From c24bd356b1d2a1261b53080fe347cbe03368f74e Mon Sep 17 00:00:00 2001 From: farrux05-ai Date: Sat, 14 Jun 2025 11:22:08 +0500 Subject: [PATCH 01/20] Update words.html --- words.html | 1018 ++++++++++++++++++++++++++-------------------------- 1 file changed, 502 insertions(+), 516 deletions(-) diff --git a/words.html b/words.html index 99bd8135..a5d3fcb1 100644 --- a/words.html +++ b/words.html @@ -1,1224 +1,1210 @@ - +

-The Evolution of Trust +Ishonchning evolyutsiyasi

-an interactive guide to the game theory of why & how we trust each other +bir-birimizga nima uchun va qanday ishonishimiz haqidagi o‘yin nazariyasiga interaktiv yo‘l-yo‘riq

-loading... +yuklanmoqda...

-ON +YOQILGAN

-OFF +O‘CHIRILGAN

- - +

THE
-EVOLUTION
-OF TRUST +ISHONCHNING
+EVOLYUTSIYASI

+o‘yin vaqti: 30 daqiqa • Nicky Case, 2017-yil iyul -playing time: 30 min • by nicky case, july 2017 - - +

-loading... +yuklanmoqda...

-PLAY → +O‘YNA →

- +

-During World War I, peace broke out. +Birinchi jahon urushi paytida tinchlik boshlandi.

-It was Christmas 1914 on the Western Front.
-Despite strict orders not to chillax with the enemy, British
-and German soldiers left their trenches, crossed No Man's Land,
-and gathered to bury their dead, exchange gifts, and play games. +Bu voqea 1914-yil Rojdestvo bayrami, G‘arbiy frontda sodir bo'ldi.
+Dushman bilan urush haqidagi qat’iy buyruqlarga qaramay, Britaniya
+va Germaniya askarlari xandaqlarni tark etib, bir-birining yerini kesib o‘tishdi
+va o‘liklarini dafn qilish, sovg‘alar almashish va o‘yinlar o‘ynash uchun yig‘ilishdi.

-Meanwhile: it's 2017, the West has been at peace for decades, and
-wow, we suck at trust. Surveys show that, over the past forty years, -fewer and fewer people say they trust each other. So here's our puzzle: +Hozir esa: 2017-yil, G‘arb o‘nlab yillar davomida tinchlikda yashamoqda, lekin
+biz ishonchda juda yomonmiz. So‘rovlar shuni ko‘rsatadiki, so‘nggi qirq yil ichida
+bir-biriga ishonadigan odamlar soni kamayib bormoqda. Shunday ekan, bizning muammomiz:

-Why, even in peacetime, do friends become enemies?
-And why, even in wartime, do enemies become friends?
+Nega, hatto tinchlik davrida ham, do‘stlar dushmanga aylanadi?
+Va nega, hatto urush vaqtida ham, dushmanlar do‘stga aylanadi?


-I think game theory can help explain our epidemic of distrust –
-and how we can fix it! So, to understand all this... +Menimcha, o‘yin nazariyasi ishonchsizlik epidemiyasini tushuntirishga yordam beradi –
+va uni qanday tuzatish mumkin! Buni tushunish uchun...

-...let's play a game. → +...keling, o‘yin o‘ynaymiz. →

- +

-you
cooperate +siz
hamkorlik qilasiz

-you
cheat +siz
aldaysiz

-they
cooperate +ular
hamkorlik qilishadi

-they
cheat +ular
aldashadi

-you
↙ +siz

-other player
↘ +boshqa o‘yinchi

-THE GAME OF TRUST +ISHONÇ O‘YINI
-You have one choice. -In front of you is a machine: if you put a coin in the machine, -the other player gets three coins – and vice versa. -You both can either choose to COOPERATE (put in coin), or CHEAT (don't put in coin). +Sizda bir tanlov bor. +Sizning oldingizda mashina: agar siz mashinaga tanga qo‘ysangiz, +boshqa o‘yinchi uchta tanga oladi – va aksincha. +Ikalangiz ham HAMKORLIK QILISH (tanga qo‘yish) yoki ALDASH (tanga qo‘ymaslik) ni tanlashingiz mumkin.

-Let's say the other player cheats, and doesn't put in a coin.
-What should you do? +Aytaylik, boshqa o‘yinchi aldaydi va tanga qo‘ymaydi.
+Siz nima qilasiz?

-Exactly! Why let that moocher mooch off of you? +Aynan shunday! Nega bu foydalanuvchiga sizdan foydalanishiga yo‘l qo‘yasiz?

-Alas, turning the other cheek just gets you slapped! +Afsuski, boshqa yonoqni burish faqat sizga shapaloq uradi!

-If you cooperate & they cheat, you lose a coin while they gain three. (score: -1 vs +3) -However, if you both cheat, neither of you gain or lose anything. (score: 0 vs 0) -Therefore: you should CHEAT. +Agar siz hamkorlik qilsangiz va ular aldasa, siz bir tanga yo‘qotasiz, ular esa uchta tanga oladi. (hisob: -1 vs +3) +Ammo, agar ikkalangiz ham aldagan bo‘lsangiz, hech kim na yutadi, na yo‘qotadi. (hisob: 0 vs 0) +Shuning uchun: siz ALDASHINGIZ kerak.

-But let's say the other player cooperates, and puts in a coin.
-What should you do now? +Ammo, aytaylik, boshqa o‘yinchi hamkorlik qiladi va tanga qo‘yadi.
+Endi nima qilasiz?

-Wow, that's mean... and also the correct answer! +Haa, bu shafqatsiz... lekin bu to‘g‘ri javob!

-Sure, seems like the right thing to do... OR IS IT?? +Albatta, bu to‘g‘ri harakatdek tuyuladi... YO‘KI SHUNDAYMI??

-Because if you both cooperate, you both give up a coin to gain three. (score: +2 vs +2) -But if you cheat & they cooperate, you gain three coins at their cost of one. (score: +3 vs -1) -Therefore: you "should" still CHEAT. +Chunki agar ikkalangiz hamkorlik qilsangiz, ikkalangiz bir tanga berib, uchta tanga olasiz. (hisob: +2 vs +2) +Lekin agar siz aldab, ular hamkorlik qilsa, siz ularning bir tangasi evaziga uchta tanga olasiz. (hisob: +3 vs -1) +Shuning uchun: siz baribir ALDASHINGIZ “kerak”.

-And that's our dilemma. -Trust is nice, but it can let others take advantage of you -- or shoot you as you come unarmed out of a trench. -Sometimes, distrust is rational! -But now, what happens if we play this game... +Mana shu bizning dilemmamiz. +Ishonch yoqimli, lekin bu boshqalarga sizdan foydalanishiga yoki qurolsiz xandaqdan chiqayotganingizda sizni otib tashlashiga imkon beradi. +Ba’zida, ishonchsizlik ratsionaldir! +Endi esa, agar biz bu o‘yinni...

-...more than once? → +...bir necha marta o‘ynasak-chi? →

- +

-Now, let's play for real. -You'll be playing against 5 different opponents, each with their own game "strategy". -With each opponent, you'll play anywhere between 3 to 7 rounds. -(You won't know in advance when the last round is) -Can you trust them? Or rather... can they trust you? +Endi, haqiqiy o‘ynaymiz. +Siz 5 xil raqibga qarshi o‘ynaysiz, har birining o‘ziga xos o‘yin “strategiyasi” bor. +Har bir raqib bilan 3 dan 7 gacha raund o‘ynaysiz. +(Oxirgi raund qachon bo‘lishini oldindan bilmaysiz) +Ularga ishonish mumkinmi? Yoki... ular sizga ishonishi mumkinmi?

-Pick your first, real move. Choose wisely. +Birinchi, haqiqiy harakatingizni tanlang. Ehtiyotkorlik bilan tanlang.

-opponent: [X] of [Y] -

+raqib: [X] / [Y]

-your total score: +sizning umumiy hisobingiz:

-And your total score is... +Va sizning umumiy hisobingiz...

-which is, wow, actually impressively bad. +bu, voy, aslida hayratlanarli darajada yomon.

-which, uh, could be worse! +bu, uhh, bundan yomonroq bo‘lishi mumkin edi!

-which ain't bad! +bu yomon emas!

-which is pretty good! +bu juda yaxshi!

-which is perfect! Congrats you have too much time on your hands. +bu mukammal! Tabriklar, sizda juda ko‘p vaqt bor.

-...i have no idea how you did that. +...buni qanday qilganingizni bilmayman.

-(the lowest & highest possible scores are 7 and 49, respectively) +(eng past va eng yuqori mumkin bo‘lgan ballar mos ravishda 7 va 49)

-So who were these strange characters you just played against? +Xo'sh, siz hozirgina o‘ynagan bu g‘alati personajlar kimlar edi?

