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nativeui.lua
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239 lines (222 loc) · 7.93 KB
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_menuPool = NativeUI.CreatePool()
-- Create Main Menu to Select Department
mainMenu = NativeUI.CreateMenu("LEO Vehicle Menu", "~b~SELECT YOUR VEHICLE")
_menuPool:Add(mainMenu)
vehMenu = false
function ShowNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function stateMenu(menu)
local submenu = _menuPool:AddSubMenu(menu, "State Police Vehicles")
for i = 1, 1 do
local Item = NativeUI.CreateItem("2014 Charger", "Spawn State 2014 Charger")
Item.Activated = function(ParentMenu, SelectedItem)
spawnCar("14Chgr")
end
local Item2 = NativeUI.CreateItem("2016 Explorer", "Spawn State 2016 Explorer")
Item2.Activated = function(ParentMenu, SelectedItem)
spawnCar("16Exp")
end
local Item3 = NativeUI.CreateItem("2018 Charger", "Spawn State 2018 Charger")
Item3.Activated = function(ParentMenu, SelectedItem)
spawnCar("18Chgr")
end
local Item4 = NativeUI.CreateItem("2019 Tahoe", "Spawn State 2019 Tahoe")
Item4.Activated = function(ParentMenu, SelectedItem)
spawnCar("19Hoe")
end
local Item5 = NativeUI.CreateItem("Caprice", "Spawn State Caprice")
Item5.Activated = function(ParentMenu, SelectedItem)
spawnCar("Cap")
end
local Item6 = NativeUI.CreateItem("Ford Taurus", "Spawn State Ford Taurus")
Item6.Activated = function(ParentMenu, SelectedItem)
spawnCar("Tau")
end
local Item7 = NativeUI.CreateItem("CVPI", "Spawn State CVPI")
Item7.Activated = function(ParentMenu, SelectedItem)
spawnCar("Vic")
end
submenu.SubMenu:AddItem(Item)
submenu.SubMenu:AddItem(Item2)
submenu.SubMenu:AddItem(Item3)
submenu.SubMenu:AddItem(Item4)
submenu.SubMenu:AddItem(Item5)
submenu.SubMenu:AddItem(Item6)
submenu.SubMenu:AddItem(Item7)
end
end
function sheriffMenu(menu)
local submenu = _menuPool:AddSubMenu(menu, "Sheriff Vehicles")
for i = 1, 1 do
local Item = NativeUI.CreateItem("2018 Charger", "Spawn Sheriff 2018 Charger")
Item.Activated = function(ParentMenu, SelectedItem)
spawnCar("charger")
end
local Item2 = NativeUI.CreateItem("CVPI", "Spawn Sheriff CVPI")
Item2.Activated = function(ParentMenu, SelectedItem)
spawnCar("crownvic")
end
local Item3 = NativeUI.CreateItem("2019 Durango", "Spawn Sheriff 2019 Durango")
Item3.Activated = function(ParentMenu, SelectedItem)
spawnCar("durango")
end
local Item4 = NativeUI.CreateItem("2016 Explorer", "Spawn Sheriff 2016 Explorer")
Item4.Activated = function(ParentMenu, SelectedItem)
spawnCar("explorer")
end
local Item5 = NativeUI.CreateItem("Impala", "Spawn Sheriff Impala")
Item5.Activated = function(ParentMenu, SelectedItem)
spawnCar("impala")
end
local Item6 = NativeUI.CreateItem("2019 Tahoe", "Spawn Sheriff 2019 Tahoe")
Item6.Activated = function(ParentMenu, SelectedItem)
spawnCar("tahoe")
end
local Item7 = NativeUI.CreateItem("2006 Tahoe", "Spawn Sheriff 2006 Tahoe")
Item7.Activated = function(ParentMenu, SelectedItem)
spawnCar("tahoe06")
end
local Item8 = NativeUI.CreateItem("2013 Tahoe", "Spawn Sheriff 2013 Tahoe")
Item8.Activated = function(ParentMenu, SelectedItem)
spawnCar("tahoe13")
end
local Item9 = NativeUI.CreateItem("Ford Taurus", "Spawn Sheriff Ford Taurus")
Item9.Activated = function(ParentMenu, SelectedItem)
spawnCar("taurus")
end
local Item10 = NativeUI.CreateItem("Kawasaki", "Spawn Sheriff Kawasaki")
Item10.Activated = function(ParentMenu, SelectedItem)
spawnCar("kawasaki")
end
submenu.SubMenu:AddItem(Item)
submenu.SubMenu:AddItem(Item2)
