The lobbies are created and joined successfully, and it seems like SteamMultiplayerPeer.create_host is working. But when connecting to someone else's game, the multiplayer peer is just stuck at ConnectionStatus.CONNECTION_CONNECTING after running and assigning SteamMultiplayerPeer.create_client.
This problem occurs both in the demo here and in my own implementation, using the GodotSteam extension and SteamMultiplayerPeer. GodotSteam's own SteamMultiplayerPeer works when using the pre-compiled GodotSteam with MultiplayerPeer.
I can't find any errors when debugging. Does the demo work for anyone else?