-COPYCAT: -Hello! I start with Cooperate, and afterwards, I just copy whatever you did in the last round. Meow +KOPIKAT: +Salom! Men Hamkorlik bilan boshlayman, keyin esa siz oxirgi raundda nima qilgan bo‘lsangiz, shuni takrorlayman. Miyov

-ALWAYS CHEAT: -the strong shall eat the weak +DOIMO ALDAYDI: +kuchlilar zaiflarni yeydi

-ALWAYS COOPERATE: -Let's be best friends! <3 +DOIMO HAMKORLIK QILADI: +Keling, eng yaxshi do‘stlar bo‘laylik! <3

-GRUDGER: -Listen, pardner. I'll start cooperatin', and keep cooperatin', -but if y'all ever cheat me, I'LL CHEAT YOU BACK 'TIL THE END OF TARNATION. +XAFACHI: +Tinglang, do‘stim. Men hamkorlik bilan boshlayman va hamkorlikda davom etaman, +lekin agar siz bir marta bo‘lsa ham meni aldasangiz, OXIRIGACHA SIZNI ALDAYMAN.

-DETECTIVE: -First: I analyze you. I start: Cooperate, Cheat, Cooperate, Cooperate. -If you cheat back, I'll act like Copycat. -If you never cheat back, I'll act like Always Cheat, to exploit you. -Elementary, my dear Watson. +DETEKTIV: +Birinchi: Men sizni tahlil qilaman. Boshlayman: Hamkorlik, Aldash, Hamkorlik, Hamkorlik. +Agar siz aldab javob qaytarsangiz, men Kopikat kabi harakat qilaman. +Agar siz hech qachon aldab javob qaytarmasangiz, men Doimo Aldaydi kabi harakat qilaman, sizdan foydalanish uchun. +Elementar, azizim Watson.

-Now, what if these characters were to play... +Endi, agar bu personajlar bir-biriga qarshi...

-...against each other? → +...o‘ynasa-chi? →

- - +

-It's tournament time! -Each character will now play against every other character: -that's 10 paired matches, and 10 rounds per match. +Turnir vaqti keldi! +Endi har bir personaj boshqa har bir personajga qarshi o‘ynaydi: +bu 10 ta juft o‘yin, har bir o‘yinda 10 raund.

-Who do you think will get the highest total score? -Think carefully about it... and then -PLACE YOUR BETS: +Kimning umumiy balli eng yuqori bo‘ladi deb o‘ylaysiz? +Bu haqda yaxshilab o‘ylab ko‘ring... va keyin +GAROVINGIZNI QO‘YING:

-Alright, you placed your bet on [CHAR]! -Let's go through the matches one by one, and see how the tournament plays out... +Xo'sh, siz [CHAR] ga garov qo‘ydingiz! +Keling, o‘yinlarni birma-bir ko‘rib chiqaylik va turnir qanday o‘tishini bilib olaylik...

-first match → +birinchi o‘yin →

-next match → +keyingi o‘yin →

-Match #[N]: [A] vs [B] +#[N] o‘yin: [A] vs [B]

-Rounds: +Raundlar:

-Total Scores: [A] vs [B] +Umumiy ballar: [A] vs [B]

-Oh, by the way... +Aytgancha...

-...You may be skeptical about that Christmas Truce story about the World War I trenches. -Surely that was just a fluke? +...Birinchi jahon urushidagi xandaqlardagi Rojdestvo sulhi hikoyasiga shubha bilan qarashingiz mumkin. +Bu shunchaki tasodif bo‘lganmi?

-Yes, the truce was dramatic, but it was neither unique, nor unusual. +Ha, sulh dramatik edi, lekin bu na yagona, na noodatiy edi.

-Not every trench joined in the peace, but it was pretty widespread. -Many front-lines came up with the idea independently, and again: despite specific, strict orders not to. +Har bir xandaq tinchlikka qo‘shilmadi, lekin bu juda keng tarqalgan edi. +Ko‘pgina front chiziqlari bu g‘oyani mustaqil ravishda o‘ylab topishdi va yana: qat’iy, maxsus buyruqlarga qaramay.

-And in fact, even before Christmas, several front-lines already had -established an unofficial, secret peace. +Aslida, hatto Rojdestvodan oldin, bir nechta front chiziqlari allaqachon +norasmiy, yashirin tinchlik o‘rnatgan edi.

-They called it: the "live and let live" system. -Basically, you don't shoot me, I don't shoot you. And this worked, in a lot of places! +Ular buni: “yashash va yashashga ruxsat berish” tizimi deb atashdi. +Asosan, sen meni otmaysan, men seni otmayman. Bu ko‘p joylarda ishladi!

-You may still be skeptical. Most soldiers don't spontaneously form peace with the enemy. -What's so special about trench warfare? +Siz hali ham shubhalanishingiz mumkin. Ko‘p askarlar dushman bilan o‘z-o‘zidan tinchlik o‘rnatmaydi. +Xandaq urushida qaysi jihat boshqalaridan farqli?

-Well, here's what's unique about the trenches: -unlike almost every other form of war, -you have to face the same specific soldiers every day. +Xo'sh, xandaqlardagi o‘ziga xoslik shundaki: +deyarli barcha boshqa urush turlaridan farqli o‘laroq, +siz har kuni bir xil maxsus askarlarga duch kelasiz.

-It's a repeated game. And that makes all the difference. +Bu takrorlanadigan o‘yin. Va bu hamma farqni keltirib chiqaradi.

-Anyway. And the winner is... +Nima bo‘lganda ham. G‘olib esa...

-(drumroll please...) → +(baraban tovushlari, iltimos...) →

-COPYCAT! +KOPIKAT!

-Congrats, you placed your bet on the right horse. +Tabriklar, siz to‘g‘ri garov qo‘ydingiz.

-(Apologies to your bet, [CHAR].) +(Garovingiz uchun uzr, [CHAR].)

-Copycat goes by many names. -The Golden Rule, reciprocal altruism, tit for tat, or... live and let live. -That's why "peace" could emerge in the trenches of World War I: -when you're forced to play the same game with the -same specific people (not just the same generic "enemy") over and over again -- -Copycat doesn't just win the battle, it wins the war. +Kopikat ko‘p nomlar bilan tanilgan. +Oltin qoida, o‘zaro altruizm, tit for tat, yoki... yashash va yashashga ruxsat berish. +Birinchi jahon urushidagi xandaqlarda “tinchlik” paydo bo‘lishining sababi shu: +agar siz bir xil o‘yinni bir xil maxsus odamlar bilan (faqat umumiy “dushman” emas) qayta-qayta o‘ynashga majbur bo‘lsangiz -- +Kopikat nafaqat jangda, balki urushda ham g‘alaba qozonadi.

-But if things change a lot when you play multiple rounds of the same game, what if we play... +Ammo, agar bir xil o‘yinni bir necha raund o‘ynash ko‘p narsani o‘zgartirsa, agar biz...

-...multiple tournaments? → +...bir nechta turnir o‘ynasak-chi? →

- - +

-Now, let's let our population of players evolve over time. It's a 3-step dance: +Endi, keling, o‘yinchilar populyatsiyasini vaqt o‘tishi bilan evolyutsiyalashiga ruxsat beraylik. Bu 3 bosqichli raqs:

-1. PLAY A TOURNAMENT
-Let them all play against each other, and tally up their scores. +1. TURNIR O‘YNA
+Ularning hammasini bir-biriga qarshi o‘ynating va ballarni hisoblang.

-2. ELIMINATE LOSERS
-Get rid of the 5 worst players. (if there's a tie, pick randomly between them) +2. YUTQAZGANLARNI YO‘Q QIL
+Eng yomon 5 o‘yinchini olib tashlang. (agar tenglik bo‘lsa, ular orasidan tasodifiy tanlang)

-3. REPRODUCE WINNERS
-Clone the 5 best players. (if there's a tie, pick randomly between them) +3. G‘OLIBLARNI KO‘PAYTIR
+Eng yaxshi 5 o‘yinchini klonlang. (agar tenglik bo‘lsa, ular orasidan tasodifiy tanlang)

-...let's see this in action. → +...buni amalda ko‘raylik. →

-Say we start with the following population of players: -15 Always Cooperates, -5 Always Cheats, and -5 Copycats. -(We'll ignore Grudger & Detective for now) +Aytaylik, biz quyidagi o‘yinchilar populyatsiyasidan boshlaymiz: +15 Doimo Hamkorlik Qiladi, +5 Doimo Aldaydi va +5 Kopikat. +(Biz hozircha Xafachi va Detektivni e’tiborsiz qoldiramiz)

-We're going to do the tournament-eliminate-reproduce dance a dozen times or so. -Let's make another bet! Who do you think will win the first tournament? -PLACE YOUR BETS, AGAIN: +Biz turnir-yo‘q qilish-ko‘paytirish raqsini o‘n ikki marta yoki shunga yaqin bajaramoqchimiz. +Yana bir garov qilaylik! Sizningcha, birinchi turnirda kim g‘alaba qozonadi? +YANA GAROV QO‘YING:

-Makes sense, Always Cooperate outnumbers everyone else right now... +Tushunarli, hozir Doimo Hamkorlik Qiladi hammadan ko‘p...

-Makes sense, Always Cheat has a lot of Always Cooperates to exploit... +Tushunarli, Doimo Aldaydi Doimo Hamkorlik Qiladidan foydalanish uchun ko‘p imkoniyatga ega...

-Makes sense, Copycat won the tournament last time, why not again?... +Tushunarli, Kopikat o‘tgan turnirda g‘alaba qozongan, nega yana emas?...

