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I have some games that I want to extract which, combined with the FBX conversion needing lots of RAM, can be very problematic. The largest result I got was a game object export with 300 textures and an 8 GB FBX file, any larger than that is too much even for my freshly installed 128 GB of DDR5 RAM.
If the tool encounters such a big game object or model and uses all available RAM, it simply stops exporting and has to be killed via the task manager, and it won't do any other models that could come later.
So with this in mind, I had the idea of a feature that could detect if the tool has used too much RAM and skips / cancels the export of the FBX it is currently sitting at, and just moves on to the next file. Is that feature possible to add?
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