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Space Invaders

Simple 2d implementation in Unity3D with Firebase.

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Features

  • User profile online persisted or local
  • AutoLogin feauture 👨‍💼
  • Pause menu with login information
  • Statistics: bullets fired, aliens killed, average session time, kill/death ratio...
  • Online ranking of 📊
    • best players > higher scorecount
    • best snipers > globally most precise
  • 5 levels, each with a unique galaxy 🌌
  • increasing difficulty level by level:
    • more enemies -health and number- 👽
    • harder bosses ☠️
    • harder ship controls 🛥
    • less lifes 💛
    • other random surprises 🔀

Build

Download App MacOs x64 + Silicon SpaceInvadersDemo.app

Full working git repo: nasbazza.myds.me/spaceinvaders.git

Check firebase sdk asset: download and import from:

firebase_unity_sdk_9.2.0 https://firebase.google.com/support/release-notes/unity


Requirements

•	The score on the top left of the screen should increase of one point for each alien destroyed.
•	A health point should be removed for each alien passing the ship’s “horizon”
•	A health point should be removed for each collision of an alien with the ship
•	When the health points reach the count of zero, the game should stop and display a game over screen with the score. Users should be able to decide whether quit the game or retry.
•	(plus) The current game difficulty is represented by the velocity and frequency of alien spawn. You may implement a way to handle such difficulty. Starting from an easy setup, shifting toward a more challenging game.
•	Store in an arbitrary file information regarding user inputs and score. Other information such as the total played sessions and total played time should be stored.
•	(plus) Upload such data in a local database or remote database or remote system (azure, amazon S3, …)

Screenshots

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