不要在第一回合结束就离开!" + + "Draw_votes" "和局投票:" + "Accept" "同意" + "Reject" "反对" + "Draw_west" "西方: " + "Draw_east" "东方: " }