-Let's see if you're correct: +Keling, sizning to‘g‘ri topgan yoki xato qilganigizni bilib olaylik:

-1) play tournament +1) turnir o‘ynash

-2) eliminate bottom 5 +2) eng past 5 ni yo‘q qilish

-3) reproduce top 5 +3) eng yuqori 5 ni ko‘paytirish

-Alas, Always Cooperate got eaten up by -Always Cheat, whose numbers have now increased by 5. +Afsuski, Doimo Hamkorlik Qiladi +Doimo Aldaydi tomonidan yeb qo‘yildi, ularning soni endi 5 taga oshdi.

-Sadly, you were correct! The Always Cheaters won this time, -and their numbers increased by 5. +Afsuski, siz to‘g‘ri aytdingiz! Bu safar Doimo Aldaydi g‘alaba qozondi, +va ularning soni 5 taga oshdi.

-Alas, Copycat did not win – but at least they didn't do as bad -as Always Cooperate. They got eaten up by Always Cheat, -whose numbers have now increased by 5. +Afsuski, Kopikat g‘alaba qozonmadi – lekin hech bo‘lmaganda ular +Doimo Hamkorlik Qiladi kabi yomon natija ko‘rsatmadi. Ular Doimo Aldaydi tomonidan yeb qo‘yildi, +ularning soni endi 5 taga oshdi.

-But let's try a few more rounds of this... +Lekin keling, yana bir necha raund sinab ko‘raylik...

-Always Cheat is still growing, -at the expense of Always Cooperate... +Doimo Aldaydi hali ham o‘smoqda, +Doimo Hamkorlik Qiladi hisobiga...

-And now, all the Always Cooperates are dead. -But, wait... +Endi esa, barcha Doimo Hamkorlik Qiladilar o‘ldi. +Lekin, kuting...

-That's right: the Always Cheats became a victim of their own success! -They exploited the naive Always Cooperators, -but once they ran out of them, they had to face the Copycats: -who are nice, but not naive. +To‘g‘ri: Doimo Aldaydi o‘z muvaffaqiyatining qurboniga aylandi! +Ular sodda Doimo Hamkorlik Qiladilarni ekspluatatsiya qilishdi, +lekin ular tugagach, ularga Kopikatlar bilan yuzlashishga to‘g‘ri keldi: +ular yoqimli, lekin sodda emas.

-By simply copying the other player's moves, -Copycats can play nice with each other, -while Always Cheats just cheat themselves! -Not only that, but it also means Copycat -can give Always Cheat -a taste of their own medicine. +Boshqa o‘yinchining harakatlarini oddiygina nusxalash orqali, +Kopikatlar bir-biri bilan yoqimli o‘ynay oladi, +Doimo Aldaydilar esa o‘zlarini aldaydi! +Bundan tashqari, bu Kopikat +Doimo Aldaydiga o‘z dori-darmonini tatib ko‘rish imkonini beradi.

-And so, as a result... +Shunday qilib, natijada...

-...Copycat inherits the earth. +...Kopikat yerni meros qilib oladi.

-So, although your bet was off -- the nice-but-naive Always Cooperators -were doomed from the start -- in the end, a smart form of niceness prevailed, -and the Always Cheaters were squashed. +Shunday qilib, sizning garovingiz noto‘g‘ri bo‘ldi – yoqimli, lekin sodda Doimo Hamkorlik Qiladilar boshidanoq muvaffaqiyatsizlikka uchragan edi – lekin oxir-oqibat, aqlli yoqimlilik g‘alaba qozondi, +va Doimo Aldaydilar ezildi.

-So, in the short run you were right - Always Cheat won the first few rounds, -but in the end, its exploitativeness was its downfall. +Shunday qilib, qisqa muddatda siz haq edingiz – Doimo Aldaydi dastlabki bir necha raundda g‘alaba qozondi, +lekin oxir-oqibat, uning ekspluatatsion tabiati uning halokati bo‘ldi.

-So, in the long run, you were right - Copycat wins! -Always Cheat may have won in the short run, -but its exploitativeness was its downfall. +Shunday qilib, uzoq muddatda siz haq edingiz – Kopikat g‘alaba qozonadi! +Doimo Aldaydi qisqa muddatda g‘alaba qozongan bo‘lishi mumkin, +lekin uning ekspluatatsion tabiati uning halokati bo‘ldi.

-This reminds me of a quote: +Bu menga bir iqtibosni eslatadi:

-"We are punished by our sins, not for them."
+“Biz gunoh qilganimiz uchun emas, balki o‘sha gunohlar oqibatida jazolanamiz(Bu yerda Hubbard shuni demoqchi: odamlar qilgan xatolari (gunohlari) uchun alohida bir jazoga uchramaydi, balki o‘sha xatolar o‘z-o‘zidan jazoga sabab bo‘ladi. Masalan: + +Agar biror kishi yolg‘on gapirsa, jazosi — ishonch yo‘qotiladi. + +Agar kimdir hiyla qilsa, odamlar undan yuz o‘giradi. Bu o‘ziyozilgan "jazodir". + +Ya’ni, bu fikrda odamning harakati o‘zi bilan birga jazoni olib keladi — tashqi kuch (sud, hukumat, Xudo) jazo berishi shart emas. Gunohning o‘zi ichida jazo mujassam.).”
~ Elbert Hubbard

-(oh, and by the way...) +(aytmoqchi...)

-(...this result is similar even if we put -Grudger & Detective back in:) +(...agar biz Xafachi va Detektivni qaytarib qo‘ysak ham, natija shunga o‘xshash bo‘ladi:)

-start the evolution process! +evolyutsiya jarayonini boshlang!

-stop the evolution process +evolyutsiya jarayonini to‘xtating

-(Note: sometimes, a few Grudgers may stick around, -because when all players except Grudger & Copycat -are eliminated, the two tie.) +(Eslatma: ba’zida bir nechta Xafachilar qolib ketishi mumkin, +chunki Xafachi va Kopikatdan boshqa barcha o‘yinchilar yo‘q qilinganda, ular tenglik qiladi.)

-So, it seems the math of game theory is telling us something: -that Copycat's philosophy, -"Do unto others as you would have them do unto you", may be not just a -moral truth, but also a mathematical truth. -However... +Shunday qilib, o‘yin nazariyasining matematikasi bizga nimanidir aytmoqda: +Kopikatning falsafasi, +“Boshqalarga o‘zingga qilinmoqchi bo‘lganidek muomala qil”, nafaqat +axloqiy haqiqat, balki matematik haqiqat ham bo‘lishi mumkin. +Ammo...

-...there's a problem: → +...bir muammo bor: →

-Look around. The world's full of total jerkwads. +Atrofga qarang. Dunyo yomon odamlarga to‘la.

-If Copycat is the strategy in this repeated game of trust that's so powerful -- -that even soldiers in World War I trenches independently "evolved" a similar strategy, called "live and let live" -- -why, then, are there so many un-trusting, un-trustworthy people? -What's causing our epidemic of un-trust? +Agar Kopikat ushbu takrorlanadigan ishonch o‘yinida shunchalik kuchli strategiya bo‘lsa – +hatto Birinchi jahon urushidagi xandaqlardagi askarlar mustaqil ravishda “yashash va yashashga ruxsat berish” deb atalgan shunga o‘xshash strategiyani “evolyutsiyalashgan” bo‘lsa – +nega unda bunchalik ko‘p ishonmaydigan, ishonchga loyiq bo‘lmagan odamlar bor? +Bizning ishonchsizlik epidemiyamizga nima sabab bo‘lmoqda?

-A clue's in that sentence itself. "In this repeated game of trust." -So far we've only talked about change in the players: -what about a change in the game? -What could lead to... +Bir maslahat shu jumlaning o‘zida. “Ushbu takrorlanadigan ishonch o‘yinida.” +Hozirgacha biz faqat o‘yinchilardagi o‘zgarishlar haqida gapirdik: +o‘yin o‘zgarishi haqida-chi? +Nima...

-...the evolution of distrust? +...ishonchsizlikning evolyutsiyasiga olib kelishi mumkin?

- +

-Before everything goes to heck, let's start with something nice! -Here's a world filled entirely with Always Cooperates, -except for one Always Cheat and one Copycat. +Hamma narsa yomonlashguncha, keling, yoqimli narsadan boshlaylik! +Mana, butunlay Doimo Hamkorlik Qiladilar bilan to‘lgan dunyo, +faqat bitta Doimo Aldaydi va bitta Kopikatdan tashqari.

-Use the buttons on the right to START the sim, -go through it step-by-step, or reset it. → +O‘ngdagi tugmalardan foydalanib, simulyatsiyani BOSHLANG, +uni bosqichma-bosqich o‘ting yoki qayta tiklang. →

-As you already know, Copycat wins handily in the long run, -under our current rules! +Siz allaqachon bilasizki, Kopikat hozirgi qoidalarimiz bo‘yicha uzoq muddatda osonlikcha g‘alaba qozonadi!

-But that's under our current rules, which say that -players play against each other for 10 rounds per match. -Does Copycat still win at 7 rounds? 5 rounds? 3? 2? 1? +Ammo bu bizning hozirgi qoidalarimiz bo‘yicha, unda o‘yinchilar har bir o‘yinda 10 raund o‘ynashadi. +Kopikat 7 raundda ham g‘alaba qozonadimi? 5 raundda? 3? 2? 1?

-Change the number of rounds with the slider below, -then START the sim, and see what happens. -Feel free to experiment! +Raundlar sonini quyidagi slayder bilan o‘zgartiring, +keyin simulyatsiyani BOSHLANG va nima bo‘lishini ko‘ring. +O‘z sinovlaringizni o‘tkazing!