submenu.SubMenu:AddItem(Item3)
submenu.SubMenu:AddItem(Item4)
submenu.SubMenu:AddItem(Item5)
submenu.SubMenu:AddItem(Item6)
submenu.SubMenu:AddItem(Item7)
submenu.SubMenu:AddItem(Item8)
submenu.SubMenu:AddItem(Item9)
submenu.SubMenu:AddItem(Item10)
end
end
sheriffMenu(mainMenu)
stateMenu(mainMenu)
_menuPool:RefreshIndex()
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
Policeped = PlayerPedId()
_menuPool:ProcessMenus()
if vehMenu == true then
mainMenu:Visible(not mainMenu:Visible())
vehMenu = false
end
end
end)
-- End Vehicles Menu
-- Start LEO Menu
leoMenu = NativeUI.CreateMenu("LEO Toolbox", "~b~REALITY ROLEPLAY LEO UTILITIES MENU")
_menuPool:Add(leoMenu)
leostuff = false
function cuffOption(menu)
local Item = NativeUI.CreateItem("Cuff", "Cuff the person closest to you")
menu.OnItemSelect = function(sender, item, index)
cuffPlayer()
end
menu:AddItem(Item)
end
function uncuffOption(menu)
local Item = NativeUI.CreateItem("Uncuff", "Uncuff the person closest to you")
menu.OnItemSelect = function(sender, item, index)
uncuffPlayer()
end
menu:AddItem(Item)
end
function dragOption(menu)
local Item = NativeUI.CreateItem("Drag", "Drag the person closest to you")
menu.OnItemSelect = function(sender, item, index)
dragPlayer()
end
menu:AddItem(Item)
end
function undragOption(menu)
local Item = NativeUI.CreateItem("Stop Dragging", "Stop dragging the person closest to you")
menu.OnItemSelect = function(sender, item, index)
undragPlayer()
end
menu:AddItem(Item)
end
function evehOption(menu)
local Item = NativeUI.CreateItem("Make Player Enter Vehicle", "Make the person closest to you enter the vehicle closest to you")
menu.OnItemSelect = function(sender, item, index)
evehiclePlayer()
end
menu:AddItem(Item)
end
function lvehOption(menu)
local Item = NativeUI.CreateItem("Make Player Exit Vehicle", "Make the person closest to you exit the vehicle closest to you")
menu.OnItemSelect = function(sender, item, index)
lvehiclePlayer()
end
menu:AddItem(Item)
end
function entityOption(menu)
local submenu = _menuPool:AddSubMenu(menu, "Spawn Objects")
for i = 1, 1 do
local Item = NativeUI.CreateItem("Steel Barrier", "Spawn Steel Barrier")
Item.Activated = function(ParentMenu, SelectedItem)
spawnEntity("prop_barrier_work04a")
end
local Item2 = NativeUI.CreateItem("Wood Barrier", "Spawn Wood Barrier")
Item2.Activated = function(ParentMenu, SelectedItem)
spawnEntity("prop_barrier_work05")
end
local Item4 = NativeUI.CreateItem("Road Work LED", "Spawn Road Work LED Sign")
Item4.Activated = function(ParentMenu, SelectedItem)
spawnEntity("prop_trafficdiv_01")
end
submenu.SubMenu:AddItem(Item)
submenu.SubMenu:AddItem(Item2)
submenu.SubMenu:AddItem(Item3)
submenu.SubMenu:AddItem(Item4)
end
end
function despawnOption(menu)
local amount = {}
for i = 1, 100 do amount[i] = i end
local Item = NativeUI.CreateSliderItem("Despawn Objects", amount, 5, "Despawn all objects within a radius", false)
menu.OnItemSelect = function(sender, item, index)
rad = item:IndexToItem(index)
despawnProp(rad)
end
menu:AddItem(Item)
end
cuffOption(leoMenu)
uncuffOption(leoMenu)
dragOption(leoMenu)
undragOption(leoMenu)
evehOption(leoMenu)
lvehOption(leoMenu)
despawnOption(leoMenu)
_menuPool:RefreshIndex()
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
if IsControlJustPressed(1, 166) then
TriggerServerEvent("checkRoles", "leomenu")
end
if showMenu == true then
leoMenu:Visible(not leoMenu:Visible())
showMenu = false
end
end
end)
RegisterNetEvent("lmenu")
AddEventHandler("lmenu", function()
showMenu = true
end)