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Fixed position for reflection viewport #7

@alyoctavian

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@alyoctavian

Right now, the reflection uses the screen position/size to render. This causes some issues when the camera moves.

For example, if the camera is attached to the player, and the player jumps, the reflection will slightly move.
Also, if the camera zooms in/out, the reflection will change.

If possible, please add support for a fixed position and size viewport, that can be adjusted for each object (instead of per material).

Many thanks.

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