Character System is an asset-based character editor for Unreal Engine, built as part of Chronicle. It allows you to create custom Characters that can be used in other gameplay systems.
- Create the directory:
Game/Characters - Right-click in the Content Browser within that directory
- Select Chronicle → Character Asset
- Each character has a unique GUID for identification
- Double-click a character to modify its name
To integrate with runtime systems, use UCharacterAsset instances. These assets provide a structured way to define and access rules at runtime, ensuring consistent behavior across your dialogue system.
- Validator – Detect conflicts or unused characters
- Browser – Visual exploration of all characters
