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This repository was archived by the owner on Sep 1, 2023. It is now read-only.
Im still seeing day-long delay times on grow(), even after the merged patch. I had a single playthrough where things seemed to delay properly, but its never happened again and I am at a loss to explain why it would work once and never again. I've gone over the code but I guess I still don't understand why this var
subtracts the grow time from the weaken time? Shouldn't this simply be the weakenTime plus a few ms? Similarly, what is the point of subtracting hacktime from the hackDelay var?
Making these changes in my own mainHack.ns completely fixed the timing issues for me. I admit I only took a cursory scan of the code, so if someone has a deeper understanding of the game mechanics please do correct me.