Fixes + Project Race Game Prototype Sample #1028
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bryanedds
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I've been working on a race game demo for a couple weeks, most of that time spent exposing the absent vehicle API for the JoltPhysicsSharp wrapper -
In this build, I've only just got the vehicle physics simulating and responding to input. There's a few bugs, the car is still too stiff imo, and the game startup is very slow because assets haven't been optimized... but the car drives surprisingly fun once you learn how and when to drift (HINT: it's mostly like a Drift type vehicle like in Ridge Racer). Finally, this build should only work on x64 Windows since I've only got a local Jolt Physics build to deploy with as of yet.
Controls are as follows -
Nu Game Engine changes -
TODO: write this down in detail.
Full Changelog: v18.15.0...v18.16.0
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