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59 lines (45 loc) · 1017 Bytes
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Sprite.cpp
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59 lines (45 loc) · 1017 Bytes
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//
// Sprite.cpp
// Game
//
// Created by Muhd Mirza on 27/12/14.
// Copyright (c) 2014 Muhd Mirza. All rights reserved.
//
#include "Sprite.h"
Sprite::Sprite() {
}
void Sprite::move(Input *input, SDL_Rect &s1Rect, SDL_Rect &e1Rect) {
if (input->isShiftPressed()) {
input->incrementWaitTime();
}
if (input->getWaitTime() >= 300) {
input->setShift(false);
input->setSpeed(3);
}
if (input->getSpriteUp()) {
s1Rect.y -= input->getSpeed();
}
if (input->getSpriteDown()) {
s1Rect.y += input->getSpeed();
}
if (input->getSpriteLeft()) {
s1Rect.x -= input->getSpeed();
}
if (input->getSpriteRight()) {
s1Rect.x += input->getSpeed();
}
if (!input->isShiftPressed()) {
if ((s1Rect.x - e1Rect.x) < 0) {
e1Rect.x -= input->getESpeed();
}
if ((s1Rect.x - e1Rect.x) > 0) {
e1Rect.x += input->getESpeed();
}
if ((s1Rect.y - e1Rect.y) < 0) {
e1Rect.y -= input->getESpeed();
}
if ((s1Rect.y - e1Rect.y) > 0) {
e1Rect.y += input->getESpeed();
}
}
}