Skip to content

JS does not support a Window Scale that is not 1 #187

@200sc

Description

@200sc

If you provide JS with a window scale other than 1, (say, 2), you'll get something like this:

image

Where the image is duplicated horizontally, cut in half, because that's the raw byte data we sent the canvas.

This can be worked around by manually scaling things up yourself for a given game but it's not optimal.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions