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Description
Overview
This master ticket tracks open issues requesting that engine features, properties, or behaviors be exposed in the Editor UI (inspector panels, settings, etc.). These require coordinated work between the engine and editor codebases.
Not Yet Implemented
These engine features exist but are not yet exposed in the Editor:
Material Properties
- Expose twoSidedLighting in the Material Inspector #986 — Expose twoSidedLighting in the Material Inspector
- Expose detail maps in editor #270 — Expose detail maps in editor —
diffuseDetailMap/normalDetailMap - Expose cubemap rotation in Material Inspector #987 — Expose cubemap rotation in Material Inspector —
cubeMapRotationdoes not exist on StandardMaterial; scene-level skybox rotation is already exposed viarender.skyboxRotation
Lighting & Shadows
- Expose PCSS (soft shadows) parameters in the Editor #1245 — Expose PCSS (soft shadows) parameters in the Editor —
penumbraSize - Expose depthWrite option for skydome rendering #1324 — Expose depthWrite option for skydome rendering —
skyDepthWrite
Components & Physics
- Expose rollingFriction property of RigidBodyComponent #286 — Expose rollingFriction property of RigidBodyComponent
- Expose Unified flag for GSplat component #1704 — Expose Unified flag for GSplat component
- Expose procedural shapes settings #1114 — Expose procedural shapes settings
Animation
- Expose Animation Blend Trees in the Editor #698 — Expose Animation Blend Trees in the Editor
- Sprite System: support variable durations per frame #1044 — Sprite System: support variable durations per frame
Import / glTF
- GLB import should support all glTF extensions the engine supports #1334 — GLB import should support all glTF extensions the engine supports
REST API
- Expose Version Control REST API endpoints to allow for CI automation #498 — Expose Version Control REST API endpoints for CI automation
Viewport / Debug
- Allow mini-stats to be configured in the editor #154 — Allow mini-stats to be configured in the editor
Notes
#324closed as duplicate of#986#987—cubeMapRotationdoes not exist onStandardMaterial; scene-level skybox rotation is already exposed viarender.skyboxRotation#1334is primarily a backend/pipeline task, not just frontend- Some properties may need engine version checks (e.g.
#1324depthWrite for sky was added in a recent engine version)
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