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Firstly, thanks for all the great work on Chickensoft's libraries and articles! I like it a lot 😄
Unless I'm overlooking something silly, it appears Godot (v4.3.stable.mono.official [77dcf97d8]) does no longer emit notifications for unimplemented methods. Which is great, in principle!
It seems the following example does not work unless I uncomment the override void _PhysicProcess(double delta){}...
[Meta(typeof(IAutoNode))]
public partial class Player : CharacterBody3D
{
// mixin contract
public override void _Notification(int what)
{
GD.PrintS("Notification", what);
this.Notify(what);
}
// public override void _PhysicsProcess(double delta) { }
public void OnPhysicsProcess(double delta)
{
GD.Print("OnPhysicsProcess");
}
}Unfortunate, but I can just use the default method names.
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