-
Notifications
You must be signed in to change notification settings - Fork 19
Open
Description
I'm trying to understand some issues I'm seeing using STL types in a dll built with UE4CMake. I know that in general it's not recommended to use STL types with a DLL, but I assumed that UE4CMake would remedy this by making sure the toolchain, compilers, etc. were all aligned. However I'm finding that the DLL and code in Unreal have very different ideas of how the STL types are laid out.
Is this caused by the DLL pointing at a different library or would this be another issue like the 4-byte packing issue? I can just bring the whole project into my Plugins folder, but I'm hoping to keep this library somewhat separate.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels