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Implement collisions and physics #25

@victordmontero

Description

@victordmontero

Scope

Since it's impossible to have a game without collisions and some sort of type of physics. It is mandatory to at least have some collision classes to implement so. For the implementation, Box2D can be used or create it from scratch if desired.

Note: More details will be added later.

DOD

  • Must have tests and be covered by coverage.

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enhancementNew feature or request

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To do

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