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CrackShot Integration #58

@MCG-server

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@MCG-server

hello (I know you do bother) I just wanted to give you some advice ie clicked down to implement other new features ... I hope to write as much detail as possible.

  1. compatibility with CrackShot for traitor and detective and innocent

(This is a question)
(Bungeecord is?)

  1. put some GUI (if you implement CrackShot) example: the innocent type / innocenteshop and opens the menu with the CrackShot weapons (ovviamnete the founder can decide what weapons you can buy the innocent, traitor and detective ... type the traitor you can buy the ak47 but not if the innocent can buy but find the map (mostly as I explain below).

  2. this is a bit more difficult to explain ... to put the blocks like these: http://prntscr.com/chxq38 that if the player you click on the right button gives him a particular item (or weapon CrackShot) also put a percentage because so spawns a determianto item or weapon (let the so capsici best video link) I try to bend it better; implements the command / spawnitem (so with this comamndo spawn determianati item or weapon chosen in config) and sets the point where spawns this block as though the pictures in the config septa the percentage how often spawns a weapon. I'll explain the founder type / spawnitem at that point you put the block as pictured but not just one item but it's something random every some seconds the item type changes the game and begins to coordiante x: 100 y: z 10: 100 will spawn this block (as pictured) to the beginning if the player you click the can give an apple past 5 minutes (ovviamnete you can choose from in the config), the item changes, and can be a weapon and why I say to put a percentage the rarity of the item. I hope that I explained well if it is not so, tell me what you do not understand, and I'll try to explain. this is the video: https://youtu.be/cNu62urtGZU?t=59s

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