-once you're done playing around, click: +o‘ynashni tugatganingizdan so‘ng, bosing:

-As you saw, if you don't play enough rounds, (here: 5 or less) -ALWAYS CHEAT dominates. +Siz ko‘rganingizdek, agar raundlar yetarli bo‘lmasa (bu yerda: 5 yoki undan kam) +DOIMO ALDAYDI hukmronlik qiladi.

-In 1985, when Americans were asked how many close friends they had, -the most common answer was "three". In 2004, the most common answer was "zero". -We now have fewer friends across class, racial, economic, and political lines, -because we have fewer friends -- period. -And as you just discovered for yourself, -the fewer "repeat interactions" there are, the more distrust will spread. +1985-yilda amerikaliklardan qancha yaqin do‘stlari borligi so‘ralganda, +eng keng tarqalgan javob “uchta” edi. 2004-yilda eng keng tarqalgan javob “nol” edi. +Bizda sinfiy, irqi, iqtisodiy va siyosiy chegaralar bo‘ylab kamroq do‘stlar bor, +chunki bizda umuman kamroq do‘stlar bor. +Va siz hozirgina o‘zingiz kashf qilganingizdek, +qancha kam “takroriy o‘zaro ta’sirlar” bo‘lsa, ishonchsizlik shunchalik tarqaladi.

-(no, mass media doesn't count: -it must be two-way interactions between specific individuals.) +(yo‘q, ommaviy axborot vositalari hisoblanmaydi: +bu ikki tomonlama o‘zaro ta’sir bo‘lishi kerak, maxsus shaxslar o‘rtasida.)

-and oh, it gets worse... → +va oh, bu yanada yomonlashadi... →

-There's another way to breed distrust. -Here are the "payoffs" for the trust game: +Ishonchsizlikni keltirib chiqarishning yana bir yo‘li bor. +Mana ishonch o‘yini uchun “to‘lovlar”:

-With the normal payoffs, Copycat wins. -But now, change the "both cooperate" reward from +2 to +1, -then click START. -Even though +1 is still more than the punishment for both cheating (0)... -what happens? +Oddiy to‘lovlar bilan Kopikat g‘alaba qozonadi. +Lekin endi, “ikkalasi hamkorlik qiladi” mukofotini +2 dan +1 ga o‘zgartiring, +keyin BOSHLANG ni bosing. +Garchi +1 hali ham ikkalasi aldaganidagi jazo (0) dan ko‘proq bo‘lsa ham... +nima bo‘ladi?

-feel free to play around with different payoffs! -once you're done, click: +turli to‘lovlar bilan o‘ynab ko‘ring! +tugatganingizdan so‘ng, bosing:

-(simulating: 10 rounds per match) +(simulyatsiya: har o‘yinda 10 raund)

-The same thing happens: -with a lower "win-win" reward, Always Cheat takes over. -Game theory has two powerful ideas about this: +Xuddi shunday narsa sodir bo‘ladi: +past “g‘alaba-g‘alaba” mukofoti bilan Doimo Aldaydi hukmronlik qiladi. +O‘yin nazariyasida bu haqda ikkita kuchli g‘oya bor:

-"Zero-sum game". This is the sadly common belief that a gain for "us" -must come at a loss to "them", and vice versa. +“Nol summali o‘yin”. Bu afsuski keng tarqalgan e’tiqod, unda “biz” uchun yutuq +sizning yo‘qotishingiz hisobiga bo‘lishi kerak, va aksincha.

-"Non-zero-sum game". This is when people make the hard effort -to create a win-win solution! (or at least, avoid a lose-lose) -Without the non-zero-sum game, trust cannot evolve. +“Nol summali bo‘lmagan o‘yin”. Bu odamlar g‘alaba-g‘alaba yechimini yaratish uchun +qattiq harakat qilganda bo‘ladi! (yoki hech bo‘lmaganda, yo‘qotish-yo‘qotishdan qochish) +Nol summali bo‘lmagan o‘yin bo‘lmasa, ishonch evolyutsiyalasha olmaydi.

-Speaking of which, -let's now look at our third & final barrier to the evolution of trust... +Aytgancha, +endi ishonch evolyutsiyasining uchinchi va oxirgi to‘sig‘iga qaraylik...

-Misteaks Mistakes. → +Xatolar Xatolar. →

- +

-As cool as Copycat is, it has a huge, fatal weakness I haven't mentioned yet. -To understand the problem, let's say two Copycats are playing against each other: +Kopikat qanchalik ajoyib bo‘lmasin, men hali aytmagan katta, halokatli zaif tomoni bor. +Muammoni tushunish uchun, aytaylik, ikkita Kopikat bir-biriga qarshi o‘ynayapti:

-Being "nice" players, both their first moves will be: +“Yoqimli” o‘yinchilar sifatida, ikkalasining birinchi harakati quyidagicha bo‘ladi:

-And normally, they'd just pay back each others' kindness and sing Kumbaya until the end of time. +Odatda, ular bir-birining yaxshiligini qaytarib, vaqt oxirigacha Kumbaya kuylashardi.

-But what if, while trying to reciprocate goodness... +Lekin agar, yaxshilikni qaytarishga urinayotganda...

-OH NO +OY VAY
-Mistakes, miscommunication, misinterpretations -- accidents happen all the time in real life. +Xatolar, noto‘g‘ri aloqa, noto‘g‘ri talqinlar – haqiqiy hayotda doim sodir bo‘ladi.

-But if the other person doesn't think it was an accident... +Ammo agar boshqa odam bu tasodif deb o‘ylamasa...

-OH NO TIMES TWO +IKKI MARTA OY VAY
-The other player, being a Copycat, had to retaliate... +Boshqa o‘yinchi, Kopikat bo‘lgani uchun, javob qaytarishga majbur edi...

-...and you, being a Copycat as well, will also have to retaliate... +...va siz, ham Kopikat bo‘lganingiz uchun, ham javob qaytarishingiz kerak...

-Thus, like the Hatfields and McCoys, -these two Copycats will spiral into an endless cycle of vengeance... -that started over a single mistake, long ago. +Shunday qilib, Xetfildlar va Makkoylar kabi, +bu ikki Kopikat bir marta xato tufayli boshlangan cheksiz qasos tsikliga tushadi...

-Tragic. But now, are there other types of players who can... +Fojiali. Lekin endi, xatolarga...

-...deal with mistakes? → +...bardosh bera oladigan boshqa o‘yinchilar bormi? →

-Let's meet some new faces! (or, new hats, anyway) +Keling, yangi yuzlar bilan tanishaylik! (yoki, har holda, yangi shlyapalar)

-COPYKITTEN:
-Hello! I'm like Copycat, -except I Cheat back only after you Cheat me twice in a row. -After all, the first one could be a mistake! Purrrrr +KOPIKITTEN:
+Salom! Men Kopikatga o‘xshayman, +faqat siz meni ketma-ket ikki marta aldaganingizdan keyingina aldab javob qaytaraman. +Axir, birinchisi xato bo‘lishi mumkin! Purrrrr

-SIMPLETON:
-hi i try start cooperate. -if you cooperate back, i do same thing as last move, even if it mistake. -if you cheat back, i do opposite thing as last move, even if it mistake. +SODDA:
+salom, men hamkorlik bilan boshlayman. +agar siz hamkorlik qilsangiz, men oxirgi harakatimni takrorlayman, hatto bu xato bo‘lsa ham. +agar siz aldab javob qaytarsangiz, men oxirgi harakatimning aksini qilaman, hatto bu xato bo‘lsa ham.

-RANDOM:
-Monkey robot! Ninja pizza tacos! lol i'm so random
-(Just plays Cheat or Cooperate randomly with a 50/50 chance) +TASODIFIY:
+Maymun robot! Ninja pitsa takolari! lol men juda tasodifiy
+(Faqat 50/50 ehtimol bilan Aldash yoki Hamkorlik qiladi)

-Alright, let's see how well these peeps do when they... +Xo'sh, keling, bu odamlar qanchalik yaxshi ishlayotganini ko‘raylik...

-...play in a tournament → +...turnirda o‘ynaganda →

-Let's start with a dozen -Always Cooperates, -versus our old winner, the fair Copycat, -and our three new characters: -the forgiving Copykitten, -the dull Simpleton, and -the silly Random. +Keling, o‘n ikkita +Doimo Hamkorlik Qiladidan boshlaylik, +bizning eski g‘olibimiz, adolatli Kopikatga qarshi, +va uchta yangi personajimiz: +kechiruvchi Kopikitten, +zerikarli Sodda va +ahmoq Tasodifiy.

-In each round of a match, players have a small chance of making a mistake. (let's say, 5%) -Who do you think will come out on top? -Think carefully, then PLACE YOUR BETS: +Har bir o‘yin raundida o‘yinchilarning xato qilish ehtimoli kichik. (deylik, 5%) +Sizningcha, kim g‘alaba qozonadi? +Yaxshilab o‘ylab ko‘ring, so‘ng GAROV QO‘YING:

-Alright, you bet [CHAR] wins. Let's find out! -Use the controls to your left to START the sim in quick mode, -or go through it step-by-step. +Xo'sh, siz [CHAR] g‘alaba qozonadi deb garov qo‘ydingiz. Keling, bilib olaylik! +Chapdagi boshqaruvlardan foydalanib, simulyatsiyani tez rejimda BOSHLANG, +yoki uni bosqichma-bosqich o‘ting.

