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Commit f689a2a

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try release again
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main.ts

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// see games.ts for built-in games
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let TileWorld = new tileworld.LoadScreen();
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// basic test
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/*
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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settings.clear();
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game.splash("cleared")
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})
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controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
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let buf = settings.readBuffer("TW1-WBackM");
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if (buf) {
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game.splash("buf found")
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} else {
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game.splash("buf not found")
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}
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})
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*/

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