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Everything I hate and imagine as a messy, unmaintainable system is in the client code. I wrote it as a quick one-off, just wanting something quick and dirty to test my 'real' server code in. But it actually has a little potential as a client, and I ought to refactor the life out of it.
Among other things, it is wholly non-object-oriented (not taking advantage of Ruby...), and littered with conventions (most objects are just represented by hashes, and their definitions are in the serialization code). Most of the important work is in the Painter class, this should be broken up.
Hopefully the move to Thrift (#3) will ease this.
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