-You were correct -- +Siz to‘g‘ri aytdingiz –

-Your bet was close, but no cigar -- +Garovingiz yaqin edi, lekin sovrin yo‘q –

-Simpleton wins! -This is because Simpleton is actually capable of -exploiting Always Cooperate. They both start cooperating, -but if Simpleton makes a mistake and cheats, -since Always Cooperate never retaliates, -it'll keep cheating them. +Sodda g‘alaba qozonadi! +Buning sababi, Sodda aslida +Doimo Hamkorlik Qiladini ekspluatatsiya qila oladi. Ular ikkalasi hamkorlik bilan boshlaydi, +lekin agar Sodda xato qilib aldasa, +Doimo Hamkorlik Qiladi hech qachon javob qaytarmagani uchun, +uni aldayveradi.

-Now let's try... +Endi keling...

-...the same thing as before, except instead of half-Always Cooperate, -it's half-Always Cheat. It's a much less forgiving, -more hostile environment. +...avvalgidek, lekin yarim Doimo Hamkorlik Qiladi o‘rniga, +yarim Doimo Aldaydi bo‘lsin. Bu ancha kechirmsiz, +ko‘proq dushman muhit.

-Who do you think will win now? Think, then PLACE YOUR BETS: +Endi kim g‘alaba qozonadi deb o‘ylaysiz? O‘ylab ko‘ring, so‘ng GAROV QO‘YING:

-You bet on [CHAR]. Again, go through the simulation... +Siz [CHAR] ga garov qo‘ydingiz. Yana simulyatsiyani o‘ting...

-You were right on the money -- +Siz pulga to‘g‘ri keldingiz –

-Good guess, but someone else took the prize -- +Yaxshi taxmin, lekin boshqa birov sovrinni oldi –

-Copykitten wins this time! -That's surprising that with an even meaner starting population, -Copykitten, -a more forgiving version of Copycat, -was the most successful! (note: Copykitten is so forgiving -it doesn't even entirely wipe out Copycat. it shares room) +Bu safar Kopikitten g‘alaba qozonadi! +Bu hayratlanarli, chunki hatto yanada yomonroq boshlang‘ich populyatsiya bilan, +Kopikitten, +Kopikatning ko‘proq kechiruvchi versiyasi, +eng muvaffaqiyatli bo‘ldi! (eslatma: Kopikitten shunchalik kechiruvchiki, +hatto Kopikatni butunlay yo‘q qilmaydi. U bilan joyni bo‘lishadi)

-In this case, a bit of "miscommunication" (5% chance of mistake each round) could lead -to more forgiveness. But is this true for all levels... +Bu holatda, bir oz “noto‘g‘ri aloqa” (har raundda 5% xato ehtimoli) ko‘proq kechirimlilikga olib kelishi mumkin. Lekin bu hamma darajalar uchun to‘g‘rimi...

-...of miscommunication? +...noto‘g‘ri aloqa?

-Use the slider below to change the amount of "miscommunication", then hit START. -At 5%, Copykitten wins. -What happens at 0%? Or 20%? Or 50%? (it only goes up to 50%, -because at that point, every move is a coin flip) +Quyidagi slayderdan foydalanib, “noto‘g‘ri aloqa” miqdorini o‘zgartiring, so‘ng START ni bosing. +5% da Kopikitten g‘alaba qozonadi. +0% da nima bo‘ladi? Yoki 20%? Yoki 50%? (u faqat 50% gacha boradi, +chunki o‘sha paytda har bir harakat tanga tashlash kabi bo‘ladi)

-When you're done playing around, click: +O‘ynashni tugatganingizda, bosing:

-The results turn out something like this:
-At 0%, the fair Copycat wins! -At 1% to 9%, the forgiving Copykitten wins! -At 10% to 49%: the unfair, unforgiving Always Cheat wins. -At 50%, nobody wins ever. +Natijalar taxminan shunday bo‘ladi:
+0% da, adolatli Kopikat g‘alaba qozonadi! +1% dan 9% gacha, kechiruvchi Kopikitten g‘alaba qozonadi! +10% dan 49% gacha: adolatsiz, kechirimsiz Doimo Aldaydi g‘alaba qozonadi. +50% da, hech kim hech qachon g‘alaba qozonmaydi.

-This is why "miscommunication" is such an interesting barrier to trust: -a little bit of it leads to forgiveness, -but too much and it leads to widespread distrust! -I think our modern media technology, -as much as it's helped us increase communication... -has increased our miscommunication much more. +Shuning uchun “noto‘g‘ri aloqa” ishonch uchun shunchalik qiziqarli to‘siq: +uning ozgina miqdori kechirimlilikka olib keladi, +lekin hadidan oshiq bo‘lsa, keng tarqalgan ishonchsizlikka olib keladi! +Menimcha, zamonaviy media texnologiyalarimiz, +bizga aloqani oshirishga yordam berganidek... +bizning noto‘g‘ri aloqamizni yanada ko‘proq oshirgan.

-At last, let's experiment with all the numbers, the knobs and sliders. -Let's play... +Nihoyat, keling, hamma raqamlar, tugmalar va slayderlar bilan tajriba qilaylik. +Keling...

-...in the Sandbox Mode! +...Sandbox rejimida o‘ynaylik!

- - +

-Start off with this distribution of players: +O‘yinchilarning ushbu taqsimotidan boshlang:

-The payoffs in a one-on-one game are: +Bir-biriga qarshi o‘yindagi to‘lovlar:

-set default +standart sozlamalarni o‘rnatish

-Play [N] rounds per match: +Har o‘yinda [N] raund o‘ynang:

-Play [N] round per match: +Har o‘yinda [N] raund o‘ynang:

-After each tournament, eliminate the bottom [N] players & reproduce the top [N] players: +Har bir turnirdan so‘ng, eng past [N] o‘yinchini yo‘q qiling va eng yuqori [N] o‘yinchini ko‘paytiring:

-After each tournament, eliminate the bottom [N] player & reproduce the top [N] player: +Har bir turnirdan so‘ng, eng past [N] o‘yinchini yo‘q qiling va eng yuqori [N] o‘yinchini ko‘paytiring:

-During each round, there's a [N]% chance a player makes a mistake: +Har bir raundda o‘yinchi xato qilishining [N]% ehtimoli bor:

-NOTE: Sandbox Mode is totally optional. -Feel free to skip it, or play around! Once you're done, let's recap... +ESLATMA: Sandbox rejimi mutlaqo ixtiyoriy. +Uni o‘tkazib yuborishingiz yoki o‘ynashingiz mumkin! Tugatganingizdan so‘ng, keling, xulosani ko‘rib chiqaylik...

-what we learnt today! → +bugun nimalarni o‘rgandik! →

- - - +

-Game theory has shown us the three things we need for the evolution of trust: +O‘yin nazariyasi bizga ishonch evolyutsiyasi uchun uchta narsa kerakligini ko‘rsatdi:

-1. REPEAT INTERACTIONS +1. TAKRORIY O‘ZARO TA’SIRLAR

-Trust keeps a relationship going, -but you need the knowledge of possible future repeat interactions before trust can evolve. +Ishonch munosabatlarni davom ettiradi, +lekin ishonch evolyutsiyalanishi uchun oldin kelajakda takroriy o‘zaro ta’sirlar bo‘lishi mumkinligini bilish kerak.

-2. POSSIBLE WIN-WINS +2. MUMKIN BO‘LGAN G‘ALABA-G‘ALABA

-You must be playing a non-zero-sum game, -a game where it's at least possible that both players can be better off -- a win-win. +Siz nol summali bo‘lmagan o‘yin o‘ynashingiz kerak, +bu o‘yinda hech bo‘lmaganda ikkala o‘yinchi ham yaxshi holatda bo‘lishi mumkin – g‘alaba-g‘alaba.

-3. LOW MISCOMMUNICATION +3. KAM NOTO‘G‘RI ALOQA

-If the level of miscommunication is too high, trust breaks down. -But when there's a little bit of miscommunication, it pays to be more forgiving. +Agar noto‘g‘ri aloqa darajasi hadidan oshiq bo‘lsa, ishonch buziladi. +Lekin ozgina noto‘g‘ri aloqa bo‘lganda, ko‘proq kechiruvchi bo‘lish foyda keltiradi.

-Of course, real-world trust is affected by much more than this. -There's reputation, shared values, contracts, cultural markers, blah blah blah. -And let's not forget... +Albatta, haqiqiy dunyodagi ishonch bundan ko‘ra ko‘proq narsalarga ta’sir qiladi. +Obro‘, umumiy qadriyatlar, shartnomalar, madaniy belgilarga va hokazolarga. +Va shuni unutmaylik...

-...the biggest lesson. → +...eng katta saboq. →

-If there's one big takeaway
-from all of game theory, it's this: +Agar o‘yin nazariyasidan bitta katta xulosa bo‘lsa,
+u shu:

-What the game is, defines what the players do.
-Our problem today isn't just that people are losing trust,
-it's that our environment acts against the evolution of trust. +O‘yin nima bo‘lsa, o‘yinchilar nima qilishini belgilaydi.
+Bugungi muammomiz nafaqat odamlar ishonchni yo‘qotayotgani,
+balki bizning muhitimiz ishonch evolyutsiyasiga qarshi ishlaydi.

