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Tilemaps #9

@avahe-kellenberger

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@avahe-kellenberger

Implement tilemaps.

  • Render tiles to a buffer, then render the buffer (1 draw call per frame instead of O(N))
  • 2D Buffer array, for cases where tilemaps span large areas
  • Update cells that change, but don't need to re-render the whole buffer

We may want to try integrating with Tiled.

Could possibly generate code as a compilation step rather that reading in a file at runtime.

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