Skip to content

Progressions placed in path.yml files will not work #1478

@elyndracraft-stack

Description

@elyndracraft-stack

Hi everyone,

I’m having trouble with path progression in the Magic plugin, and I honestly can’t tell if it’s working or not.

I created custom paths following the structure from the default paths in the wiki, and everything loads without errors, but in-game the progression just doesn’t seem to work. Players don’t appear to advance to the next class/path, and there’s no clear way to know which path or class a player is currently on.

I’ve tried setting upgrade requirements, linking paths with next, using unique keys to avoid conflicts, and assigning a default wand, but it still feels like the paths are either not being applied correctly or progression is not being tracked as expected.

What makes this more confusing is that there’s no clear in-game feedback to confirm that:

a player is actually on a specific path

progress is being made toward the next path

or that spell casting is counting toward progression

At this point it feels like the paths exist in the config, but they’re not really being used in practice, or I’m missing something fundamental about how progression is supposed to work.

If anyone has experience with custom paths or can explain the correct workflow (how paths are applied, how progression is tracked, and how to verify it’s working), I’d really appreciate the help.

Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions