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LevelSelectionScript.js
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209 lines (144 loc) · 5.8 KB
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#pragma strict
var mainMenu : boolean = true;
var about : boolean;
var instructions: boolean;
var exit : boolean;
var MyGUISkin : GUISkin;
var ButtonSkin : GUISkin;
var BackSkin : GUISkin;
var index: int = 1;
var xCount: int = 10;
var nomRows = 2;
var nomCols = 2;
var maxAllowedLevel: int;
var screenAdjust = 50;
var buttonWidth = 100;
var Wt: int = 200;
var Ht: int = 200;
var valueToggle: int = 0;
var scrollPosition : Vector2;
function Update(){
MyGUISkin.label.fontSize=30*(Screen.height/1280.00);
MyGUISkin.button.fontSize=60*(Screen.height/1280.00);
BackSkin.button.fontSize=60*(Screen.height/1280.00);
MyGUISkin.toggle.fontSize=60*(Screen.height/1280.00);
//MyGUISkin.verticalScrollbarThumb.fixedHeight=4*(Screen.height/1280.00);
}
function Start() {
PlayerPrefs.SetInt ("adsOn", 0);
BackSkin = Resources.Load("GUISkins/BackSkin");
var audioSource = gameObject.AddComponent(AudioSource);
MainMenuScript.resetPowerups();
}
function OnGUI() {
//GUILayout.BeginArea(new Rect(Screen.width/2-100, Screen.height/2-20, 200, 300), "");
GUILayout.BeginArea(new Rect(Screen.width*0.7, Screen.height*0.05, Screen.width*0.2, Screen.height*0.4), "");
GUI.skin = BackSkin;
if(GUILayout.Button("Back")) {
// if(GUI.Button(Rect (0, Screen.height*.1, Screen.height*.75, Screen.height*.1), "Play")) {
audio.PlayOneShot(Resources.Load("audio/Click"));
Application.LoadLevel(MainMenuScript.MainMenuScene);
}
if(Input.GetKeyDown("escape")){
Application.LoadLevel(MainMenuScript.MainMenuScene);
}
GUILayout.EndArea();
GUILayout.BeginArea(new Rect(Screen.width*0.1, Screen.height*0.05, Screen.width*0.55, Screen.height*0.1), "");
GUI.skin = MyGUISkin;
GUILayout.Label("Minimize paddle hits and don't use power-ups to score well!");
GUILayout.EndArea();
GUILayout.BeginArea(new Rect(Screen.width*0.1, Screen.height*0.15, Screen.width*0.8, Screen.height*0.55), "");
GUI.skin = MyGUISkin;
if (GUI.Toggle (Rect (0, 0*((Screen.height*0.55-Screen.height*0.05)/5), Screen.width*0.8, Screen.height*0.55/10), (valueToggle == 0), "No Power-Up" )){
valueToggle = 0;
}
if(PlayerPrefs.GetInt("invincible")>0){
if (GUI.Toggle (Rect (0, 1*((Screen.height*0.55-Screen.height*0.25)/5), Screen.width*0.8, Screen.height*0.55/10), (valueToggle == 1), "Invincible: " + PlayerPrefs.GetInt("invincible").ToString()) ){
valueToggle = 1;
}
}
if(PlayerPrefs.GetInt("moreConTime")>0){
if (GUI.Toggle (Rect (0, 2*((Screen.height*0.55-Screen.height*0.25)/5), Screen.width*0.8, Screen.height*0.55/10), (valueToggle == 2), "Longer Curve: " + PlayerPrefs.GetInt("moreConTime").ToString()) ){
valueToggle = 2;
}
}
if(PlayerPrefs.GetInt("extraBalls")>0){
if (GUI.Toggle (Rect (0, 3*((Screen.height*0.55-Screen.height*0.25)/5), Screen.width*0.8, Screen.height*0.55/10), (valueToggle == 3), "Extra Balls: " + PlayerPrefs.GetInt("extraBalls").ToString() )){
valueToggle = 3;
}
}
if(PlayerPrefs.GetInt("longerPaddle")>0){
if (GUI.Toggle (Rect (0, 4*((Screen.height*0.55-Screen.height*0.25)/5), Screen.width*0.8, Screen.height*0.55/10), (valueToggle == 4), "Longer Paddles: " + PlayerPrefs.GetInt("longerPaddle").ToString()) ){
valueToggle = 4;
}
}
GUILayout.EndArea();
// GUILayout.BeginArea(new Rect(Screen.width*0.25, Screen.height*0.25, Screen.width*0.5, Screen.height*0.5), "");
GUILayout.BeginArea(new Rect(Screen.width*0.1, Screen.height*0.5, Screen.width*0.8, Screen.height*0.9), "");
//GUILayout.BeginArea(new Rect(0,0,Screen.width * 0.4f,Screen.height));
GUI.skin = ButtonSkin;
// GUI.skin.label.fontSize = Screen.height / 10; NO
// GUI.skin.button.fontSize = Screen.height / 20;
// transform.guiText.fontSize = Screen.height / 12; //480 / 40 = 12
/* for(var n=1; n < maxAllowedLevel;){
for(var i=0; i<nomRows; i++){
for(var j=0;j<nomCols; j++){
GUI.enabled = n <= maxAllowedLevel;
if(GUI.Button(new Rect(Screen.width/2 - screenAdjust + i*80,j*30 + 150,buttonWidth,25),"Level " + n)){
//Load level N
}
n++;
}
}
} */
/* for (var b7:int = 0; b7 < 40; b7 ++) {
var sz = 12;
if (GUI.Button (Rect(b7*40,-b7*40,40,40),GUIContent("b7" + b7,"fast selection for digger size")))
{
Wt=(b7%6)+1; Ht=(Mathf.Floor(b7/6))+1;
}//+++++++++++++++++++++++++++++++++++++++++
} */
scrollPosition = GUI.BeginScrollView (Rect (0,0,Screen.width*0.8, Screen.height*0.8),scrollPosition, Rect (0, 0, Screen.width*0.8, Screen.height*1.4));
for (var touch : Touch in Input.touches)
{
if (touch.phase == TouchPhase.Moved)
{
scrollPosition.y += touch.deltaPosition.y;
// scrollPosition.x += touch.deltaPosition.x;
}
}
var nomRows = 4;
var nomCols = 10;
var n = 0;
maxAllowedLevel = PlayerPrefs.GetInt("unlockedLevel");
for(var j=0;j<nomCols; j++)
{
for(var i=0; i<nomRows; i++)
{
GUI.enabled = n < maxAllowedLevel;
if(GUI.Button(new Rect(i*(Screen.width*0.8)/nomRows,j*(Screen.height*0.5)/5,(Screen.width*0.8)/nomRows - 5,(Screen.height*0.4)/5),(n+1).ToString()))
{
audio.PlayOneShot(Resources.Load("audio/Click"));
if(valueToggle > 0){
PlayerPrefs.SetInt("powerUpUsed", 1);
}
else if(valueToggle == 1){
PlayerPrefs.SetInt("invincibleEnabled", 1);
}
else if(valueToggle == 2){
PlayerPrefs.SetInt("moreConEnabled", 1);
}
else if(valueToggle == 3){
PlayerPrefs.SetInt("extraBallEnabled", 1);
}
else if(valueToggle == 4){
PlayerPrefs.SetInt("longPaddleEnabled", 1);
}
Application.LoadLevel( n + MainMenuScript.levelsBeforeBB + 1 );
}
n++;
}
}
GUI.EndScrollView();
GUILayout.EndArea();
}