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Hi!
After lot of testing I have concluded that the current volumetric clouds are creating a massive performance hit. Every GPU will go 100% usage when approaching the clouds or when turning the camera into them.
Currently I'm using RSSVE and dx11.
My questions is if maybe we can take back previous volumetrics clouds implementations (I rememeber one from rbray from 2014/2015 which had a much better performance)
If you don't have time but you can point me in the right direction I'll be more than happy give it a try.
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