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Interesting, About the loot, I plan to do this soon, I'll base it on loot acquired in some survival games (7 days to die, project zomboid, minecraft) It's basically a list of items with their chances using an ID to be used in a loot box (example) that when opened generates the loot The idea is to have this in the database and be used by some node in the game About the negotiation I haven't seen anything at the moment, but I suggest if it looks good to create a PR for the branch called addon, if necessary I can port it to C++ in the future. |
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I was able to push my code to my fork |
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It's like an extension of the current inventory system but with other mechanics

I was thinking of something like this:
##Trade System
###Item Trade Station (NodeInventories)
Item Trade Definition (Resource)
This will look like the recipe table but
Item Trade Table
This will have an array of trade definitions
Loot System
Loot Table (Resource)
not really sure about this one though.
These are the general ideas I have.
I am currently making the trading system in gdscript (haven't figured out how to build it in c++ :/ ).
I also might add more pictures to this.
This might be too much, though
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