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Description
Script Serialization enables serialization of values which are imported to the component or passed to the function.
- By-reference serialization via resource:
UnityEngine.Objectreference[Serializables]serialized with[SerializeReference]
- By-value serialization
- Primitives
[Serializable]s serialized inline
This requires something to associate type definitions on WIT and types defined in a C# script.
Related: #9