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ObjectList.cs
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76 lines (66 loc) · 1.92 KB
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using System;
namespace Slip
{
public class ObjectList<T> where T : ListObject
{
private ListNode<T> first;
private ListNode<T> last;
public ObjectList()
{
first = new ListNode<T>(null, null, null);
last = new ListNode<T>(null, first, last);
first.next = last;
}
public void Add(T value)
{
ListNode<T> newNode = new ListNode<T>(value, last.previous, last);
last.previous.next = newNode;
last.previous = newNode;
}
public void Update(Room room, Player player)
{
ListNode<T> node = first.next;
while (node != last)
{
if (node.value.Update(room, player))
{
node.previous.next = node.next;
node.next.previous = node.previous;
}
node = node.next;
}
}
public void Draw(GameScreen screen, Main main)
{
ListNode<T> node = first.next;
while (node != last)
{
node.value.Draw(screen, main);
node = node.next;
}
}
public void Clear()
{
first.next = last;
last.previous = first;
}
}
internal class ListNode<T> where T : ListObject
{
internal T value;
internal ListNode<T> previous;
internal ListNode<T> next;
internal ListNode(T value, ListNode<T> previous, ListNode<T> next)
{
this.value = value;
this.previous = previous;
this.next = next;
}
}
public abstract class ListObject
{
/** Whether this object should be removed from the list */
public abstract bool Update(Room room, Player player);
public abstract void Draw(GameScreen screen, Main main);
}
}