-That may seem cynical or naive -- that we're "merely" products of our environment -- -but as game theory reminds us, we are each others' environment. -In the short run, the game defines the players. But in the long run, -it's us players who define the game. +Bu sinik yoki sodda tuyulishi mumkin – biz “faqat” muhitimiz mahsulotimiz – +lekin o‘yin nazariyasi bizga eslatadiki, biz bir-birimizning muhitimizmiz. +Qisqa muddatda o‘yin o‘yinchilarni belgilaydi. Lekin uzoq muddatda, +biz o‘yinchilar o‘yinni belgilaymiz.

-So, do what you can do, to create the conditions necessary to evolve trust. -Build relationships. Find win-wins. Communicate clearly. -Maybe then, we can stop firing at each other, get out of our own trenches, -cross No Man's Land to come together... +Shunday ekan, ishonch evolyutsiyasi uchun zarur shart-sharoitlarni yaratish uchun +siz nima qila olishingizni qiling. +Munosabatlar o‘rnating. G‘alaba-g‘alaba toping. Aniq muloqot qiling. +Shunda, ehtimol, biz bir-birimizga o‘q uzishni to‘xtatib, o‘z xandaqlarimizdan chiqib, +Hech kimning yerini kesib o‘tib, birlashishimiz mumkin...

-and all learn... +va hammamiz o‘rganamiz...

-...to live and let live. +...yashash va yashashga ruxsat berish.

-"A Christmas Truce between Opposing Trenches" -Illustrated by AC Michael. -Published in The Illustrated London News, January 9, 1915. +“Qarama-qarshi xandaqlar o‘rtasidagi Rojdestvo sulhi” +AC Michael tomonidan tasvirlangan. +The Illustrated London Newsda nashr etilgan, 1915-yil 9-yanvar.

-<3 +<3

- +

-created by:
+yaratuvchi:
NICKY CASE
-play my other shtuff +boshqa narsalarimni o‘ynang • -follow my tweeter +tvitterimni kuzating
-download the music & source code +musiqa va manba kodini yuklab oling -based off robert axelrod's 1984 book,
-"THE EVOLUTION OF COOPERATION"
-read my footnotes for this game +Robert Axelrodning 1984-yildagi kitobiga asoslangan,
+"HAMKORLIKNING EVOLYUTSIYASI"
+ushbu o‘yin uchun izohlarimni o‘qing -lots of love and thanks to
-MY PATREON SUPPORTERS
-see my drawings of 'em +ko‘p sevgi va rahmat
+Mening Patreon yordamchilarimga
+ularning rasmlarimni ko‘ring • -throw coins at me on patreon <3 +patreonda menga tanga tashlang <3 -p.s: want more learning-by-playing?
-check out -explorable explanations! +p.s: ko‘proq o‘ynab o‘rganishni xohlaysizmi?
+tushunarli tushuntirishlarni ko‘ring!

- + -

Copycat

+

Kopikat

-copycat +kopikat

- Copycat + Kopikat

-

Always Cheat

+

Doimo Aldaydi

-cheater +alaydigan

- All Cheat + Hammasi Aldaydi

-

Always Cooperate

+

Doimo Hamkorlik Qiladi

-cooperator +hamkor

- All Cooperate + Hammasi Hamkorlik Qiladi

-

Grudger

+

Xafachi

-grudger +xafachi

- Grudger + Xafachi

-

Detective

+

Detektiv

-detective +detektiv

- Detective + Detektiv

-

Copykitten

+

Kopikitten

-copykitten +kopikitten

- Copykitten + Kopikitten

-

Simpleton

+

Sodda

-simpleton +sodda

- Simpleton + Sodda

-

Random

+

Tasodifiy

-random +tasodifiy

- Random + Tasodifiy

-(forgot who's who? hover buttons to see descriptions of each character!) +(kim kimligini unutdingizmi? har bir personajning tavsifini ko‘rish uchun tugmalar ustiga sichqonchani olib boring!)

-Starts with Cooperate. Then, it simply repeats whatever YOU did in the last round. +Hamkorlik bilan boshlaydi. Keyin, u faqat siz oxirgi raundda nima qilgan bo‘lsangiz, shuni takrorlaydi.

-Always cheats. +Doim aldaydi.

-Always cooperates. +Doim hamkorlik qiladi.

-Starts with Cooperate, and keeps cooperating until you cheat it even once. -Afterwards, it always plays Cheat. +Hamkorlik bilan boshlaydi va siz uni bir marta bo‘lsa ham aldaganingizgacha hamkorlik qiladi. +Keyin u doim Aldashni o‘ynaydi.

-Starts with: Cooperate, Cheat, Cooperate, Cooperate. -Afterwards, if you ever retaliate with a Cheat, it plays like a Copycat. -Otherwise, it plays like an Always Cheat. +Boshlaydi: Hamkorlik, Aldash, Hamkorlik, Hamkorlik. +Keyin, agar siz bir marta bo‘lsa ham Aldash bilan javob qaytarsangiz, u Kopikat kabi o‘ynaydi. +Aks holda, u Doimo Aldaydi kabi o‘ynaydi.

-Starts with Cooperate. -Only retaliates with a Cheat if you cheated it TWICE in a row. +Hamkorlik bilan boshlaydi. +Faqat siz uni ketma-ket IKKI marta aldaganingizdan keyin Aldash bilan javob qaytaradi.

-Starts with Cooperate. -Then, if you cooperated in last round, it repeats its last move (even if it was an accident). -But if you cheated in last round, it switches its last move (even if it was an accident). +Hamkorlik bilan boshlaydi. +Keyin, agar siz oxirgi raundda hamkorlik qilgan bo‘lsangiz, u oxirgi harakatini takrorlaydi (hatto bu xato bo‘lsa ham). +Lekin agar siz oxirgi raundda aldagan bo‘lsangiz, u oxirgi harakatining aksini qiladi (hatto bu xato bo‘lsa ham).

-Randomly cheats or cooperates with 50-50 chance +50-50 ehtimol bilan tasodifiy ravishda aldaydi yoki hamkorlik qiladi

- - +

-cooperate +hamkorlik qilish

-cheat +aldash

-play +o‘ynash

-START +BOSHLASH

-STOP +TO‘XTATISH

-step +bosqich

-reset +qayta tiklash

-population +populyatsiya

-payoffs +to‘lovlar

-rules +qoidalar

-next → +keyingi →

-continue +davom etish

- - +

-0. Introduction +0. Kirish

-1. One Game +1. Bir o‘yin

-2. Repeated Game +2. Takrorlangan o‘yin

-3. One Tournament +3. Bir turnir

-4. Repeated Tournament +4. Takrorlangan turnir

-5. The Evolution of Distrust +5. Ishonchsizlikning evolyutsiyasi

-6. Making Mistaeks +6. Xatolar qilish

-7. Sandbox Mode +7. Sandbox rejimi

-8. Conclusion +8. Xulosa

-9. Credits +9. Kreditlar

From ca2e16ae5cc2d809c2ee4ee04544f6269fb149d4 Mon Sep 17 00:00:00 2001 From: farrux05-ai Date: Sun, 15 Jun 2025 16:10:49 +0500 Subject: [PATCH 02/20] Update index.html --- notes/index.html | 99 ++++++++++++++++++++++++------------------------ 1 file changed, 49 insertions(+), 50 deletions(-) diff --git a/notes/index.html b/notes/index.html index 739880a3..5af82aae 100644 --- a/notes/index.html +++ b/notes/index.html @@ -1,9 +1,9 @@ @@ -12,9 +12,9 @@ - + - The Evolution of Trust: Feetnotes + Ishonchning evolyutsiyasi: Izohlar @@ -23,94 +23,93 @@
-

NOTES:

+

IZOHLAR:

-

"The Evolution of Trust"

+

"Ishonchning evolyutsiyasi"

-

This interactive guide is heavily based off Robert Axelrod's groundbreaking 1984 book, The Evolution of Cooperation! I was also heavily inspired by his 1997 sequel, The Complexity of Cooperation, and Robert Putnam's 2000 book on America's declining "social capital", Bowling Alone.

+

Ushbu interaktiv yo‘riqnoma Robert Axelrodning 1984-yildagi muhim kitobiga asoslangan, Hamkorlikning evolyutsiyasi! Shuningdek, men uning 1997-yildagi davomi, Hamkorlikning murakkabligi va Robert Putnamning 2000-yildagi Amerikadagi “ijtimoiy kapital”ning kamayishi haqidagi kitobidan, Yolg‘iz boulingdan katta ilhom oldim.

