-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgame.java
More file actions
141 lines (83 loc) · 2.31 KB
/
game.java
File metadata and controls
141 lines (83 loc) · 2.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
package space.codekingdoms.professorliam.turfwars;
import com.codekingdoms.nozzle.utils.Random;
import com.codekingdoms.nozzle.utils.Direction;
import java.lang.Math;
import java.lang.Integer;
import java.lang.Float;
import org.bukkit.inventory.ItemStack;
import org.bukkit.Material;
import org.bukkit.Location;
import org.bukkit.World;
import com.codekingdoms.nozzle.base.BaseGame;
public class Game extends BaseGame {
public boolean isFirstBuild;
public boolean isCombatPhase;
public Location redSpawnPoint;
public Location blueSpawnPoint;
public boolean lastPlayerJoinedRed;
public int currentOffset;
public void onCodeUpdate() {
isFirstBuild = true;
isCombatPhase = false;
lastPlayerJoinedRed = false;
canMine = false;
canPlaceBlocks = true;
canDropItems = false;
redSpawnPoint = new Location(world, -563.74, 65, 572.37);
blueSpawnPoint = new Location(world, -562.98, 65, 671.99);
startGame();
}
public void startGame() {
for (Player player : getPlayerList()) {
player.clearInventory();
}
teleportPlayers();
buildPhase();
}
public void buildPhase() {
broadcastTitle("Build Phase!", "Get those bases up!");
world.setPVP(false);
if (isFirstBuild) {
for (Player player : getPlayerList()) {
player.addItemToInventory(new ItemStack(Material.WOOL, 64));
player.woolAmount = player.woolAmount + 64;
startTimer(40);
isCombatPhase = true;
}
}
else {
for (Player player : getPlayerList()) {
player.addItemToInventory(new ItemStack(Material.WOOL, 32));
startTimer(20);
isCombatPhase = true;
player.woolAmount = player.woolAmount + 32;
}
}
}
public void combatPhase() {
broadcastTitle("Combat Phase!", "Fight time!");
isCombatPhase = false;
world.setPVP(true);
startTimer(90);
}
public void onTimerExpire() {
if (isCombatPhase) {
combatPhase();
}
else {
buildPhase();
}
}
public void teleportPlayers() {
for (Player player : getPlayerList()) {
if (player.isRed) {
player.teleport(redSpawnPoint);
player.setBedSpawnLocation(redSpawnPoint);
}
else {
player.teleport(blueSpawnPoint);
player.setBedSpawnLocation(blueSpawnPoint);
}
}
}
}