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Refactor RasterFont and Glyphs to be simpler #8

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@pushfoo

TL;DR: Separating glyphs and metadata into two tables may have over-complicated the design

When first written, @dataclass didn't play nice with Pillow image cores. Since this type is painful to use / annotate, it may be best to take another approach.

One possible solution is to redesign the class as follows:

class RasterFont(MutableMapping[str, Glyph]):
   # Rember to add getmask2, which returns a tuple + is expected by PIL's font renderer now?
  ...

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