-

yes i'm a bookworm nerd, plz don't bully me

+

ha, men kitobxon nerdman, iltimos, meni masxara qilmang

-

"Fewer and fewer people say they trust each other"

+

"Bir-biriga ishonamiz deyayotgan odamlar soni kamaymoqda"

-

To see a thorough statistical take on this, check out Our World In Data. Mmmm stats

+

Buni chuqur statistik tahlil qilish uchun Our World In Data saytini ko‘ring. Mmm, statistika

-

"The Game of Trust"

+

"Ishonch o‘yini"

-

This game is also known in game theory as the infamous Prisoner's Dilemma. The Prisoner's Dilemma is named after a story where two suspects can either squeal on their partner-in-crime ("cheat"), or stay silent ("cooperate"). I chose not to do this story because 1) in this case, both players "cooperating" would be bad for society, and 2) it's unrealistic, everyone knows that snitches get stitches

+

Bu o‘yin o‘yin nazariyasida mashhur Tutqunlar dilemmasi sifatida ham tanilgan. Tutqunlar dilemmasi ikki gumonlanuvchi o‘z jinoyatdoshiga xiyonat qilishi (“aldash”) yoki jim turishi (“hamkorlik qilish”) mumkin bo‘lgan hikoyadan kelib chiqqan. Men bu hikoyani tanlamadim, chunki 1) bu holatda ikkala o‘yinchi “hamkorlik qilishi” jamiyat uchun yomon bo‘lardi va 2) bu real emas, hamma biladiki, xiyonatchilar jazo topadi

-

"You won't know in advance when the last round is"

+

"Oxirgi raund qachon bo‘lishini oldindan bilmaysiz"

-

In the repeated game of trust (also known as Iterated Prisoner's Dilemma), it's important that neither player knows when the last round is. Why? Think about it - on the last round, both players would know their action has no consequence, so they'd both cheat. But that means in the second-last round, their actions can't change the next round, so they'd also both cheat. But that means in the third-last round... etc etc.

+

Takrorlanadigan ishonch o‘yinida (shuningdek, Takrorlanadigan tutqunlar dilemmasi deb ataladi), hech bir o‘yinchi oxirgi raund qachon bo‘lishini bilmasligi muhim. Nima uchun? O‘ylab ko‘ring – oxirgi raundda ikkala o‘yinchi ham o‘z harakatlarining oqibati yo‘qligini biladi, shuning uchun ikkalasi ham aldashadi. Ammo bu degani, oxirgidan oldingi raundda ularning harakatlari keyingi raundni o‘zgartira olmaydi, shuning uchun ular yana aldashadi. Oxirgidan uchinchi raundda esa... va hokazo.

-

"Copycat"

+

"Kopikat"

-

This strategy is better known in game theory as Tit For Tat. It was created by Anatol Rapoport in 1980, for Robert Axelrod's game theory tournament. I chose not to use the name "Tit For Tat" because 1) it sounds mean, although it's a nice & fair strategy, and 2) a lot of the public have already heard about Tit For Tat, so if I used that name, players might just place their bets on this character because they've already heard of "Tit For Tat".

+

Bu strategiya o‘yin nazariyasida Tit For Tat sifatida mashhur. Uni 1980-yilda Anatol Rapoport Robert Axelrodning o‘yin nazariyasi turniri uchun yaratgan. Men “Tit For Tat” nomini ishlatmaslikni tanladim, chunki 1) bu nom quloqqa yomon eshitiladi, garchi bu yoqimli va adolatli strategiya bo‘lsa ham, va 2) ko‘pchilik jamoatchilik “Tit For Tat” haqida allaqachon eshitgan, shuning uchun agar men bu nomni ishlatsam, o‘yinchilar bu personajga shunchaki tanishligi uchun garov qo‘yishi mumkin edi.

-

"You may be skeptical about the Christmas Truce"

+

"Siz Rojdestvo sulhi haqida shubhalanishingiz mumkin"

-

There was another guy who was skeptical, too. During the truce, a German corporal remarked with disgust, "Such a thing should not happen in wartime. Have you no German sense of honor?"

+

Yana bir shubhali odam ham bor edi. Sulh paytida bir nemis kaprali nafrat bilan shunday dedi: "Bunday narsa urush vaqtida bo‘lmasligi kerak. Sizlarda nemis sharafi hissi yo‘qmi?"

-

That man was Adolf Hitler.

+

Bu odam Adolf Gitler edi.

-

You can't make this sh*t up.

+

Bunday narsalarni uydirib bo‘lmaydi.

-

"For culture to evolve"

+

"Madaniyat evolyutsiyalashi uchun"

-

There's a new, super-young interdisciplinary field that I'm really excited by, called Cultural Evolution. Admittedly, it's a bad name, not least because it sounds uncomfortably close to "Social Darwinism". Which it's not. Pinky promise.

+

Men juda hayajonlangan yangi, o‘ta yosh fanlararo soha bor, bu Madaniy evolyutsiya deb ataladi. Rostini aytsam, bu yomon nom, chunki u “Ijtimoiy darvinizm”ga noqulay darajada yaqin eshitiladi. Bu unday emas. Va’da beraman.

-

One core part of Cultural Evolution Theory is culture evolves the same way life does: through variation & selection. Variation: people differ in beliefs & behaviors, and invent new ones almost every day. Selection: people try to imitate their heroes & elders, and adopt their beliefs/behaviors.

+

Madaniy evolyutsiya nazariyasining asosiy qismi shundan iboratki, madaniyat hayot kabi evolyutsiyalashadi: o‘zgaruvchanlik va tanlov orqali. O‘zgaruvchanlik: odamlar e’tiqod va xatti-harakatlarda farq qiladi va deyarli har kuni yangi narsalarni ixtiro qiladi. Tanlov: odamlar o‘z qahramonlari va kattalarini taqlid qilishga harakat qiladi va ularning e’tiqod/xatti-harakatlarini qabul qiladi.

-

(Note: this is not quite Richard Dawkins' "meme" theory. "Meme" implies, that, like genes, ideas come in discrete chunks & replicate with high fidelity. This is obviously untrue. Also you can't say "meme" with a straight face these days, so whatever)

+

(Eslatma: bu Richard Dawkinsning “mem” nazariyasiga to‘liq mos kelmaydi. “Mem” so‘zi, genlar kabi, g‘oyalar alohida bo‘laklarda keladi va yuqori sadoqat bilan ko‘payadi degan ma’noni anglatadi. Bu ochiq-oydin noto‘g‘ri. Bundan tashqari, bugungi kunda “mem” so‘zini jiddiy yuz bilan aytib bo‘lmaydi, shuning uchun baribir)

-

The reason why I think Cultural Evolution is so promising, is that it could integrate all the human sciences: psychology, sociology, economics, anthropology, political science, neuroscience, biology. The greatest problems of our time do not obey conventional academic boundaries -- so, it's about dang time we created a common language between the sciences and humanities.

+

Men madaniy evolyutsiyani juda istiqbolli deb hisoblayman, chunki u barcha inson fanlarini birlashtira oladi: psixologiya, sotsiologiya, iqtisod, antropologiya, siyosatshunoslik, nevrologiya, biologiya. Zamonamizning eng katta muammolari an’anaviy akademik chegaralarga bo‘ysunmaydi – shuning uchun, fanlar va gumanitar soha o‘rtasida umumiy til yaratish vaqti keldi.

-

If you want to learn more about Cultural Evolution Theory, I highly recommend Joseph Henrich's 2015 book, The Secret of Our Success!

+

Agar madaniy evolyutsiya nazariyasi haqida ko‘proq bilmoqchi bo‘lsangiz, Jozef Henrichning 2015-yildagi kitobini tavsiya qilaman, Muvaffaqiyatimizning siri!

-

"[Always Cheat's] exploitativeness was its downfall"

+

"[Doimo Aldaydi]ning ekspluatatsion tabiati uning halokati bo‘ldi"

-

You may have heard that someone found a player strategy that can "exploit evolution". From the Scientific American: "[Press & Dyson's results] suggested the best strategies were selfish ones that led to extortion, not cooperation."

+

Siz kimdir evolyutsiyani “ekspluatatsiya qila oladigan” o‘yinchi strategiyasini topgani haqida eshitgan bo‘lishingiz mumkin. Scientific Americanda shunday deyiladi: “[Press va Dysonning natijalari] eng yaxshi strategiyalar hamkorlikka emas, xudbinlikka va tovlamachilikka olib kelishini ko‘rsatdi.”

-

Press & Dyson's findings are really important, but Scientific American confused two different uses of the word "evolutionary". The first use, the way this interactive guide used it, was to mean that the tournament's population changes over time. The second use, the way P&D meant it, was that the player's rules changes over time. For example: Detective is "evolutionary" since it changes its own rules, while Copycat is not "evolutionary" since it sticks to its principles.

+

Press va Dysonning topilmalari haqiqatan muhim, lekin Scientific American “evolyutsion” so‘zining ikki xil ma’nosini aralashtirib yubordi. Birinchi ma’no, ushbu interaktiv yo‘riqnomada ishlatilganidek, turnir populyatsiyasi vaqt o‘tishi bilan o‘zgarishi demakdir. Ikkinchi ma’no, Press va Dyson nazarda tutganidek, o‘yinchi qoidalari vaqt o‘tishi bilan o‘zgarishi demakdir. Masalan: Detektiv “evolyutsion”dir, chunki u o‘z qoidalarini o‘zgartiradi, Kopikat esa “evolyutsion” emas, chunki u o‘z printsiplariga sodiq qoladi.

-

So, P&D found strategies that could exploit "evolutionary" players like Detective, but their strategies still could not exploit the evolution of the tournament, because in the long run, fair & nice strategies still win.

+

Shunday qilib, Press va Dyson Detektiv kabi “evolyutsion” o‘yinchilarni ekspluatatsiya qila oladigan strategiyalarni topdilar, lekin ularning strategiyalari turnir evolyutsiyasini ekspluatatsiya qila olmadi, chunki uzoq muddatda adolatli va yoqimli strategiyalar baribir g‘alaba qozonadi.

