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Game crashing when hand is played #46

@FlareonFan08

Description

@FlareonFan08

Game crashes whenever hand is played. Using latest release of mod.

crash log:

Oops! The game crashed:
main.lua:2105: functions/state_events.lua:1015: attempt to compare number with table

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2, Uses Lovely]
2: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
3: More Speed by Steamo [ID: MoreSpeed]
4: Escape Exit Button by Steamo [ID: EscapeExitButton]
5: Go to bed, Minty by wingedcatgirl [ID: gotobed, Priority: 10, Version: 1.1.1, Uses Lovely]
6: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
7: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.12, Uses Lovely]
8: Entropy by Ruby, The Entropy Discord [ID: entr, Priority: 666, Version: 1.0.0, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) global C function 'error'
(4) Lua upvalue 'gfep' at file 'main.lua:2105'
Local variables:
success = boolean: false
err = string: "functions/state_events.lua:1015: attempt to compare number with table"
(5) Lua upvalue 'gfep' at file 'main.lua:2247'
Local variables:
e = table: 0x257efc58 {pixellated_rect:table: 0x27ae6de8, click_offset:table: 0x25014e58, static_rotation:true, parent:table: 0x245b34f8, T:table: 0x25014e30, offset:table: 0x2640d820 (more...)}
(6) Lua upvalue 'play_ref' at file 'lib/overrides.lua:156' (from mod with id Cryptid)
Local variables:
e = table: 0x257efc58 {pixellated_rect:table: 0x27ae6de8, click_offset:table: 0x25014e58, static_rotation:true, parent:table: 0x245b34f8, T:table: 0x25014e30, offset:table: 0x2640d820 (more...)}
(7) Lua field 'evaluate_play' at file 'lib/hooks.lua:3384' (from mod with id entr)
Local variables:
e = table: 0x257efc58 {pixellated_rect:table: 0x27ae6de8, click_offset:table: 0x25014e58, static_rotation:true, parent:table: 0x245b34f8, T:table: 0x25014e30, offset:table: 0x2640d820 (more...)}
old_op = nil
(8) Lua field 'func' at file 'functions/state_events.lua:675'
(9) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x2db416f8 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x2db416d8, delay:0, complete:false, time:169.71578962727, blocking:true (more...)}
_results = table: 0x24df5780 {blocking:true, pause_skip:false, time_done:false, completed:false}
(10) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x240afe38 {queue_last_processed:69.983333333331, queues:table: 0x240afe60, queue_dt:0.016666666666667, queue_timer:72.880397650422}
dt = number: 0.0176971
forced = nil
(for generator) = C function: next
(for state) = table: 0x240afe60 {unlock:table: 0x240afe88, galdur:table: 0x24492040, other:table: 0x240afc20, tutorial:table: 0x240afbd0, base:table: 0x240afba8, achievement:table: 0x240afbf8 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x240afba8 {1:table: 0x28dbbeb8, 2:table: 0x2db416f8, 3:table: 0x2db41b88, 4:table: 0x2db41c30, 5:table: 0x28b0d630, 6:table: 0x28a3ecc0, 7:table: 0x29c7ba70 (more...)}
blocked = boolean: false
i = number: 2
results = table: 0x24df5780 {blocking:true, pause_skip:false, time_done:false, completed:false}
(11) Lua upvalue 'gameUpdateRef' at file 'game.lua:2730'
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
http_resp = nil
(12) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:126'
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(13) Lua upvalue 'game_update_ref' at file 'main.lua:2083'
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(14) Lua upvalue 'gu' at file 'src/core.lua:121' (from lovely module systemclock.core)
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(15) Lua upvalue 'upd' at file 'lib/gameset.lua:27' (from mod with id Cryptid)
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(16) Lua upvalue 'update_ref' at file 'lib/overrides.lua:359' (from mod with id Cryptid)
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(17) Lua upvalue 'update_ref' at file 'lib/hooks.lua:1407' (from mod with id entr)
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(18) Lua upvalue 'upd' at file 'lib/hooks.lua:2227' (from mod with id entr)
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(19) Lua method 'update' at file 'lib/hooks.lua:2430' (from mod with id entr)
Local variables:
self = table: 0x23ce7880 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ca8e778, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x253ca0c0 (more...)}
dt = number: 0.0176971
(20) Lua upvalue 'oldupd' at file 'main.lua:1185'
Local variables:
dt = number: 0.0176971
(21) Lua field 'update' at file 'main.lua:2116'
Local variables:
dt = number: 0.0176971
(22) Lua function '?' at file 'main.lua:946' (best guess)
(23) global C function 'xpcall'
(24) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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