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Game hangs after SEGA logo if compiled without non_volatile_as_local optimization. #1734

@DeaTh-G

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@DeaTh-G

There's some regression that no longer allows the game to boot past the first splash screen if this optimization is disabled.

Attempting to skip past the splash screens with the Boot Directly to Title code makes it freeze up on the Now Loading screen whilst the title SFX plays once.

Seems to get stuck in Video::Present. This regression makes it practically impossible to debug issues like

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