Skip to content

Custom Notes don't have debris or work properly with dissolve #20

@legoandmars

Description

@legoandmars

Base game debris is always present instead of debris based off of the currently selected custom note. This can be fixed by either creating a seperate "NoteLeftDebris/NoteRightDebris" object with custom debris shaders, or applying custom debris shaders to every object in the normal notes.

This issue also exists with dissolve, something that's shown when you fail the map (and in some maps that use Noodle Extensions). Ths solution is largely the same - it needs to be fixed with a custom shader, and then triggered somehow (probably by hooking into the game's dissolve functions)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions