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This repository was archived by the owner on Dec 14, 2018. It is now read-only.
After the release of iOS 9.2 the web audio frame work has a bug on this platform related to the sample rate being set incorrectly when the buffer is created. For more information see this post: http://www.html5gamedevs.com/topic/17326-ios-9-webaudio-issues/
The symptoms are audio playing to slow, or distorted because the sample rate is set to 48000 by default in iOS.
When you create the buffer you need to be able to set the default sample rate with creteBuffer. Something like this: