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SkinnedMeshRenderer and Material not supported for DDFF #111

@belovedSomnus

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@belovedSomnus

Dissidia Duellum Final Fantasy CBT files do not seem to load properly, getting errors regarding SkinnedMeshRenderer and Materials

8ef2cbb3dee292f3bf8d68c8e864bb8b.zip

[Warning] Unable to load object [Warning] Assets CAB-77b9c46fb8eb8833cdb3c25cced29692 [Warning] Path C:\Users\User\Documents\DDFF\AssetBundleCache\AssetBundles\8e\8ef2cbb3dee292f3bf8d68c8e864bb8b [Warning] Type SkinnedMeshRenderer [Warning] PathID 8414623247902282781 [Warning] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'byteLen')

[Warning] Unable to load object [Warning] Assets CAB-77b9c46fb8eb8833cdb3c25cced29692 [Warning] Path C:\Users\User\Documents\DDFF\AssetBundleCache\AssetBundles\8e\8ef2cbb3dee292f3bf8d68c8e864bb8b [Warning] Type SkinnedMeshRenderer [Warning] PathID 7838264126729514560 [Warning] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'byteLen') [Warning] at AssetStudio.BinaryReaderExtensions.ReadArray[T](BinaryReader reader, Int32 byteLen) in L:\GIT\AssetStudioMod\AssetStudio\Extensions\BinaryReaderExtensions.cs:line 106 [Warning] at AssetStudio.SkinnedMeshRenderer..ctor(ObjectReader reader) in L:\GIT\AssetStudioMod\AssetStudio\Classes\SkinnedMeshRenderer.cs:line 34 [Warning] at AssetStudio.AssetsManager.ReadAssets() in L:\GIT\AssetStudioMod\AssetStudio\AssetsManager.cs:line 725 [Warning]

these are the errors I get.

The files are unversioned, btw. I don't know what version the game runs on, but I put "8b2a1769-4ba6-47b2-bbb8-c3d52e5b28e8" as the unity version and most asset types will load. Just not skinned meshes or materials.

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