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fixup! fixup! fixup! squash! fixup! Fix CI regressions
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.github/workflows/python-package.yml

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@@ -264,7 +264,7 @@ jobs:
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libXi-devel libXScrnSaver-devel dbus-devel ibus-devel \
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systemd-devel mesa-libGL-devel libxkbcommon-devel mesa-libGLES-devel \
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mesa-libEGL-devel vulkan-devel wayland-devel wayland-protocols-devel \
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libdrm-devel mesa-libgbm-devel libusb-devel libdecor-devel \
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libdrm-devel mesa-libgbm-devel libusb-devel \
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liburing-devel
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CIBW_BEFORE_TEST: pip install numpy
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CIBW_TEST_COMMAND: python -c "import tcod.context"

build_sdl.py

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@@ -48,16 +48,43 @@
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# These structs have an unusual size when packed by SDL on 32-bit platforms.
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FLEXIBLE_STRUCTS = (
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"SDL_TouchFingerEvent",
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"SDL_MultiGestureEvent",
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"SDL_DollarGestureEvent",
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"SDL_CommonEvent",
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"SDL_DisplayEvent",
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"SDL_WindowEvent",
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"SDL_KeyboardDeviceEvent",
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"SDL_KeyboardEvent",
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"SDL_TextEditingEvent",
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"SDL_TextEditingCandidatesEvent",
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"SDL_TextInputEvent",
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"SDL_MouseDeviceEvent",
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"SDL_MouseMotionEvent",
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"SDL_MouseButtonEvent",
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"SDL_MouseWheelEvent",
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"SDL_JoyAxisEvent",
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"SDL_JoyBallEvent",
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"SDL_JoyHatEvent",
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"SDL_JoyButtonEvent",
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"SDL_JoyDeviceEvent",
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"SDL_JoyBatteryEvent",
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"SDL_GamepadAxisEvent",
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"SDL_GamepadButtonEvent",
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"SDL_GamepadDeviceEvent",
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"SDL_GamepadTouchpadEvent",
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"SDL_GamepadSensorEvent",
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"SDL_AudioDeviceEvent",
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"SDL_CameraDeviceEvent",
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"SDL_RenderEvent",
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"SDL_TouchFingerEvent",
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"SDL_PenProximityEvent",
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"SDL_PenMotionEvent",
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"SDL_PenTouchEvent",
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"SDL_PenButtonEvent",
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"SDL_PenAxisEvent",
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"SDL_DropEvent",
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"SDL_ClipboardEvent",
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"SDL_SensorEvent",
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"SDL_QuitEvent",
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"SDL_UserEvent",
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)
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# Other defined names which sometimes cause issues when parsed.

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