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Description
Since mgba-0.10.0, mgba supports the "Super Game Boy Color" (see https://mgba.io/2022/10/11/mgba-0.10.0/#super-game-boy-color)
Some games take advantage of this feature, for example
- https://github.com/ShockSlayer/ccdocs/blob/master/docs/changelogs/2_4_0_Changelog.md#2_4_0_SGB_Border
- https://www.romhacking.net/hacks/4672/
- https://www.romhacking.net/hacks/7724/
but there is no option in retroarch mgba code for enabling "Super Game Boy Color", and with autodetect turned on, no dynamic borders are shown.
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