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One time lag spike #42

@tom-huntington

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@tom-huntington

I'm using D3D11on12 for interop with direct2d.

There is a one time 120 millisecond render where as the render work usually takes 1.5 milliseconds.

If the render work load is smaller it takes longer to happen. Seems something akin to when std::vector has to resize.

Do you know about this? Can you give any guidance?

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