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Description
Hello Dr. Fang,
I have noticed that I am having an artifact occur when running a low scattering, Beer's law validation on mcxlab using Windows 10, NVIDIA GTX 1060, cuda 9.1, MATLAB R2017a. This artifact shows a non-uniform distribution of photons from the source when using a disk or Gaussian source (and a planar-like source based on your own diagnostics). Below is your diagnosis of the problem:
I confirm that I was able to reproduce this issue on windows 10 with
CUDA 8 using the latest mcx code. I can also confirm that this does not
show on Linux based binaries.with a little bit more investigation, I found the issue is more extensive
than just the disk source, this also seem to happen on Gaussian
source, or planar-like sources (4 equal-distant points along the edge,
see attached figure). yes, this only happens on windows, and is
only observable with low scattering.just by looking at this figure, I think it suggests some random number
generator issue. It looks like one of the two random numbers determining
the x/y position of the photon tends to drop to 0 for some reason.
and there is a period associated with this drop, likely some sort of
self-correlation.I will investigate this further. The current RNG used is a new one
(xorshift128+) compared to the one when this was initially reported.
so, I am not entirely sure why this issue persists. Because xorshift128+
also involves 64bit data structures to store RNG states, so, there might
also be a possibility of the Windows nvidia driver has some sort of bug
related to 64bit data processing.
In the attached .zip file is the MATLAB code I have been using, as well as the raw results generated and some images of the fluence distribution.
Thank you for looking into this problem.
Best regards,
Jeremy
testMCX.zip