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Description
Base game debris is always present instead of debris based off of the currently selected custom note. This can be fixed by either creating a seperate "NoteLeftDebris/NoteRightDebris" object with custom debris shaders, or applying custom debris shaders to every object in the normal notes.
This issue also exists with dissolve, something that's shown when you fail the map (and in some maps that use Noodle Extensions). Ths solution is largely the same - it needs to be fixed with a custom shader, and then triggered somehow (probably by hooking into the game's dissolve functions)
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