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This repository was archived by the owner on Mar 2, 2022. It is now read-only.
Hey there! I've read through the Polygames paper and browsed round the repo, but I can't find anything on the hardware requirements to successfully train these networks. To ask a concrete question, could you tell me how many GPU-hours this year's 13x13 Hex champion consumed?
What'd be even better would be the terminal commands and log files for each checkpoint, so I can get a feel for how much compute leads to how much performance, and what the best hyperparameters are. Are those readily available anywhere?