MAPS: e1m1 tweaks #186
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RandomBrushes
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I noticed that currently, one can simply run through the prison cell area without visiting the second floor (missing some items and perhaps a secret). Perhaps this prison area is a neat environment to introduce the key game mechanic? |
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Handing over to ZungryWare to implement further rework ideas, latest sources enclosed. |
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#190 resolved here |
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I've been working on some visual tweaks to e1m1. This includes:
Gameplay is unchanged.
I developed a habit of creating "cloud backups" for stuff that isn't yet in in git to prevent computer mishaps and enable feedback, so why not persist this here in a thread?
Current "cloud backup":
e1m1-tweaks-wip.zip
Some images:






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