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main.py
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226 lines (181 loc) · 7.18 KB
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from collections import defaultdict
import json
import os
import pokerengine
import time
import tornado.ioloop
import tornado.web
import tornado.websocket
import urllib.parse
import uuid
import human_id
import random
import string
room_size = 10
games = {}
listeners = defaultdict(set)
class MainHandler(tornado.web.RequestHandler):
def get(self):
self.render("index.html")
class StatsHandler(tornado.web.RequestHandler):
def get(self):
for gameid, l in listeners.items():
self.write("{}: {}".format(gameid, len(l)))
class GameHandler(tornado.web.RequestHandler):
def get(self, gameid, skin_id = None):
gameid = gameid.lower() # case insensitive
preferred_name = self.get_cookie('name', '')
if skin_id is not None:
template_path = "skins/{}.html".format(skin_id)
else:
template_path = "skins/modern.html"
self.render(template_path,
gameid = gameid,
preferred_name = preferred_name)
def make_name():
return ''.join(random.choices(string.ascii_uppercase + string.digits, k=5))
def activate_transition(game):
game.data['transitioning'] = False
if not game.can_auto_advance():
# https://en.wikipedia.org/wiki/Time-of-check_to_time-of-use
# prevent toctou conditions if users disconnect
return False
game.auto_advance()
for l in listeners[game.data['gameid']]:
l.force_client_synchronize()
# since transitions may be stacked
# e.g. if everyone is all in
# attemp the schedule another transition
try_enter_transition(game)
# returns true if transition was scheduled or if already transitoning
def try_enter_transition(game):
if game.can_auto_advance() and not game.data['transitioning']:
game.data['transitioning'] = True
delay = 0.5 # don't wait too long by default
if game.data['game_state'] == pokerengine.wait_for_players:
delay = 2.0
if game.data['phase_prologue']:
delay = 1.0
if game.data['win_screen'] and game.data['win_screen'].get('winner', None):
# currently awarding winner, keep this screen for longer
if game.data['game_state'] == pokerengine.reveal:
delay = 6.0
else:
# last man standing
delay = 4.0
ioloop = tornado.ioloop.IOLoop.instance()
def callback():
activate_transition(game)
ioloop.call_later(delay, callback)
return game.data['transitioning']
class GameSocketHandler(tornado.websocket.WebSocketHandler):
def open(self, gameid):
gameid = gameid.lower()
self.gameid = gameid
self.userid = str(uuid.uuid4())
self.name = None # name is set on connect
listeners[gameid].add(self)
if not games.get(self.gameid, None):
games[self.gameid] = pokerengine.Game(self.gameid, room_size)
self.game = games[self.gameid]
def on_message(self, message):
data = json.loads(message)
action = data['action']
if action == 'connect':
preferred_name = urllib.parse.unquote(data.get('preferred_name', ''))
if preferred_name:
self.name = preferred_name
else:
self.name = make_name()
self.force_client_synchronize()
if action == 'ping':
self.write_message({'info': 'pong'})
success = False
if action == 'buy_in':
success = self.game.try_join(self.userid, self.name, data['seat_number'], data['buy_in'])
if action == 'replace':
success = self.game.try_replace(self.userid, self.name, data['seat_number'])
if action == 'fold':
success = self.game.try_fold(self.userid)
if action == 'call':
success = self.game.try_call(self.userid)
if action == 'raise':
raise_amount = data['raise_amount']
success = self.game.try_raise(self.userid, raise_amount)
if action == 'all_in':
success = self.game.try_all_in(self.userid)
if action == 'reveal':
success = self.game.try_reveal(self.userid)
if action == 'change_name':
self.name = data['name']
success = self.game.try_change_name(self.userid, self.name)
if not success:
self.force_client_synchronize()
if action == 'disconnect':
success = self.game.try_disconnect(self.userid)
if success:
self.force_all_clients_synchronize()
def make_synchronize_message(self):
return {
'action': 'synchronize_game',
'game': self.game.make_facade_for_user(self.userid),
'userid': self.userid,
'name': self.name,
'timestamp': time.time()
}
def force_client_synchronize(self):
self.write_message(json.dumps(self.make_synchronize_message(), default=list))
def force_all_clients_synchronize(self):
for listener in listeners[self.gameid]:
listener.force_client_synchronize()
def send_all_listeners(self, msg):
for listener in listeners[self.gameid]:
listener.write_message(msg)
def on_close(self):
result = False
if self.game:
result = self.game.try_disconnect(self.userid)
listeners[self.gameid].remove(self)
if len(listeners[self.gameid]) == 0:
# no more connections to this game
del games[self.gameid]
del listeners[self.gameid]
elif result:
self.force_all_clients_synchronize()
def try_handle_move_timeout(curr_time, game):
active_user_position = game.data['active_user_position']
if active_user_position is not None:
if curr_time > game.data['next_move_due']:
active_userid = game.data['seats'][active_user_position]['userid']
return game.try_fold(active_userid)
return False
def tick_games():
curr_time = time.time()
for gameid, game in games.items():
if try_enter_transition(game):
continue
if try_handle_move_timeout(curr_time, game):
for l in listeners[gameid]:
l.force_client_synchronize()
application = tornado.web.Application(
[
(r"/", MainHandler),
(r"/_stats", StatsHandler),
(r"/_gamesocket/([a-zA-Z0-9\-]+)", GameSocketHandler),
(r"/([a-zA-Z0-9\-]+)", GameHandler),
(r"/([a-zA-Z0-9\-]+)/([a-zA-Z0-9\-]+)", GameHandler), # with skin parameter
],
cookie_secret="__TODO:_GENERATE_YOUR_OWN_RANDOM_VALUE_HERE__",
template_path=os.path.join(os.path.dirname(__file__), "templates"),
static_path=os.path.join(os.path.dirname(__file__), "static"),
xsrf_cookies=True,
debug=True,
)
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description="aces.io")
parser.add_argument('--port', dest='P', type=int, help='port number to listen on', default=8888)
args = parser.parse_args()
application.listen(args.P)
tornado.ioloop.PeriodicCallback(tick_games, 500).start()
tornado.ioloop.IOLoop.current().start()