-

"We have fewer friends -- period."

+

"Bizda umuman kamroq do‘stlar bor."

-

Seriously, go read Robert Putnam's 2000 book, Bowling Alone. Yeah it's a bit outdated by now, 17 years later, but its core findings and lessons are still true as ever -- probably even more so.

+

Jiddiy, Robert Putnamning 2000-yildagi kitobini o‘qing, Yolg‘iz bouling. Ha, hozir bu biroz eskirgan, 17 yildan keyin, lekin uning asosiy topilmalari va saboqlari har doimgidek dolzarb – ehtimol, bundan ham ko‘proq.

-

"Non-zero-sum game" / "Win-Win"

+

"Nol summali bo‘lmagan o‘yin" / "G‘alaba-G‘alaba"

-

This is kinda cheesy, but I still adore the 1989 book, The Seven Habits of Highly Effective People -- especially Habit #4: Think Win-Win.

+

Bu biroz oddiy tuyulishi mumkin, lekin men hali ham 1989-yildagi kitobni yaxshi ko‘raman, Yuqori samarali odamlarning yetti odati – ayniqsa, 4-odat: G‘alaba-G‘alaba deb o‘ylash.

-

Because, contrary to popular belief, coming up with Win-Win solutions is hard, takes lots of effort, and is emotionally painful. Heck, I'd go even further – I'd say our culture's default stance of Win-Lose "us versus them" is the easy path, the lazy path, the equivalent of activism junk food.

+

Chunki, keng tarqalgan e’tiqoddan farqli o‘laroq, G‘alaba-G‘alaba yechimlarini topish qiyin, ko‘p harakat talab qiladi va hissiy jihatdan og‘riqli. Men bundan ham uzoqqa boraman – aytardimki, bizning madaniyatimizning “biz va ular” G‘alaba-Yo‘qotish pozitsiyasi oson yo‘l, dangasa yo‘l, faollikning fast-fudiga teng.

-

Anyway. Exaggerations aside, I strongly believe "Win-Win" / "Non-Zero-Sum" is something we all urgently need -- in our personal lives, social lives, and definitely political lives.

+

Nima bo‘lganda ham. Mubolag‘alarni chetga surib, men “G‘alaba-G‘alaba” / “Nol summali bo‘lmagan” narsa shaxsiy hayotimizda, ijtimoiy hayotimizda va albatta siyosiy hayotimizda barchamizga zudlik bilan kerak deb qattiq ishonaman.

-

"Copykitten"

+

"Kopikitten"

-

Just like how Copycat's original name was Tit For Tat, Copykitten's original name is Tit For Two Tats. Same rule: Cooperate, unless the other players cheats twice in a row.

+

Xuddi Kopikatning asl nomi Tit For Tat bo‘lgani kabi, Kopikittenning asl nomi Tit For Two Tats. Xuddi shu qoida: Hamkorlik qiling, agar boshqa o‘yinchi ketma-ket ikki marta aldasa, undagina aldash bilan javob qaytaring.

-

There's another forgiving variant of Tit For Tat called Generous Tit For Tat. It's got a similar but slightly different rule: Cooperate, but when the other player cheats, forgive them with a X% chance. This design, with the variable "X", lets you set different "forgiveness" levels for the player.

+

Tit For Tatning yana bir kechiruvchi varianti bor, u Muruvvatli Tit For Tat deb ataladi. Uning qoidasi biroz boshqacha, lekin o‘xshash: Hamkorlik qiling, lekin boshqa o‘yinchi aldasa, uni X% ehtimollik bilan kechiring. Bu dizayn, “X” o‘zgaruvchisi bilan, o‘yinchi uchun turli “kechirimlilik” darajalarini o‘rnatishga imkon beradi.

-

"Simpleton"

+

"Sodda"

-

Also known as Pavlov, or Win-Stay-Lose-Shift.

+

Shuningdek, Pavlov yoki G‘alaba-Qolish-Yo‘qotish-O‘zgartirish sifatida tanilgan.

-

"Our modern media [...] has increased our miscommunication"

+

"Zamonaviy ommaviy axborot vositalarimiz [...] noto‘g‘ri aloqamizni oshirdi"

-

I'm only in my twenties, I don't know why I always sound like an old grump shaking my fist at a cloud. But, yeah, anyway, go read Neil Postman's 1985 book, Amusing Ourselves To Death. It's about how the communications technology we use subtly shapes our culture ("the medium is the message") and how technology that is biased towards quick & fast information (TV in 1985, social media now) turns us all into trivial, short-term thinkers.

+

Men yigirma yoshlardaman, nega doim bulutga qarshi musht silkitayotgan keksa g‘o‘ng‘ir odamdek gapiraman, bilmayman. Ammo, baribir, Neil Postmanning 1985-yildagi kitobini o‘qing, O‘zimizni o‘yin-kulgi bilan o‘ldirish. Bu biz ishlatadigan aloqa texnologiyasi madaniyatimizni qanday nozik shakllantirishi (“vosita – bu xabar”) va tezkor va tez ma’lumotga moyil bo‘lgan texnologiya (1985-yilda televizor, hozir ijtimoiy tarmoqlar) barchamizni ahamiyatsiz, qisqa muddatli fikrlovchilarga aylantirishi haqida.

-

Although I don't agree with everything in his book, it's a real eye-opener, and surprisingly prescient for 1985. His rant against Sesame Street is kinda weird, though.

+

Garchi men uning kitobidagi hamma narsaga rozi bo‘lmasam ham, bu haqiqatan ko‘zni ochadi va 1985-yil uchun hayratlanarli darajada bashoratli. Uning Sesame Streetga qarshi g‘azabi biroz g‘alati, lekin.

-

"Build relationships. Find win-wins. Communicate clearly."

+

"Munosabatlar o‘rnating. G‘alaba-g‘alaba toping. Aniq muloqot qiling."

-

Giving advice can come off as condescending, so let me be perfectly honest: I do not have any of this figured out, personally. I'm bad at developing friendships, especially with people of different political views than me. I occasionally forget about win-wins, and lapse into "us versus them" thinking. And judging by this rambling, I'm also still terrible at communicating clearly.

+

Maslahat berish kibrli tuyulishi mumkin, shuning uchun ochiq aytay: men bularning hech birini shaxsan hal qilganim yo‘q. Men do‘stlik o‘rnatishda, ayniqsa mendan boshqa siyosiy qarashdagi odamlar bilan yomonman. Ba’zida g‘alaba-g‘alaba haqida unutaman va “biz va ular” fikrlashiga tushib qolaman. Va bu uzun gaplarimga qaraganda, aniq muloqot qilishda ham hali yomonman.

-

But I want to get better. This stuff is hard. Building peace & trust in the world, from the bottom up, is hard.

- -

And that's why it's worth it. <3

+

Lekin men yaxshilanishni xohlayman. Bu narsalar qiyin. Dunyoda tinchlik va ishonchni pastdan yuqoriga qurish qiyin.

+

Va shuning uchun bu bunga arziydi. <3

From 3e48d55da531ebda1e302177ffa88de5ddb7d0a7 Mon Sep 17 00:00:00 2001 From: farrux05-ai Date: Sun, 15 Jun 2025 16:11:42 +0500 Subject: [PATCH 03/20] Update index.html --- peeps/index.html | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/peeps/index.html b/peeps/index.html index 4553a34e..154e2f2a 100644 --- a/peeps/index.html +++ b/peeps/index.html @@ -3,7 +3,7 @@ - The Evolution of Trust: Supporters! + Ishonchning evolyutsiyasi: Yordamchilar! @@ -19,9 +19,8 @@

- “The Evolution of Trust” was created thanks to the generosity - of my supporters on Patreon! - Speaking of whom, here they are. THE COOLEST PEEPS: + “Ishonchning evolyutsiyasi” mening Patreon’dagi yordamchilarimning saxiyligi tufayli yaratildi! + Aytgancha, mana ular. ENG AJOYIB ODAMLAR:

@@ -321,7 +320,7 @@

- and a special thanks to my friends who let me pester them to do playtests... + va o‘yin sinovlarida bezovta qilishimga ruxsat bergan do‘stlarimga alohida rahmat...

Alex Dytrych
@@ -347,11 +346,11 @@ Yohan John
- and thanks Sebastian Schellenberger & Josh Triplett - for helping me fix some bugs, post-release! + va Sebastian Schellenberger va Josh Triplettga rahmat, + chiqarilgandan keyin ba’zi xatolarni tuzatishda yordam berganlari uchun!
- \ No newline at end of file + From 6878411a960d9617d1094bf2bd9a4f055ecae48f Mon Sep 17 00:00:00 2001 From: farrux05-ai Date: Sun, 15 Jun 2025 16:15:27 +0500 Subject: [PATCH 04/20] Update index.html --- index.html | 145 +++++++++++++++++++++++++++-------------------------- 1 file changed, 73 insertions(+), 72 deletions(-) diff --git a/index.html b/index.html index f7bf3cb7..144be43e 100644 --- a/index.html +++ b/index.html @@ -1,22 +1,23 @@ - The Evolution of Trust - + + Ishonchning evolyutsiyasi + - - - + + + - + - - + + - - + + - + @@ -60,7 +61,7 @@ -
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